It could be the same ilvl and not be mythic raid gear? Mythic raid gear tends to have perks and trinkets that benefit the group. Solo gear would have the ilvl and perks to benefit solo play.
They could make more trinket’s like
and more powerful group trinkets for example and bonuses for group play. Let solo players get bonuses that benefit solo play.
I wouldn’t mind solo gear giving stuff like reduced damage taken when not in a group, and leech and stuff.
So you want to play the game but you refuse to do anything in game because you think the developer’s should go out of their way to cater to you when you clearly do not enjoy the premise of the game.
This just isn’t the case for Shadowlands. I personally dread trying to arm any other toon for endgame, other than the single one that is at that level.
Since the first day they anounced the visions of Nzoth, i saw the potential on it, to completely transform the entire dungeon system of the game. Imagine all dungeons (including old ones) escaloned to our level and to the player number in the group. They can also add npcs to replace players doing the roles, or they can add some special itens all over the degeon, to gives heal or shield.
It would give so many variety of content for all type of players, evergreen content.
Instance based of Torghast that can be done alone or in group.
Must provide a gearing path up to Heroic ilvl with a chance at mythic ilvl.
Must have a gradual difficulty increase from easy to very hard. Rewards in tune with the difficulty.
Can use the pvp gear methodology. Lower ilvl in instance PVE raid and m+ but full scale ilvl in outdoor and legacy content. The unscaled ilvl would be similar to pvp gear. But only work in warmode off.
The gear would be upgradeable using the resource, like soul ash, cinders and cosmic flux. up to 16/16 for Torghast as example.
This would also provide 1 item in the great vault.
They could use the same reward system as Visions, the idea is to get 1 or 2 piece per week.