How to fix solo shuffle
So you wanna fix solo shuffle huh? Want instant queues? Want a little more variety? More incentives to queue up? Well this here is how it’s done.
After playing this game for way too long and reading posts on how we should fix solo shuffle and also just from thinking, crazy, the solution is pretty simple.
What solo shuffle should have been doing from the beginning is using the arena skirmish queue system and adding shuffling to it.
For those who don’t know, when you queue for an arena skirmish, you have the possibility of either ending up in a 2v2 4 DPS lobby, or a 3v3 4 DPS and 2 Healer lobby, and it’s just random based on who’s queuing at the time. What I believe should be done is to take this system and add shuffling to it. For bonus content add a new potential lobby of 2v2 2 DPS and 2 Healers, where the DPS switch between the healers for a 2 round lobby.
So to clarify, when you queue for solo shuffle, depending on who’s queuing at the moment, you either end up in a 3v3 with 4 DPS and 2 Healers as it is now for 6 rounds of shuffling, OR a 2v2 with 4 DPS for 3 rounds of shuffling, OR if they want to add it, a 2v2 with 2 DPS and 2 Healers for 2 rounds of shuffling.
What this does is make queues instant because of the sheer amount of DPS queuing versus healers, since you could now get an all DPS lobby, and it also adds variety to the queue system, making a more well rounded player and gaming experience for everyone. There would be the very fast paced quick rounds of double DPS 2v2s, the more chaotic 3v3 rounds as we know it, and possibly slower more methodical dps healer 2v2 rounds with only 2 rounds to not last too long.
I could see major concerns being for the double dps lobbies such as ‘my class sucks in a double dps environment’ however since we’re all ranked against our own specs it wouldn’t matter how poorly or strong your class is in 2s, and we have seen solo shuffle in 3s work even with subpar comps.
So now that we have instant queues, we need to add further incentives for everyone, especially healers, which will also help the previous mentioned problem.
The easiest fixes would be to add rewards per round won. Every round you win, you gain honor and conquest for that round, if you go 6-0 you get a massive payout of honor and conquest as if you just won 6 3v3s in a row. This will also help the person going 0-5 to try to stick around for that last game to potentially go 1-5 so that they don’t leave the game with absolutely nothing for their time spent and maybe help hinder them from just leaving the game since it’s pointless to stick around with no reward.
For Healers: the conquest box that they added for healers is a good starting point I believe, but it’s not enough. I think they should receive a box for each round won and that box should contain 2 separate BOA tokens for around 500 honor and 100 conquest. The numbers can obviously be adjusted but I think we should start big at first to get them queuing since that is currently the biggest problem at the moment. This would get healers to queue, if only to help gear their alts pretty quickly, which would add even more people to the queue, aka more games and faster queues.
The final most important thing, especially for healers, but for everyone should be a change to the way games are seen as ‘won’. Going 3-3 or 1-1, or whatever the case is for breaking even in these scenarios should be counted as a ‘win’ and should force an mmr/rating gain, even if it’s minimal. Breaking even should never cost you rating or MMR no matter the situation. If this happens to inflate the ladders more, that problem can be solved later when the queues are far more active and fulfilling.
Lastly, and for funsies, take the gladiator mount and do a palette swap and have that be the reward for 50 rounds won over 2400 in solo shuffle, just like it is in 3v3. People will know it’s from solo shuffle since the color will be different, if that happens to bother anyone who got it purely from 3v3. Give people an incentive to keep queuing passed 2400 besides just going for rank 1 solo shuffler. The more incentives the better to keep this system fresh and full of people.
At the end of the day, I believe people want to be able to log on, queue, and get into a game immediately, and be rewarded for winning to be able to gear mains/gear alts/go for cosmetic rewards/titles/etc. No one is interested in sitting 10, 20, 30+ minute queues to get into a single game.
TL;DR
-Use the arena skirmish queue system but with shuffling for solo shuffle so that 2v2 4 DPS and 3v3 4 DPS and 2 Healer lobbies are possible at random, and possibly add a 3rd possible lobby of dps healer vs dps healer where the 2 dps shuffle. This achieves instant queues and more variety and spice to the solo shuffle queue.
-Gain honor and conquest per round won instead of only being rewarded if you ‘win’ the lobby.
-Add further incentives to healers queuing in the form of better boxes that contain 500ish honor and 100ish conquest BOA tokens per round won. Numbers can be adjusted later.
-Very Important: Change what ‘winning’ a lobby means so that going 3-3 or breaking even forces an mmr/rating gain no matter what situation to help combat depression and leavers.
-Add more incentives for everyone, including a possible palette swapped gladiator mount to shuffle for 50 rounds over 2400 won, etc.