Okay.
I understand the forums consensus is that raiding is king, and you don’t “need” to raid to do the other content.
But the development team doesn’t share your perspective in their statements, they only share it in their actions.
They have said several times that they would prefer it if M+ers and Raiders didn’t feel required to do Raid (for the M+ers) or M+ (for the Raiders) if they don’t want to.
And then they implement, over and over, scenarios where gear is scaled the same in both content mediums, M+ gearing is faster, but the high end of Raiding is better gear - so people do feel required to do both.
And their solution to avoid this problem (which is a problem according to the dev team, not me (although clearly I agree)) with Delvs was to simply make the rewards bad enough that neither Raiders or M+ers would want the gear.
Well, I think it very logically follows that Delvs are not an end game pillar then, if the rewards are deliberately significantly worse.
But they say it is an end game pillar - and this is where I think they miss the mark.
By all accounts, an end game pillar is an area of the game where you should be able to be successful at any level (only gatekeepers are time and skill level) by only focusing on that content.
And this isn’t true for M+ and Raid, which are very parasitic with each other - and the dev team acknowledges that formally 2-3 times a year. And they acknowledge they want to fix it.
There are other options for making Delvs a pillar on their own. Scaling all ilvls down to the top delv ilvl while in a delv and making it so there is access to all the M+ and Raid Trinkets at this ilvl (or disabling their effects) - is a solution. But the dev team doesn’t like this because they want you to feel like your character does the same amount of damage in all situations (so they’re against scaling you down arbitrarily) - but this is exactly how PvP escaped the Raid requirement at the high end (sometimes there are still trinket issues - and PvP is a dying segment of the game, but the gear is its own thing and that is because of scaling)
Personally - I think all rewards for content harder than Heroic Raid should be cosmetic only and all content should be scaled to that. With that ilvl of gear coming from every end game pillar, and cosmetic rewards beyond that. This isn’t a perfect solution and opinions can vary, but if the cosmetics were appealing enough, I would certainly look to earn the M+ and Delv ones, and I wouldn’t really get any FOMO from the Raid stuff I didn’t get.
But Raiders don’t like that, and Blizzard doesn’t like that because it kills raiding, because a large % of the Mythic Raid community is literally only in it for the item level and it kills the high end Raiding community.
And they moved away from that system in M+, where you used to get the best rewards at +15 and cosmetics (teleports) at 20, but now it’s just 20s all the way down for gear.
So repeatedly, the development team does things that work against the things they say they’re trying to do. With Delvs it looks like they’ve done the same thing:
“This is an end game pillar, but the pillar is shorter, broken, and the easiest way to get on the top of this pillar is by jumping from the top of a different pillar”
Now some, albeit petty, responses to some of these replies:
You quoted me out of context on purpose? In order to do the top end delve content and be among the first people to complete it - you will need access to mythic raid gear. A statement that was also true of Mage tower. Time, practice, and slower more deterministic gearing methods will eventually get you there, but raiding is the fastest path.
Go to Raiderio and parse through the top Mythic+ groups with 2 sheets of paper. Take the top runs in sets of 20 (100 toons). On 1 sheet write the names of characters who are wearing at least 1 piece from the Mythic Raid from this tier, on the other sheet write the names of people who aren’t. Throw out duplicate characters (a lot of dups on the top runs obviously)
You will be several thousand characters deep on both lists before the “Not wearing raid gear” list is as long as the “Wearing raid gear” list.
The argument that “this is fine because it’s possible to be close to the top without Raid gear” when 80% of the players at the top have raid gear is a bad faith argument.
I agree the framework of Raids vs M+ and Delvs make this a strange problem