War within cinematic

We need more of these type of cinematics where characters just talk and just be dialogue heavy and not have any type of action because action sequences doesn’t progress story anyways but dialogue does progress the story forward. And instead of using constant action and explosion use more emotions and dramatic moments to build tension or character development and progression because this method will hold more value than say any action set pieces.

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We need to see some inner workings of the Kingdom. A short 30-minute video on Anduin doing his daily paperwork would be nice.

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Nah, therapy sessions are pretty boring.

I really wish there were more of these in game. It’s a tall order though, since it’s an expansion opening cinematic and probably costs way much more money to produce than I can imagine. It was really good though. Like…really really good.

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WoD of Draenor cinematic had more emotional depth than all of DF, the “emo”/family xpac. And MoP’s is the superior “family” expansion.

Based on your posting history, I can’t tell if you’re being sarcastic.

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My therapy sessions are exhilarating. I should vlog them

It just depends on the cinematic and what its purpose is. I love the WW one. It lulled us into a fairly chill drama place, being so focused on character stuff, with the whispers being these little story nuggets along the way. Then it hit us with the full roast chicken at the end with the reveal of the sword. It was masterfully done.

The WoD cinematic is the gold standard to me. That has huge action, has great character moments, and tells some really important story. Especially for people who had played WC3. The recreation of the Mannoroth explosion moment, only to suddenly deviate. That was amazing!

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A “takes” generator. Next post will be

Violence in World of Warcraft isn’t indicative of good gameplay.

We’ve come to a stage in our video game, and possibly our lives, where we need to contend with so much rampant destruction, so I propose we focus more on the world and less of the war. Certain members of the “community” have criticized the “disneyfication”, as laughable as this is, of the game, but I’d argue that more time for reflection, for sentimentality, and for growth is what we as a community actually need.