I’m just posting to make sure someone knows that warfronts are not any fun. It doesn’t matter what you do in them since you can’t lose, so you just pass the time doing nothing until you can do even more nothing while you wait for the catapults to seige down the things at the end as you stand there.
Actually, incorrect.
You have to do stuff in the Darkshore one, like do what it says to do and build the glaives in order to win it.
You want to be doing this, because if people try to do it wrong and zerg it the thing bugs and won’t complete.
So if you do nothing, you would be part of the problem. If even a few people decide to do nothing there, it might ream it.
Darkshore may have more objectives that need to be complete, but I think its the easier of the two. On horde side you don’t even need a level 3 fortress, commonly we have them pushed to the end before the fortress is even level 2
Overall though they are pretty mind numbing
Warfronts are just an attempt to get players back into PvP. I only PvE so I like Warfronts. No one cheating on the other side… and you don’t have to work as a team to reach the goal.
Yeah but this is boring and dry. It’s also a guaranteed win which makes it even more underwhelming.
I agree. They are not fun as there is really no chance to lose. I like the general concept but the execution is poor. I don’t like the gather resources and build buildings that is the core of the content. As a group you don’t need any coordination or strategy.
I lost a warfront once.
I also “lost” (did not complete) a Warfront once.
It was Darkshore, and I believe our group started trying to do the main boss lady before completing previous objectives.
Fun.
I like this. You have to do something to win. But if you do to much, it bugs. Good plan there blizzard.
Can’t wait for the Heroic/Mythic WFs with semi-competent AI and the threads saying WFs aren’t fun because you actually can lose and they’re no longer loot piñatas.
I love Warfronts. It brings in the actual faction conflict storyline and roleplaying as part of an assault force. Which is what this game is: an RPG.
I love gathering resources, building things, getting troops and buffs and fighting off assaults, taking back objectives, etc.
This isn’t a PvP game. Warfronts were meant to bring back some of the RPG along with a hint of the RTS from Warcraft. And, personally, I think they succeeded nicely.
It’s one of the few things in this expansion I actually like.
Let me get this out of the way.
Losing, especially in a Multiplayer game, SUCKS, because you get nothing!!!
I am glad Warfronts are easy so I can farm the armor set I am wearing right now, other wise I would have never gotten them at all if Warfronts were as big a barrier as Rated PVP.
Warfronts are a 3/10 the first time you play it and the grind and immersion of it after becomes a -5/10. This is how I feel about it, but I’ve seen some players actually enjoy it, which is shocking. I wrote a post about how they should have added some type of system like GW2 WvWvW battles where players are able to use siege and break down walls and such. I thought BFA was going to be something like that, instead, we got Horde and Alliance Vs NPC’s.
I don’t think people actually like warfronts. I think they like that you can play a different game or watch Netflix on your other monitor when in a warfront. You just need like 3/20 people to not be afk and you win. I tried the first one I did, AFK’d every one after.
I still remember how hyped they were about this. I wonder if that hype is still there
BFA is the new
.
People like Warfronts for the gear, that’s pretty much it. Maybe the first time doing it was interesting, they’re incredibly stale content wise, with zero variance gameplay wise. “Go here, here, and then here after you upgrade this, then kill the boss and leave”, and it doesn’t help the fact that they both play out almost identically aside from more in-game cinematics.
Well that’s because that’s what they Devs find fun when they tested it, so they expect players to as well.
The first time I completed a Warfront I had a lot of fun. It was something new and exciting and I liked gathering resources to build things (helps it from being a complete Zerg).
But after the second or third run it gets a little…stale. They need to figure out a way to incorporate some variety.
And not some random mob spaw.s that have no effect on the game.
The problem is, while I want them to figure out how to spice up Warfronts, the only solutions I can think of involve some varying elements of PvP. And I know how the PvE community at large feels about doing PvP content for PvE gear (note: I PvP and PvE, so I’m not trying to take a shot at anyone here).