Explain why we have to talent into a 5% heal per tick (Roughly translates into a 5k heal per tick lmao) when shadow priests get a 25% on their vampiric touch and a 30% on their devouring plague ALL while able to spam flash heal and bubbles not only on themselves but other players.
We also have Soul leech, giving shielding for 3% of single target damage done up to 10% max hp. once something is on you that built up shield does nothing to save you and the 3% from damage is an absolute joke. Adding Fel Synergy to the mix, we are getting healed for 15% of 3% damage done. A fraction of a fraction that DOES NOT MATTER.
Then there is drain life. it deals paltry amounts of damage and that means it heals for paltry amounts. Even with drain life soul burn it says “up to a max of 30% max hp” but the best ive seen has been a 200k shield. Thats a dot tick. a filler spell. Not to mention this “shield” does not build up over the duration, it is delayed until you finish the drain life cast. so tell me why you decided to nerf our sustained healing/survivability into something that does not even work.
Other players, I give less than two craps about our active defenses. Everyone has those, and they are not a good excuse for this crap when WARLOCKS have always been the tanky casters until recently.
As for solutions I want to see:
Soul Leech builds up shields for 10% of all damage dealt up to 10% of our max life.
Fel Synergy heals for 25/50% of that shielding.
Corruption Baseline- heal for 20% of damage dealt. This will translate to immolate for destro.
Change siphon life so that corruption ticks 1 second faster for the same duration.
Drain Life: Add to its damage “3% of your own maximum health is added to the damage of this spell”. This allows drain life to at minimum always heal for roughly 15% of our max hp per cast because the healing is 500% of damage dealt. Of all the changes this is the one that should be considered the most as it would balance drain life completely at all levels of scaling.
I believe these changes will buff warlock passive survivability across all specs in a good way that is not game-breaking, but proper for what a warlock is.
17 Likes
weve done nothing but complain about healing and they decided to nerf us instead. They really dont want us to enjoy the spec. All of your statements are accurate though
9 Likes
Yeah I’m wondering if it’s a total oversight and they’re focusing all attention on other things. Drain life is a dead spell and it’s pretty unfortunate. While I do love Demonic Healthstone and the fact we can use it’s 3 charges during combat, I do think that drain life needs a buff, even if it’s a proc that allows our next cast of it to heal a substantial amount more than just casting it.
4 Likes
I’d kind of be down to bring back inevitable demise, but in the class tree and change the stack proc condition from dot ticks to a 1/s while in combat timer so all 3 specs benefit equally. Maybe have every 10 stacks consumed generate a shard at set points over the channel so destro and demo don’t feel like they’re falling completely behind while channeling (or not if there are concerns it would become a rotational ability for the resource gen for them.)
No plz, this won’t work out.
- doing so would mean drain life stays weak.
- it would only be good for aff using soul rot making it even more mandatory.
- our survivability would get nerfed to compensate.
Overall, we can never gain more survivability than the budget limit, by surpassing it we’d get nerfed. If our survivability warrants a buff then they might as well buff soul leech directly and siphon life. Or even bump soul link up.
What i think should be changed though is burning rush. We no longer have the old sustain to warrant hps costs, it should either be completely removed with a cd added or the hp cost being a once per usage/set amount for a specific duration ( though i’d personally prefer if both dark pact and burning rush had no hp costs anymore, that design is archeic and most of the class’ mechanics have moved on).
I disagree, a big part of lock class fantasy is using our own lifeforce to empower ourselves. Taking it all away would just make us mages. Lifetap is already gone because mana doesn’t matter, but burning rush and dark pact at least maintain the essence of what a warlock is and does. Drain life should just be doing more healing overall. It hasn’t scaled appropriately with the current levels of health. it only ticks for 47k over 4 seconds, I have 7 million health. 500% of that is a laughable amount compared to our levels of stamina at the moment.
2 Likes
I’m all for class fantasy, when it’s done properly.
Preferably not at the cost of convenience.
I will say that I find it absolutely deranged game design when Dracthyr evokers can use hover in pvp for i believe a collective 20 seconds while being completely immune to movement impairing effects. But our suicide runner spell when hit with a slow just makes us walk normal. I just dont understand how our one of two mobility skills kills us AND DOESNT EVEN USE OUR SOUL LEECH SHIELD BEFORE HEALTH.
2 Likes
Highly debatable.
Not sure anyone that does proper endgame wants drain life to be our sustain tool again, there’s no real room for it outside of soloing.
1 Like
It shouldn’t be a sustain tool, it should be a defensive CD that heals us for a substantial amount. Shouldn’t be kickable during the cast either. We have plenty of sustain in raid and dungeon scenarios without drain life.
Im assuming u r talking about soulrot’s interaction with drain.
If so what about the other specs?
They are multiple talents that interact with Drain Life and all of them are useless because Drain life is useless, one of Aff capstones increases DL healing by 30% when below 35%, but 30% of NOTHING is still NOTHING, it has to be an oversight, no way this is intentional with so many dead talents.
4 Likes
The thing is, Death’s Embrace used to lock in the extra healing when you used it at or below 35% hp. Meaning it would continue to heal for 30% more even if you go over 35%. Now it goes back to regular healing if you go a point over 35% health. Making it completely worthless as a bounce back mechanic.
It isnt just drain life, I’ve removed most of my hots on all my healers cept Druid and Evoker.
They are pretty much useless too
thats rough.
I hope now that some of our damage has been nerfed in affliction they can relook at these suggestions.
1 Like
Shadow has less mobility, their one big defensive silences them, they don’t have big shields, can’t go immune to kicks, don’t have health stones, and their big CDs can be kicked.
Shadows healing is only there to make up for their lack of real defensive options
As a Priest that switched to Warlock, let me tell you… Affliction is so much better lol.
If melee even look at you funny as Shadow, you just don’t get to play the game.
1 Like
im gonna level a spriest and see if its just a situation of grass is greener. may take a bit to test.
Pretty much.
They also have no way to create distance, so once melee reach you, that’s it, you’re stuck with them.
1 Like