I’ve been playing World of Warcraft for nearly it’s entire existence (with a few breaks in between) and I’ve seen many good points and bad points over the years. The current position of the game isn’t a good one because the hardest part of the game is the seemingly forced grouping to progress.
The fact that the game is an MMO is the reason for constantly pressure people into groups to grow but it doesn’t have to be the only answer. If, say, blizzard were to add a torgast-type dungeoning system that a single person, or perhaps a group of people that you know, could do for character improving gear, you’d probably see an upsurge of players who really aren’t into the forced grouping that dungeons make you do. While torgast itself was a solid attempt, you couldn’t improve yourself in it, and eventually lost it’s luster.
WoW is undoubtedly at a negative spot because drop chances are low, pug groups are bad, randoms take time to gather, not all classes are on par with one another, so on and so forth. What if you could do dungeons by yourself? You’d avoid 45 minute waits looking for groups. You’d avoid bad groups. You’d progress at YOUR pace and not the pace the time constraints give you because the only person slowing you down would be you.
Personally, even if drop chances for the gear was reduced in a single player dungeon, I’d still do it a hundred times over as opposed to gambling my time and possibly pulling a bad group.
If you still WANTED to do raids, 5 man dungeons, pvp, or outside group stuff, no problem. I’m not saying to remove any of it. Just give the people the option to do it alone with equal chance of being part of the top tier. Allow the common player a shot without having to dedicate his life to getting there. You’d probably see more working class people trying it out because they would have time in their day for some single player stuff.
I’d say just give it a shot. If it works, cool. If not, scrap it. Wouldn’t be the first time you’ve rerolled decisions.
I love M+ but tbh just want tank and healer npcs. That way I can get people for groups almost instantly (or maybe even solo M+ with npc teammates) it would be so convenient and fun! I just want to actually play, not spend an hour whispering all the tanks on my bnet because not a soul wants to tank 23 spires.
Why don’t you ask for solo player ways of gearing so you can get to a point where you overgear the content you’re having trouble with currently? That content is the Mythic Plus LFG tool. You think that being overgeared for +5’s is how to get invited to them.
That is all that big giant wordy post boils down to. We’ve seen this before.
Let’s just have the actual intention out this one time please.
Torghast feels like it was a very, very cautious (gear-free) experiment in watching how the community behaved when solo and group versions of an instance were offered.
( I would be interested in hearing what people thought of that aspect of Torghast … did you approach it as group content? solo? Couples’ night content? A mix of different sizes at different times/situations? Did the existence of the ability to run it differently change your behavior from your normal gameplay? Did you ever feel you were “playing it wrong?” however you played it? )
It also stands for Massively multiplayer. Meaning a world with thousands of people.
Not “find a groul of 5” for progression.
Arenas have 2’s, nothing massive about that.
I hate when players misuse the term mmo. It jusy means it takes place in a huge multiplayer open world. Not that the only content is only multiplayer.
If this game had a solo progression path more people would play it.
Not everyone can dedicate 6h a week on 2 specific nights for raiding, or spending hours in queue to find people to play with in competitive content, and risk wasting time with a fail group.
The hardest part of this game is finding reliable and skilled people to play with when you can play, that aren’t toxic trolls or try-hards.
Solo content solves all these issues, and if/when I feel like grouping, I can do that.
But we should also have more queuable content, I dont have time to wait to build a group.
OMG this game.
Let solo player progress in Torghast like instance. Easy fix.
I think it’s more a point of not being so far behind raiders and the like that the world bosses, that for solo-players are the main source of gear and rare drops, don’t disappear so quickly.
Honestly, if Blizz closed the ilvl gap and compensated players with buffs that applied only to the content they played (ie. pvp, raids, and M+) then it wouldn’t be such a problem and it’d probably make things easier for them when starting a new expansion as they wouldn’t have to account for such a variety of ilvl.
Nope, multiplayer only means everyone around you isn’t an npc. Playing with them, or against them, is optional, not mandatory.
Also, like many gamers, you tend to ignore the RPG part of MMORPG which is what WoW is. Some players like the “lone wolf” style of play, that doesn’t mean they should be punished or disadvantaged for doing so.
I’m not saying anything should lose its multi-player value. The multi-player stuff makes the game fun sometimes. However, sometimes you just don’t have time for it. Too many people work, have school, have kids, and the game isn’t suited for them. It’s just tough to keep up when you can only get kinda good because you’re locked between 45 minute crapfest dungeon runs and 6 hour raids to improve.
Consider it, what does having max gear really do for anyone? Absolutely nothing. It wouldn’t improve your rating, it wouldn’t suddenly get you into mythic raids because that’s traditionally dedicated guild stuff.
It might make pvp a little more one sided but if that really became a problem then just add pvp power or resilience again so standard gear doesn’t carry any weight. It would also pretty much stop the carries for better gear. You wouldn’t have people throwing away thousands of gold just to get a little gear to get to experience what a little extra damage looks like.
Again, all I’m saying is if blizzard wants to see numbers grow again, they need to quit banking it all on “forcing people together” is the way to go. Sometimes you just wanna do it alone. You don’t have time to fight que times.
Sorry, you seem to be in a wrong game. This game has some solo content on leveling and on catchup content like Korthia and Zereth Mortis. If you want to progress further, you would need to do a more difficult content thru group content like 5-man and/or raid.
WoW has been with Dungeons, Raid and PvP since it started 18 years ago. It wont change. What you want is to get more solo loots on higher difficulty so you could skip group content. Blizz would never kill their 5-man dungeons. Becoz if you could give awesome high ilevel loots without doing group content, who would do the group content? People tend to play content that is easier.
Solo content is already enough. Sorry if you feel bored from it. Step up and start doing groups. Are you gonna dodge dungeons on every new expansion? If you would ask me, I also played from Vanilla. This account has been active since Dec of 2004. And I am still having a blast becoz I love dungeons even if I became Casual with less play time.