I literally laughed at the changes. The Martyr of light changes are good. But… Beacon getting nerfed AGAIN is not good. At least they’re buffing Holy shock and Tyr’s deliverance.
Beacon is a pretty dated mechanic that’s beginning to hold the spec back, tbh.
It’s pretty clunky to use, and holds back the baseline abilities from feeling more powerful.
Honestly, I’d expect a full rework to Beacon, Sanctified Wrath and Avenging Crusader this expansion.
Remove Holy Power, and honestly at this point remove Beacons.
We need another rework.
They removed Lights Hammer too, Holy Prism cooldown increased to 30 seconds. Hero Specs still look boring despite small changes.
I really see no reason to buy the next expansion at the moment.
With these nerfs it would be lovely if they removed the GCD off Beacon of Virtue as compensation.
Where are you seeing these updates?
On wowhead datamined.
Wow. Those holy changes…they uh…well to tel the truth they sound awful lol.
Appreciate the pity buff to Light of Dawn, but we can’t tell if the WoG will be worth the button press yet.
The Beacon nerfs are honestly just…weird at this point. If Beacon is supposed to be our way of aoe healing (assuming LoD isn’t garbage again), then…how does constantly nerfing it help us aoe heal unless our heals themselves are just that good?
Oh and our other AOE healing ability is on a 30 second cooldown lol. I mentioned before I don’t hate having a weakness, but this is sounding like a hinderance…unless our heals are just that broken next expansion.
I hate the beacon nerf. It’s iconic and a huge part of the fun of hpal. Being able to splash those targets to focus on the remaining three
I disagree. A nerf on its own, sure, is always bad. But I think what they’re trying to do with continually nerfing Beacon over time is going to be good for the spec. The biggest reason so much of our kit often feels like we can’t make a dent in health bars is because they have to balance all of our other abilities against the huge, monstrous power of Beacon. The whole spec has been so strongly balanced around Beacon healing for so long that, in order to keep us in line, everything else about our throughput has to suffer.
If Beacon does less healing, it gives Blizzard the freedom to make the rest of our kit not hit like a wet noodle. And with how our mastery works and how we can now talent to allow Beacons to act as focal points for that mastery, the Beacons will always have significant value. Even if they were nerfed to ONLY act as focal points of our mastery and do no healing on their own, they would have value.
Obviously, this only works if Blizzard ensures that the rest of our kit actually is able to keep people up without using Beacon as a crutch, and obviously Blizzard sometimes hasn’t gotten it right in terms of balance, so no harm in being cautious.
That said, overall I am very happy gutting the throughput of Beacon and putting it into the rest of our kit.
I agree, 50 to 60% of my healing can be just from beacon of virtue, which is absolutely belligerent.
I’m honestly excited for these changes, If they made virtue off the GCD my head would explode with excitement
This idea that beacon is the root cause of our crap balance doesn’t make much sense.
Beacon splash is preventing us from having great heals and yet… druids do effectively similar with their hots, disc does similar with atonement’s, mw just blankets entire groups in healing, etc.
All classes have a thematic way of doing similar. Ours is we can prio one or two targets with splash healing and allow our mastery to work…
And for our thematic beacons… you insist we can’t be balanced because we… overheal? As it stands we literally have the worst hps and dps with this mechanic of the healers… it’s not magically pushing us higher and needs nerfed for the greater good.
At this rate we are going to end up holy priests in plate. Glimmer/sunspot is renew, daybreak/divine toll is holy word on a crappier cooldown… and uhm… yeah our spot healings worst or dps is worst… but yay we have this magical nerfed beacon that is making us mystically op…
Keep drinking the kool aid I guess though and copium every nerf to our kit as some magic to fix us.
The problem i feel is that hpal is if our abilities are being held back because of Beacon then they should just remove Beacon and give us proper tools to actually deal with healing multiple targets without BS.
It’s dumb to have to slowly blanket the group with Glimmers (i dont know if what sorcery others have done but in big pulls Divine Toll tends to miss the ranged all the time) and make sure Beacons are on the right targets, just to properly heal the group.
Its what i meant where it feels like hpal have to do extra work to meet the bare minimun.
You’re comparing active abilities that come with ramp cycles and mana constraints to an ability that costs nothing and maintains 100% uptime. It’s not the same thing.
Beacon is strong. Nerfing it while buffing other abilities is a good tradeoff. The fact that Tyr’s got buffed so much is also insane because it’s already a really strong cooldown.
We’re in the net positive with these changes.
You’re comparing active abilities that come with ramp cycles and mana constraints to an ability that costs nothing and maintains 100% uptime. It’s not the same thing.
Im comparing playstyles - the ability costs nothing and maintains 100% playstyle - yes - however it does absolutely nothing for the beaconed target without our own ramp cycles and mana constraints pumping out heals on other targets.
This is no different then what i had just said in regards to things like monks blanketing groups with heals doing a general dps rotation (except we are spending our mana on heals not dps) for example.
The ability is not the reason for us sucking duck…
And if our beacons being the issue because of the splash is somehow magically our issue tyrs is going to end up on the same nerf bat as it effectely does the same thing as our beacons EXCEPT it affects FAR more targets.
Agree with Grey, I would take less beacon and more reactive situational healing. also in terms of AOE remember if you are planing to play Herald of the Sun (At this point the only hero class that matters for Holy). you will have plenty of AOE healing with the wings and the sunspots. of course we have to test it but so far will rather have a strong holy shock with the martyr build than a a weak 25% healing from beacon. also we will be always to play around virtue for very stressful moments I like the changes.
Ill just admit then im in the vast minority and will see the playstyle i enjoy fall out of favor and likely out of viability. Im not going to quit pally by any stretch but i can see my opinion is the outlier and say gg for you guys that enjoy the change. i hope its all you hope for… for all of us.
It would be nice to hear from a dev their vision for the class and to acknowledge the significance of a change like this.
All too often these changes seem to be done in the dark, or after the fact.
It would be nice to hear from a dev their vision for the class and to acknowledge the significance of a change like this.
Looks like we just did - they are effectively killing beacons to push us into what so far is appearing to be a psuedo holy priest. the only thing that looks enticing that i do want to try is the new ability to get some healing off our melee attacks (ala shamans similar ability)
i would also like to try out lightsmith at this point but not in alpha so i can only watch with envy.
How so? Every class has aspects that can be compared with another. The talent changes did nothing to our 2 (really one since holy light is only ever cast with hand of divinity making it insta) cast heals.
I really enjoy virtue but the over healing from beacons is wild, so I anticipate these changes actually being a buff since we’ll have a lil more control
Because i couldnt find this without Wowhead.
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Developer’s note: Our goals are to replace Light of the Martyr with a passive spell but keep the same thematic sacrifice theme, move more of their throughput from Beacon of Light into their baseline spells, and redesign Blessing of Summer to feel more specific to their role. Learn more here.
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New Talent: Bestow Light – Light of the Martyr’s health threshold is reduced to 70% and increases Holy Shock’s healing by an additional 5% for every 5 seconds Light of the Martyr is active, stacking up to 3 times. While below 70% health, the light urgently heals you every 1 second.
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Light of the Martyr has been redesigned – While above 80% health, Holy Shock’s healing is increased 20%, but creates a heal absorb on you for 30% of the amount healed that prevents Beacon of Light from healing you until it has dissipated.
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Blessing of Summer has been redesigned – Bless an ally for 30 seconds, causing 20% of all healing to be converted into damage onto a nearby enemy and 10% of all damage to be converted into healing onto an injured ally within 40 yards.
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Beacon of Light now transfers 15% of healing done (was 25%).
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Barrier Faith now transfers 20% of healing into its absorb (was 25%).
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Word of Glory healing increased by 25%.
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Light of Dawn healing increased by 20%.
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Holy Shock healing increased by 20%.
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Tyr’s Deliverance healing decreased by 15%.
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Sacrifice of the Just now reduces the cooldown of Blessing of Sacrifice by 15 seconds (was 60 seconds).
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Blessing of Sacrifice now transfers 30% of damage taken (was 20%) for Holy.
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Fixed an issue that caused Tyr’s Deliverance’s healing to not be affected by some modifiers, such as Avenging Wrath.
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Barrier Faith is now on a choice node with Holy Prism.
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Tyr’s Deliverance and Reclamation have changed positions in the tree.
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Light’s Hammer has been removed.
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