Posting this here because this is very obviously a bug (and there are people, very much not involved in the Race to World First scene, that are exploiting this like crazy), but currently raid bosses can still drop their Warbound Until Equipped items even after you’ve killed them for the week which is leading to a few bad actors having absurdly good gear (like, gear you wouldn’t even be able to obtain outside of the luckiest split runs) and hilarious numbers of boss kills when they should be loot locked for the week.
There are currently multiple players, from multiple guilds on US-Illidan that have very little competitive raiding history, with significantly better gear than even the most geared Liquid/Echo/Method/Instant Dollars raiders, and I know with absolute certainty that the unheard of guilds in question do not have the time and resources that Liquid/Echo/Method/ID have. We’re talking full 4sets, multiple Very Rare items, etc.
And the real kicker? All of these players have 10+ kills of each of the first eight Heroic bosses, and nearly 20 Heroic Ansurek kills.
Please fix this ASAP! I was planning on joining pug Normals/Heroics on bosses I’m loot locked on to get some more practice but I’m not going to do it if there’s such a blatant, banworthy exploit going on that I could’ve accidentally replicated had I not seen something on Twitter about this.