Wait, there's seriously no penalty for leaving a key?

Sure, many people here have made suggestions that are absurd and border extreme.

But the concept of penalties in content where stakes are involved is not far-fetched, and that should be what’s taken away from this. M+ has stakes involved, and if you repeatedly leave groups just because the experience isn’t going how you wanted, then you should be punished.

Plenty of other games have curbed this behavior with this type of system. There’s no reason to doubt its implementation here.

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Well. First.

Its extremely rare in WoW. I think I had someone abruptly leave my group once all expansion.

Second. The “I am gonna leave 9 out of 10 groups” person is an extremely rare person within the extremely rare sliver of keys already.

Most people leaving groups to troll arent doing it at anywhere close to a rate that will effect current m+

Idk, CBA with understanding what people in GD are complaining about.

Personally, I just view it as:

  1. There isn’t presently any real sort of policy enforcement when it comes to curbing bad player behavior in m+ dungeons, but

  2. there should be

Then I just happen to think that a player reporting system would be the best solution.

If it’s a +16 key and people don’t care to complete what is a failed key, then no reports would go out cause everyone would be on the same page. Over a period of time, rather than in isolated instances, the trolls will get outed. Only those players who are consistently behaving in ways not aligned with their groups are the ones who ultimately get punished, which seems right to me

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Sure. Its why I dont care about this version of a rule being implemented.

I just dont think the serial troll group leaver is a large portion of people that leave groups.

It also opens the door to reporting people for playing badly.

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Anecdotal. For every person who doesn’t have this experience, there may be someone who does.

And even if it’s rare, it doesn’t mean a system shouldn’t exist to protect from those people anyways.

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And I didnt say I was against the system.

Only that this system could be in place and this thread would still exist.

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Welcome to the Sunday liars club everyone. There’s coffee and donuts in the back.

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Because M+ isn’t a ranked mode. This is the part ya’ll have to understand:
M+ is literally just a timed dungeon run with modifiers. There’s no competition associated with it, you don’t “win” or “lose” by finishing or not finishing a key. You succeed or fail, but those two are different from winning or losing.

When someone wins in a competitive environment/game, someone else has to lose. When those parameters don’t exist or are so loosely defined, then you don’t have a metric of winning or losing.

A finished key can still be viewed as a “failure” if the key was overall messy when one barely timed or didn’t time it at all. These metrics literally have no bearing on how M+ works, only whether a key is finished and if so within or outside the time limit, or it wasn’t. Those aren’t the same things as “winning” and “losing”, so no ranked comparison makes sense.

But what if you have that one tank that really wants people to stay in bricked keys? He also raged so I put him on ignore and reported him for chat.

Is a lone person’s unhappiness enough?

M+ isn’t a ranked mode, but it is a mode where stakes are involved.

A person leaving a ranked match of Valorant has the same effect on their team as a person leaving a key in M+. It makes the experience worse for every person on that team/in that group and makes it fundamentally impossible for them to win/clear that content.

I feel like M+ has a pretty-established, well-defined win condition: Finish the key in the designated time or don’t proceed to the next key level. You still get rewarded for clearing the dungeon, much like how you can still be rewarded for completing a match despite losing, but you’ve still effectively lost because you’re not advancing to the next key level.

EDIT: Also worth pointing out that M+ doesn’t have a ranking system BUT there is a scoring system, so there is some semblance of a ladder system in place.

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But answer me honestly, does preventing someone from leaving a game of valorant improve your gameplay experience? If so, how so?

I can confidently say that it largely detracts from mine. (For League of Legends.)

Yes

Yes

Blizzard doesn’t want people to feel held hostage in a group that turns out to be not fun, for whatever reason it might be not fun.

… yes

Leaving is often the better choice under many circumstances.

I’m not a fan of keys depleting at all, seems like it’s just kind of an unnecessary unpleasantry that doesn’t really serve as a functional penalization mechanism but more of a middle finger to top off a scuffed run. But I don’t want to feel coerced into staying in a bad/toxic group either

The main difference is that in those other games often cited, if your team is bad it will speed up the end of game.

In m+ if you team is bad, it will lengthen the end of game, and potentially forbid it.

That is a huge difference. Being bad in m+ doesnt mean you will fail the key quicker.

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Your first post in the thread was calling it bait. What’s the point of that if you’re just going to keep biting? Why not just bite right away instead of being like “hey guys watch me take this bait.”

Look man. I am not always happy with the decisions I make.

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I can relate to that, keep on keepin’ on

play better, or invite better players, and people will stop leaving your keys :dracthyr_shrug:

If I have a game that’s down to the wire and pretty evenly matched, then I would say someone leaving that game has a pretty terrible impact on my gameplay experience, so I would say putting in penalties does, in fact, improve my gameplay experience because it deters that person from leaving.

If you’re losing the match, then you’re losing regardless and the likelihood of someone being there or not won’t change that outcome.

But that’s why there are forfeit systems in place so that people can collectively vote to end the match rather than prolong it.

And to be clear, I’m not against people leaving games. If you choose to leave a game every now and then, you should be afforded to do so without any major penalty because I understand that some games (and keys) are slogs that you want no part of.

But if you’re doing it at a higher rate than what would be considered normal, then I would say that you deserve to be punished for it.

how come “we’re not all MDI” in these threads is almost always code for “nobody interrupts or moves out of anything, our dps are doing 20% of their potential, our tank doesn’t use any non-damage abilities, and nobody knows any of the mechanics”?

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