Add Dungeon Finder to classic
I agree entirely, retail has dungeon finder and it completely removed all boosting. Idk why people even play this version of the game. What weirdos.
A dungeon finder that didnt port you to the instance, and matched you with only people on your server would be fine in my books.
Retail is at the point where i dont even know where the dungeons are located in the world. I just appear in them. Thats lame in my opinion, getting there is part of the fun.
And Death knights. Win/Win.
It’s not that people who buy boosts can’t find groups it’s because they don’t want to find groups. They consider 5 mans a waste of time/inefficient just like anything else that takes effort to get xp.
I used to hate dungeon finder because of muh immersion until playing classic since launch. Now I realize it’s probably one of the best changes ever made
Boosting will still be more efficient than waiting an hour in que.
Nope, and flagged as trolling.
You retailers will never get this community to support auto LFG and WoW Tokens. I almost respect that you keep trying, but Nope.
No.
As someone else posted, a group finder that matched players from the same server and didn’t teleport them would be fine. It’s important that running a dungeon means trekking out to it. Exploration and discovery is a big piece of vanilla, and after the exploration and discovery, the traveling is another big piece of vanilla. Hub cities from overloading the game with portals and systems that instantly teleport players to points of interest are what rotted away and eventually killed the mood of exploration in retail.
It also does nothing to “fix” or deter boosting. Boosting groups can still walk into dungeons and boost with or without the existence of a group finder. It’s not a matter of players swapping to use the dungeon finder instead of boosting. They’re still going to boost and it’s still going to level them faster than running with a normal group. All you’d accomplish is killing the game world without mitigating the problem you set out to solve.
A real fix to boosting comes from tweaking xp gains. Turn off group xp if a group member 10+ levels greater than the mob does over 50% of the damage. Turn off xp gains in raids. There, now you have a real “fix” to boosting.
How would this get players who don’t enjoy leveling into actually leveling?
That is a dead serious question because that is why they boost.
i need barbershop.
Flagged for making threats
A dungeon finder wouldn’t fix boosting. Boosting became a thing because there are people who have too much gold and want another character, but do not want to level it the normal way. They want an instant 60 to either PvE or PvP with. At this point, I don’t see a huge issue with a dungeon finder, but it doesn’t resolve boosting. The only way to resolve boosting is making the execution impossible. There are ways to make this happen to some point without changing the functionality of instances, or if they want to make it absolutely impossible, Blizzard could make mobs run twice as fast and it would be impossible to boost beyond level 20~ efficiently but still keep the same functionality to normal groups.
You mean the feature that the innkeepers are supposed to have but nobody used in vanilla because of its poor implementation?
I feel like anyone who suggests that adding a dungeon finder will fix boosting clearly hasn’t played retail in the past 2 years…
3/4 of the dungeon finder groups on retail are boost or real money transaction selling groups. It’s a cesspool. Not to mention that trade chat is a nonstop barrage of boost sale-ads… 110-120 in a few hours having a dh spam carrying Freehold, get your weekly m+ clear!, get your AOTC! … it’s alllllllllll over the damn place.
You fix the boosting problem by simply criminalizing the advertising of paid carries of any kind (Real money or gold)… Then banning the hell out of anyone who still does it. If the boosters can’t advertise, you destroy their business model.
Or they could just add a hard leash range on mobs in instances, at least for ZG, mara and SM 1pulls would be finished.
They either adapt or stop playing. Or more likely, pay for a levelling service, get their account hacked and then stop playing.
Seriously though, if people don’t enjoy levelling then they probably should find a different game to play.
They can level by questing and grinding and maybe a dungeon or two in the mix, I have never had any trouble leveling where I thought I was SoL.
No. If you want that: Retail ![]()
They also patched out xp gains when there’s a significant level gap of players… Not to mention heirloom gear and absurd ways to farm xp through much of the content.
Boosting was definitely still a thing, even with dungeon finder.
Boosting does exist in retail, but the difference being that I can still find groups for lower level dungeons and not have to beg(pay) people to join groups.
A soft DF that puts groups together but doesn’t insta port, wouldn’t ruin the community. It would also make it easier for all those DPS druids, shaman and warriors to find groups, since players expect them to tank or heal when they clearly don’t want to.