Having to press more buttons does not equal fun.
whatâs the right number of abilities?
Around 24-30 keybinds give or take.
2 Bars of 12 and like 6 extra max for things like healthstones, potions, racials & resses.
Some specs have far too many at the moment.
Monks in particular as suffering from rotational bloat + button bloat in general
Holy Paladin is another offender
Resto Druid, but thats normal
Having not many buttons to push isnât fun either sometimes.
Iâd be fine with some new active abilities being added, if they transformed already existing abilities.
Like: âOh youâve become so powerful that your spell has become Frostfire boltâ
Something like that.
I like a hard four key ârotationâ since I have exactly four fingers.
With some various offensivesâŠfour to be exactâŠthat I can put above the rotation.
And four defensives that I can put behind the four key rotation.
Then some extra goodies all around thatâŠso 16 to 20 in total sounds good
It kind of depends, but I think certain abilities can either be rolled together or pruned in the event a spec feels a little too busy or too many unimpactful globals.
Disc was a reasonable example of this.
I use a format for all my toons. Itâs the 4-3-3 rule. 4 core rotational abilites. 3 longer CD situational dps/buff abilities. 3 big hitter CD super sayan abilities. I then have a few buttons for utilities, buffs, interrupts, cc etc and another few for movement based CDâs. If your spec canât fit into that template, I either donât play it or select the appropriate talents to cull extra abilities I donât like.
You want every spec to have 4 total rotational keys that include all AOE and single target abilities? EshhâŠIn my opinion, that sounds horrible.
4 Offensive/Defensive Cooldowns I would be ok with. Iâm not even sure that most classes even have that many as it is.
New disc priest is . Ditto DH. If they just follow that blueprint, we could be in a utopia.
Iâm seeing a wide range in answers for what the right number of abilities is. Maybe this is still something the devs are struggling with as well
Having less buttons doesnât make the situations you need those buttons for not happen, it just means you instantly lose when they do.
Personally I like having lots of options. But if the actual important stuff is too excessive, say Demonology versus BM hunter, I kinda lose interest in the spec. Not that Demonology is excessive, just using it as a comparison to beastmaster where you can probably prop a hand on the keyboard and take a nap and win the fight lol.
BUTâŠ
Some specs SHOULD be more involved so the players who enjoy that can have it.
others who want less should gravitate towards specs/classes with less crucial abilities.
I dont play priest and demonology because of how they play. Its a choice.
Others love them. And I dont want their enjoyment ruined so I can have a couple less keys to press, I prefer just finding what I like and playing that instead.
Depends what the number is more than. One ability wouldnât be very fun. So in that case, more buttons to press would equal fun.
I think more ideal would be having the ability to talent into simple or more complicated, with the caveat that more complicated, if executed correctly, would hit harder.
That way people can keep enjoying the spec they want.
There are two things âthe communityâ is clear about:
- No more ability bloat (i.e.) no new buttons
- No borrowed power (i.e.) donât take away new buttons.
Clearly this is a concensus among âthe playersâ. Why canât the devs get this straight? Must be they donât like us.
It certainly couldnât be the average wow player is a 30 year old crybaby that the devs have to wave a set of keys in front of every half-month to keep from babbling and bawling about discussions exactly like this oneâŠ
If of course the average wow player would lift heavy circles daily, that would solve all of this.
We used to have something called the left hand rule where every talent on the left side of the talent rows was passive. When we moved back to trees we lost the ability to do that because talebts now compete a lot more freely with eachother.
Is there? I donât mind borrowed powers and I am ok with the number of buttons I have. Definitely not a consensusâŠ
Unless of course, you are saying there is a consensus among the players that agree with you while ignoring everyone else.
I mean, isnât that already a thing? The talent trees have multiple active abilities that can takeâŠor not. If you take them and use them properly your rotation becomes more complicated but you do more damage. Alternatively, you can choose not to take them and do less damage but have a simple rotation.
Not as significantly as I think would meet the needs of the people asking for simpler rotations, and still worse for some specs over others.