Wait what? Resilience is back

Base Resilience provides an innate reduction to damage taken from other players, and scales up based on your character’s level:

Base Resilience starts at 35%
Increases to 40% at level 40
Increases to 45% at level 60
Increases to 50% at level 70
Increases to 55% at level 80
Increases to 63% at level 90

Battle Fatigue reduces healing and shielding by 40% while engaged in PvP Combat.

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Yea, mop has built in resilience cuz damage numbers were insane

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OOOOOOOOOOHHHHHHHHHHHHH…

Sorry, I was having a blonde moment and thought it was back in retail.

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wowhead baiting us everytime its like “COOL NEW THING ADDED TO THIS CLASS!!! (in MoP classic)”

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I can imagine the horror if resilience returned to retail as a stat. Healers are already unkillable.

WAIT WHAT? WARLOCKS CAN TANK?

Ooooooh, season of discovery . . . . now I’m sad . . .

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Don’t know about unkillable. Most of the time, killing healers is how I win. Last time a healer was offering gold for duels, they went down after my second set of cooldowns.

Yeah, I was confused too because this isn’t the classic forum

I do wish the Classic folks would use the forum that’s explicitly for them, but even the devs post stuff about Classic here in General (or they did, maybe they’ve changed their ways). General Discussion should perhaps be renamed “Retail General Discussion” to clarify (assuming the devs want a clear distinction).

The OP said they thought it was retail.