Wait, there's seriously no penalty for leaving a key?

A key component of sarcasm is voice inflection. Which is obviously not present in text format.

Implying someone should be able to read your mind to know if something should be literal or sarcastic is a bit silly.

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At this point I’m convinced they weren’t sarcastic. Just that they disliked that they got called out on their horrifically bad takes.

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So if the majority of a group wants to take me hostage by never agreeing to disband despite the group having exceeding any reasonable metric for the key, my choices should be stay with them until the server goes down for maintenance or accept a harsh penalty? I’m in a key that was listed as beating the timer that only does me any good if we time it and the timer depletes, I should donate however long it takes for us to complete the key to them out of the goodness of my heart?

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No, it would be super exploited lol

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Voice inflection matters, but so does word choice and context.

Unless you’re telling me you’ve never read a book before and have no idea how to parse context clues.

It’s a flawed system, but no one has come up with fixes that don’t also have flaws. Personally, if I feel someone left a key unreasonably (judgment call, so I give it some thought), I put them on ignore so I am less likely to see them again in the future. I make allowances for if

  • they possibly just DC’d,
  • did they hang around for as long as we had any hope of timing it,
  • was the key advertised as standard or as completion
  • etc.

But if they just rage quit because someone made a mistake or they weren’t happy how a pull went, I figure I’d rather avoid them in the future. Doesn’t sanction them for everyone, which is fine, because maybe I am misunderstanding what happened. But it does make it less likely I will group with them again.

If and when they try to innovate fixes, they could certainly have it work differently for keys labeled “Beat Timer” vs keys labeled “Completion”. That might be one avenue toward a fix. Have the category of key you sign up for determine your commitment.

  • Beat Timer: You can leave with no penalty once it’s clear you are not on track for timing key (would need some system for judging “on track”).
  • Standard: You can leave with no penalty after timer + % (whatever overtime determines whether anyone can still get score).
  • Completion: You can leave after double the normal time required for key (or longer, I don’t know the perfect amount - what would completion-key people want this answer to be?)

If you leave before that time, you would get some appropriate sanction. What should sanction be? I don’t know. That could be a separate debate. Maybe 10pt loss in rating if you leave before those times?

exactly.

majority decides, minority obeys - the democratic way.

you lost the vote. you stay and help your team.

Could have downside of further deterring players from joining groups with inexperienced leaders. What am I stepping into? Might I get held hostage? Maybe I should stick to groups led by someone who will understand the social norms around keys. I don’t want to risk getting stuck for 2hrs with some weird group… That kind of thing.

at all times you have the choice to leave and accept the punishment.

hostages are not given that option.

Most groups that are labeled standard are for timer because no one actually sets that thing.

If there’s a penalty, for completion keys only, like a suicide pact.

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In which case, it would depend on how reasonable the sanction was. Which begs the questions: what sanction is enough to matter vs what sanction is too tough because maybe group was weird.

Have you played League or any moba?

what punishment?

right. there is one. nor should there be

if you don’t want people to leave your groups, play better, make better groups, stop pugging, join a community/guild/discord. there are all kinds of solutions available to you.

but forcing strangers to stay or tossing punishment fetishes at them when they decide a group is no longer worth their time is not the solution.

I also find it difficult to believe that there’s some great epidemic of leavers that merits a strong response. I run a lot of keys, many with pugs (though rarely full pugs) and rarely see leavers. I think this brouhaha is mostly people seeking attention on the forums.

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The elites don’t want you to know this but guys you can leave a key whenever you want. It’s free. Nobody is going to stop you or say anything.

I left one just the other day because the tank was trashing a mage and all I got for it was being able to report the tank for raging at me in whispers.

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I’ve mostly only used completion keys first week or two of seasons, when trying to complete a max key for vault might be iffy, and maybe work has limited my game time that week. Even then, I don’t expect the key to take more than an hour; I just don’t have time or keys to make several different attempts. I set up a completion key to say “Hey guys, we may not make timer, but lets get this done for our vaults tomorrow.” That sort of thing. I am giving fair warning, and looking for other players who just want to get one done, even if it runs long. Even then, I think there could be some reasonable limit. People have work tomorrow. Gaming past midnight is not an option for everyone.

WoW players are actually the most insane players because what is perceived as a very normal concept in literally every other game, it’s considered taboo here :rofl:

I’ve played those other games and I will say that they make those games worse.

And as such, I do not wish to see such a system in WOW.

it’s not the elites that want you to be forced to stay in keys. People arguing for punishments would have you branded with a scarlet L and be locked out of keys for a period of time because you dared leave that key.

(fwiw, good on you for leaving, no one should put up with poor behavior)

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What i would do if i was a game dev who never once played mythic+

  1. Delete key depletion mechanic
  2. Let the group leader set whatever key level they want, up to their highest level for that season.

I hated how it worked in Legion, no idea if it’s changed at all since then.