War Within talents

I don’t really understand the direction of some of these design choices.

Why are we having RNG baked into our mastery, that is not appealing at all, I don’t think it’s a good idea to have damage subject to the whims of RNG. This really needs to be looked at closely.

Wake of Ashes damage nerfed again, the up front damage makes it feel good, not the dots. We have hardly anything that hits hard outside of TV/FV, I don’t want to be made into a Feral Druid where all they have is Ferocious Bite or an Outlaw Rogue where nothing hit hards.

Final Reckoning nerf could be beneficial if you increase the amount of damage it does upfront, however if the damage remains the same and it provides less damage than a Judgment debuff it’s very underwhelming for a 1m CD.

Execution Sentence changes make it even less impactful and Ret easier to play, won’t even notice if you mess up your ES anymore because the damage gets lower and lower, the whole ability needs a redesign or just to be deleted.

Divine Hammer, not sure why this is being made into some kind of CD.

It also feels like we are being forced into playing certain secondary stats, like crit/mastery, this needs to be looked at. Art of War, Wake of Ashes, and Hammer of Wrath all now have crit components baked into them, and then our mastery being buffed makes it more appealing.

I also see the talent for 100% crit on Hammer of Wrath has changed, now does 50% more damage below 35% but Hammer of Wrath not usable outside of procs and wings until 20%, what’s with that?

2 Likes

Just disastrous all around already.

I am already now officially over the Hero Specs. They are going to ruin major components to our Classes and Specs as we know them.

They really should have just added a few more talents to our Dragonflight trees instead.

1 Like

its “mastery scaling” yall literally wanted this

the front loaded damage is nerfed back to where it was pre buff, so means nothing overal, plus lights hammer will soften alot of the blow on upfront damage

this is a good thing, with every new thing we’re getting. alot of baseline buffs. this also reduces the divide between aoe and st builds

this was already the case

i agree, this bos sh*t should stay in frost dk

its scaling, this is literally what alot of people wanted.

most likely useable at 35% now

this is such a cope, yall never know what you want

exorcism is back btw the new mastery uses the animation and sound

1 Like

I beg to differ.

im sorry that the visual of tempalr is hammers instead of swords. i really am, but this is such a non issue for the spec in general that it literally makes no difference in the grand scheme of things. there was multiple people saying hammers make more sense that swords as well.

not to mention eye for an eye every 30 seconds with wake would be stupidly op for a spec thats considered a tank lite spec

if you had your hopes up to a unrealistic expectation again, thats on you

1 Like

You quite literally, never have any idea of what you are talking about.

Do you ever find it strange that no one likes your posts? On any thread?

It’s because your ideas are bad and your etiquette is non-existent.

1 Like

thats hilarious coming from you tbh

people never like it when someone tells t hem to be realistic in their expecation and when their op ideas or op or dumb. thats par for the course here. my etiquette disappeared long ago when people flood actual feedback wit hthe same circle jerk for 700 replies. its really annoying when things like “hey can we get a mastery buff? or have rush of light work with aoe spenders” covered by70000997967 posts about “WE WANT LEAP BACK” or “MAKE EVERY GENERATOR COMBO WITH SPENDERS” or “i want swords give me swords SWORDS”

its not fair that every good feedback posted gets absolutely eclipsed by the same people over and over again as if posting in mass the same “i want swords” post is gonna make blizzard see your feedback more. it frankly feels like you and others should work on your own etiquette if you dont want people to be fed up with the same repetitive sh*t

4 Likes

Never once I have suggested something that is OP. You are just incapable of reading.

Jesus learn to spell. And if not, please learn to proofread and edit.

Nothing about this would be OP either for reference. According to yourself, it literally makes no difference.

Please for once if you decide to write on these forums, bring together a cohesive thought from start to finish. You will do us all a massive favor.

1 Like

No the buff itself is scaling, the proc related to how much mastery you have is RNG, no one asked for that.

Yes it’s overall something, I don’t know what Light’s Hammer is but I don’t care. I want Wake of Ashes to actually DO DAMAGE.

Lol no, it’s not a good thing with no benefit and a direct net loss, CDs becoming less impactful takes away more from the class than anything, it will get to the point where it won’t even matter when you use it because it’s just so worthless.

No.

You have no idea what scaling is, you are just throwing a blanket over stuff and calling it scaling. Being forced to play specific secondary stats is NOT SCALING. You can scale with any stat as long as done correctly and I like putting vers gear on especially in M+ makes you a lot tankier, mastery getting better is also nice, however I don’t want to be forced into playing crit/mastery, crit is RNG already and forcing talents to perform based on crits is disgusting gameplay.

1 Like

So expected…

Keep going with my full statement. I said Eye for an Eye with reduced effectiveness.

The point was shifting to a much better thematic choice for Templar. Had nothing at all to do with performance. But again…

1 Like

Greater judgement says multiple stacks may overlap. Along with the change to HJ

Is there a cap?

Are the days of wasted judgements gone???

i dont like how its rng thats true, but consider this. the more mastery you have the more chance it’ll proc. plus the talent that increases the chance for it to proc by 50% and makes how able to proc mastery as well. considering i have about 30ish % mastery from meming alone. its probably about 30ish% chance to proc. if i factor i nthe new talent, its about 45% ish chance to proc per judgement. its rng sure but not that bad

it did, and it’ll still do damage. the nerf really just puts wake of ashes back to where it was pre buff. so its not really much of a change.

your forgetting that our main cds “wings” gets stronger along with our mini cds wake of ashes with hero talent trees. 24% haste every minute with wings is nothign to scoff at. especiall ywith more sunspot damage for herald tree. while tempalr tree makes you do a super front loaded burst with hammer of light which is double the damage of wake of ashes right now

scaling is when the spec gets stronger with specific stats, ret gets stronger with crit and mastery now, with haste on the side for csaa and the dots. so effectively ret can scale better

again, the most tankiest spec in the game, getting a “eye for a eye at reduced effectiveness” lets say 10% parry/physical dr, is still op. the 5% dr from hamemr fall is actually op and alot of ret mains are expecting it to get nerfed.

learn how to actually understand math before saying stuff like “its not op”

take your own advice about reading. im literally saying that you and others mass posting about the same thing eclipsing feedback about potential performance and gameplay feel is extremely annoying and unwarrented. you can post about theme and fantasy thats okay however

ITS NOT OKAY TO POST ABOUT THEME AND FANTASY AFTER EVERY OTHER POST. this isnt a hard concept to grasp. we get it, you wanted swords. you and others dont need to post about it everytime someone brings up legitimate concerns like how certain spells are gonna interact. thats unfair and very rude to alot of people and how the feedback threads always end up derailing

cause some rp andy thinks burying discussion with swords or leap is more important than whether or not the templar tree is gonna be holystrike and thus interact with all holy strike talents.

perhaps tbh

God that’s awesome if true

Big reason I’ve never been a fan of divine resonance was cuz of wasted overlapped judgements

Right. Because an outright absorb to all incoming damage is somehow going to be less OP than a reduced effectiveness Eye for an Eye. Make it make sense. The overall effect of what that ability provides could be lessened to be balanced. Or, it could last for less time. Even both.

I am talking theme here. Theme first, gameplay later.

My guy, there was endless feedback from so many that was not purely about the theme. But look at it this way, this was pre-alpha. It is way better to talk about theme/fantasy in the early feedback stages. Blizzard and Ion even directly asked for it…

Everyone covered the individual talents, point by point including me.

Templar literally has the second highest amount of comments on ANY Hero Spec thread. It clearly means much more than you give it credit for.

I do not care one single bit, RNG is bad especially when it comes to DPS performance.

I don’t care once again, Wake of Ashes should do MORE DAMAGE now, it could another buff, it should hit hard it’s a 30s CD and one of our better abilities. I already stated I don’t want my damage watered down so allI see is FV/TV and Divine Storm like a Feral Druid or have nothing that does damage like an Outlaw Rogue, do you even read my post?

I don’t care about this either, Hero talents can disappear for all I care, will even they even be permanent? Who knows, if they aren’t oh look now the spec has FUNDAMENTAL problems. Talents shouldn’t be fixed by other talents.

1 Like

yes? holy moly your so bad at math that it hurts. 10% of sov at current hp values is extremely weak. its about 30k absorb shield at 1mill hp. WOW HUGE. while 10% parry chance and physical dr is huge considering alot of frontals is physical damage. please play the game in actual content before you try to say dumb stuff

thats fine again, you can post theme. but theme means nothing when gameplay is actual beans tier

its the highest one cause literally the same 5 people (me included) flood it. with the same things over and over eclipsing feedback. this isnt a hard concept to grasp. did you use wings of liberty as a child and hit your head or something?

if your only response to everything is “i dont care” then theres really not much to discuss. btw i did read your post, your just refusing to understand the specifics of tuning and class design.

I don’t care because you are glazing over everything that matters, talents shouldn’t be fixed by other talents, that’s not good design. You are defending RNG on our mastery and that makes no sense, RNG is bad gameplay, no arguing about it. Wake shouldn’t be doing less damage in any situation, it’s not good and it doesn’t matter if it, “brings it back to pre nerf” it shouldn’t be need to be nerfed. You are defending bad design.

1 Like

They said it was an evergreen feature.

I could see more Hero Talents being added as time goes.

Something like 2 per expac with some variation and twist as to who shares the Hero talents if they continue being shared.

Maybe we could see Hero talents being shared between classes too, who knows.
Like, idk either thematically linked through their name or the weapons they use or their general thematic.

Frost DK - Frost Mage

Unholy DK - Affliction lock

Ret - Arms warrior

Retribution - Vengeance DH (for what their name imply)

Demo Lock - BM hunter

1 Like