War mode "incentives" encourage turning war mode off

If you give the lower participating faction both loot, and triple the bonus for having war mode on this does nothing but encourage the higher faction to turn it off so they can have a chance at getting the loot/higher bonus. Not to mention that if you try flying anywhere on a horde character this week you get greeted by a mob of alliance trying to farm you. Get away from the flight path? Don’t worry there will be a group of alliance at the world quest you are on your way to. This was a rushed band aid fix that was not thought out and it needs to be reverted.

This is not what war mode should be.

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Well that’s what happens when the Horde just turned it on for free 10% because no Alliance turned it on.

Honestly, the Horde outnumbered the Alliance 3-1 when the expack first launched, prior to the Alliance incentive it was 6-1.

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honestly I don’t think there should be any incentive for war mode, not even the 10%. But the 10% was fine, I would even say the 30% for the lower faction is fine. But the gear for farming the other faction was too much. This did nothing but encourage a ganking farm fest that isn’t fun for either faction.

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There has to be some incentive for the alliance to turn on Warmode; better PvE rewards for the ‘PvE oriented’ faction are a nifty idea.

Now that alliance is participating, horde still complain about being outnumbered. I’m starting to think there is some sharding issue at work here.

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You don’t say? :thinking:

The next thing you know, they’ll give the worst team in the league the top pick in the draft, wit the idea that they well get better next year.

Well, unless you’re the Browns.

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It seems to encourage it. Logic would say players would turn it on for their characters for the quest and reward and turn it off again hoping to be the minimum and get it again the next week. Meanwhile, the more hardcore pvpers would tire of being farmed and turn it off in frustration. Just my opinion.

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There should be no incentives for Warmode to be active.

At all.

Warmode should be something people do, when they want to look for World PvP combat.

if it’s imbalanced, then oh well, World PvP has always been imbalanced, and you will never balance world PvP.

If you want that authentic PvP server experience, pop into war mode and have at it.

All the warmode bonuses are is a demerit to those who don’t want to participate.

It’s like those stupid advertisement outfits for the tekking game (Or whatever that fighting game is called)

Sure, you could not wear the outfit, but your not gonna get bonuses for it. So playing normally is just a demerit.

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I’m speaking in absolutes I know, but I imagine this captures most of it.

Why people WM during leveling:

  1. Experience Buff

Why Alliance WM at Max Level

  1. Loot
  2. Gank the levelers.

Why Horde WM at Max Level

  1. 10% Bonus with fairly low risk of being ganked (pre alliance buff).
  2. Gank the levelers.

Why Blizzard thinks people WM while leveling.

  1. WPVP is amazing.

Why Blizzard thinks Alliance turn on WM at Max Level

  1. Free loot

Why Blizzard thinks Horde WM at Max Level

  1. WPVP is amazing.
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Turned mine off on all my toons after the quest was activated.

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I’d be fine if they did this, and just turn it off like I’ve been doing.

Then I would log onto GD and see a thousand “WHERE ARE ALLIANCE” threads, just like there were before the 30%.

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Because that wasn’t happening when the Horde dominated WM right? The only difference is now is there are more Alliance in WM for the item reward. You remove that and you might as well just close down WM shards as well. Right now that quest is the sole reason most Alliance even bother with WM.

It was such a mistake to remove PvP servers for WM shards…

It was no where near the same extent. Horde was not camping every flight path killing any alliance that fly in so they can get the best possible loot available at the time. Plus this thread is more so that this encourages a flip flop of war mode bonuses, I hope this gets flipped to horde next week and you see what its like. Lol

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Thats not the Hordes fault. You had equal opportunity to keep it on but didn’t. You had equal opportunity to do what you are doing now, which is gank raids at FP. You had this opportunity but the 10% wasn’t worth it. So they had to bribe you to play the game with this bs.

Wait hold on.

Are you trolling this thread or are you genuinely that stupid to believe that?

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How about no Warmode bonus? The PvP talents on their own are a great incentive to turn it on even for the mass majority of open world leveling content.

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Blizz is kind of in a tough spot here, yes the 400 gear is probably to much but they have to do something to get Alliance to turn on one of their main features of BFA. There just wasn’t enough Alliance with WM on due to faction imbalance and in my opinion not enough enjoy WPVP to turn it on.

I’m not sure what they can do because once that gear is removed which I think will be here soon WM will go back to being dead like it was starting to become before the 30% bonus.

This isn’t doing anything to solve that though. People are turning on WM to get their quest done and then flipping it off again. This gear bribe is incentivising a 15 minute burst of warmode in numbers to stay safe, and then spend the rest of the week outside of warmode. The numbers of alliance partaking in warmode as intended is still too low, so how is the bribe helping anyone? And now horde are turning it off too. So this flash of brilliance is not only unsustainable, its actually driving out the real pvpers.

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Oh I agree 100% with you. I just think they are trying to do whatever they can for WM not to be a failure and that the gear was kind of a knee jerk reaction from them.

Its a shame that more Alliance don’t enjoy WPVP because its easily my favorite thing about WoW and I would like to see it thrive. I don’t raid or anything like that because I get bored to fast but I can fight in WPVP for hours and still be having fun.

You can turn it off. How hard is that?

I made a thread about this before. War Mode (and the closure of PvP realms) almost effectively eliminates Player vs Player, outside of any instanced construct (e.g.; BG, Arena.)

Plus, the phasing/‘sharding’, I suspect has something to do with this. I can’t describe a worse function in a game. I rarely see players anywhere; I move into range of a World Quest, then all of the sudden I see players all over. In one instance, my (boss) target for a World Quest is on my mini-map but I can’t see it anywhere. I suspect it’s a ‘phasing’ issue, so I move away and then come back, and suddenly, my target appears (almost dead), along with 10 other players attacking it. So I nearly miss my chance to tag it.

This also happened with a War Campaign quest. I couldn’t talk with an NPC because the NPC would ‘phase’ out whenever I moved too close to him. So awful.

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