I’m looking for some advice from more experienced players on warcraftlogs dps rankings. If a person was curious as to how the various dps specs were ranked in normal mode, what percentile would you drill down to? I set it to the default all ilvl all percentile view. Is there a correct way to view the rankings?
Not exactly a “correct” way to view data, data is data, and it’s up to you to interpret it
Setting it to a 50 percentile would give you how classes perform when played by the average player
If you want to see how dps classes match up against each other, I suggest using the max percentile option as it compares the performance of each class played to their maximum potential
This depends entirely on what you want to get out of viewing this analyzed data.
For me, the overall rankings are good for showing what classes are outperforming other classes, which is only useful if I’m willing to play a different class. If I’m committed to a particular class/spec, then a filtered view may help me optimize covenants, soulbinds, talents, etc.
This is an Overall Ranking of Mythic-Plus Dungeons including all classes/specs, all percentiles over the last two weeks, and using normalized scores. This is useful if I play an Assassination Rogue and am willing to switch to Outlaw; or I play a Frost Death Knight and am willing to switch to a Fire Mage. Of course nerfs/buffs to classes are an on-going thing, especially at the beginning of an expansion, so there’s some risk here to jumping on the top class.
This is that same data set filtered to only look at Retribution Paladin Rankings broken out by talents. This is useful if I’m playing Ret, have no intention of changing, and want to change the L45 talent from Holy Avenger to Seraphim to improve my DPS throughput.
Two examples of different views, supporting different objectives for the analysis of the same data set. Your view depends on what you want to learn/do.
Thanks. It sounds like you use it like any data dump. I see many people talking about top dps or bottom dps and referencing warcraftlogs. I wasn’t sure what the common view people are using when making this determination. I do wish I could group all raid difficulties together. I think the difference in difficulty of the mechanics between raid difficulty should affect which classes are top and bottom, since some classes are simply just easier to use while executing mechanics. It’d give me a better idea of what classes scale better with mechanics management.