I writhe this to express my belief that the Warlock Class Tree is fundamentally underwhelming.
The Good of the Class Tree
Before i start talking about the issues i have with the class tree i feel like i need to sing some praise on the things it does well, in the sense that it is home to some very incredible talents.
- Soulburn being brought back is one of the greatest things to happen to warlock since Mists of Pandaria, this “Batman Belt” Talent is flavorfull, userfull, thematic and impactfull.
- Demonic Healthstones are also an Amazing Trait, worth of its position as a Capstone.
- Burning Rush is an amazing ability, even after the nerf to Fiendish Strife it proves to be a key-spell for the warlock, and it’s position reflect this.
- Demonic Tactic is a smart way of leading warlocks towards a certain stat and potentially fix certain secondary stat imbalances.
- The Choice nodes associated with the defensives are relevant and userfull with the choice depending on what content and encounter.
The Bad of the Class Tree
- Too many talents are spent on Damage increasing talents who don’t do much beyond just increasing the damage of a spell or another by X%, this makes the talent tree very sterille in terms of choice besides 1 or 2 points.
- Soul Conduit is incredibly hard to react or predict, i also don’t think its an effect who reflects or rivals Soulburn/Demonic Healthstone as “Capstone material”.
- Spells like Teaching of the Black Harvest and Demonic Resilience aren’t meaningfull enough to be ever considered a choice.
- Resolute Barrier does not seems to trigger from all forms of damage events, this seems to be a bug related to the damage type.
- Fel Synergy isn’t strong enough to stand on its own as talent, only existing to give cheap acess to Capstones.
- Many Talent’s ask of you to invest 2 points but they carry fairly low values or even impact.
- Some Talents are too Niche that can spent entire seassons without ever being relevant.
The Role of the pet Utility
Pet utility have been used in the past as a way to create distinction between each pet for the warlocks to utilize, but for this sake warlocks have suffered with a struggle that not many other specs have.
- Demonology is limited to Felguard, denying the possibility of having Imp Dispel, Felhunter Interrupt who won’t freeze a target in place, or Felhunter ability to purge debuffs.
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- In Contrast, Marksmanship Hunters who had similar issue as they did not desire to use a pet and due to that got denied utility exclusively tied to pets now had this issue fixed.
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- Other specs have acess to their interrupt, purge and other forms of relevant effects without ever being blocked by a specific pet or a 6 seconds cast time/3min CD.
- This issue is also relevant towards Affliction and Destruction as while they may wield Imp, Felhunter, Succubus or Voidwalker they may only acess one utility at a time.
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- Compare this to classes who can Interrupt, but can also dispell, or Decurse, or Purge, all without being limited/needing to choose or or the other.
Another issue is that as M+ evolved it’s affixes more than once Blizzard have introduced mechanics who truly force the use of those utilities together, meanwhile.
- Imp Dispells have been nerfed since BFA to only be able to dispell 1 single stack of a magical effect.
- There have been seassons with affixes who forced non magical dispells that warlock as a class simply couldn’t deal with.
What is a Capstone?
When i think about capstones i think about meaningfull effects, drastic changes towards the functionality of a spell.
This is true for both Demonic Healthstones and Soulburn, but it isn’t about Soul Conduit, even as an actual damage increasing effect Soul Conduit is bland, sterille, boring.
I would rather have all 3 capstones being relevant forms of utilities than having something like Soul Conduit, specially when we have some bugs associated with it that are rather annoying.
How much Niche is too much Niche?
Currently Banish have a powerfull use in the M+ Scenario, it’s a good crowd control tool at Motherload 2nd boss, and it’s always very powerfull when you can use it at relevant targets.
But at the same time, it’s a spell who is only pick’d once in a bluemoon, i don’t remember have ever used it during S1 of TWW and a similar story repeats itself on Dragonflight.
Teachings of the Black Harvest is also a talent who is overly niche, maybe even more as i have never seen a use for any of its effects, specially when 1/3rd of the specs are locked out of the majority of those.
Its a shame because i rly like the core idea of that talent, i just dislike the execution of it.
Conclusion
All i ask is some consideration in regards to the topics approached here i could go on with a wish-list but i believe whoever reads this is already aware of possible desires and wants.
I have no doubt, the people who came up with Diabolic Healthstones and Soulburn can truly do some banger changes to the Class Tree.