Let’s break down these changes, and I’ve gotta say, I’m seriously ticked off.
- Madness of the Azj’Aqir Removal
- This change is just plain STUPID. They got rid of Madness of the Azj’Aqir, and it’s the most frustrating thing I’ve seen in this game. The new talent, “Chaosbringer,” basically dumbs down Chaos Bolt’s damage by a whopping 10%. They also scrapped the cast time reduction, and their excuse is all about not messing with movement. Seriously, it’s like they randomly made these changes without thinking things through. They say they want to make spells hit harder, but how is a straight-up 10% nerf making things better? It’s just nuts.
- New Talent: Chaosbringer
- It’s like they’re shoving this channeling demon fire thing down our throats over and over. It’s something none of us wanted, and it’s now a “must-have” talent. In other words, they’ve removed any other choice, and you’re stuck taking this talent, or you’re slapped with a 15% damage nerf. So, less choices, less fun.
- Grand Warlock’s Design Redesign
- This change is just a flat-out nerf. Before, we had more options and could benefit from reducing cooldowns by actually using our skills more. It felt way more rewarding. Not to mention that alot of ppl talked about how bad is this to m+, this was since day one in PTR and never ever was touched again, yikes.
- Summon Infernal Damage Increase
- This is like going backward because we had this before, but it got nerfed thanks to the last season’s Shadowlands ROF build. There’s no reason to celebrate.
- Chaos Bolt/other skills Damage Increase
- The damage increase here doesn’t add up at all compared to what other classes and specs are getting in their buffs. We’re way behind, and it’s the same story with the ROF and Shadowburn buffs, both getting just a paltry 15% increase.
In the end, this is downright frustrating. Last season, Warlock Destruction wasn’t at the top, and with these changes, it’s even worse, while other classes are still sitting pretty at the top. It’s got a lot of us Warlock players feeling pretty miffed, and we’re hoping the devs will take a long hard look at these changes and actually make things better for our spec.
The way Destruction was in the last season, at least we could fight for something in m+. Now, we’re just useless in raid, m+, and pvp. I think class devs throw random cards into a used toilet and decide what’s next for Warlocks. There’s no way they think through all of this, and we end up with these brain-dead ideas