Wait, so rogues ACTUALLY turn invisible?

I’m quoting you, but there was someone else that also mentioned rogues in d&d not turning invisible but I wanted to point out that this is not strictly true. Arcane trickster rogues in 5e (and other editions) have access to invisibility, and ninjas in Pathfinder also use invisibility.

Rogues with magic are pretty standard faire for table top RPGs.

2 Likes

Fair enough, but Arcane Tricksters, IIRC, also have spellcasting abilities. Base game Rogues (I am old enough to recall when the D&D class was named “Thief”!) do not.

1 Like

Hiding and moving in stealth are definitely not feats of magic. I just think it’s fair to mention that rogues using magic especially to vanish is not outside the realm of possibility at least as far as tabletop is concerned.

1 Like

In fear of being obvious if we were sticking to D20/Pathfinder rules, our rogues wouldn’t be able to stealth at all if the targets had clear line of sight to them. So it was always obvious to me that rogues were pretty much invisible… especially how my Horde characters kept getting ganked by those Ashenvale Outrunners. They were pretty invisible to my Blood elf Warlock!

1 Like

Right, but, again, every D&D video game ever has pretty much done stealth the same way WoW does. It’s gameplay and and story segregation.

Baldur’s Gate can’t have entire systems in place around lighting, sight lines, noise mechanics, etc. for one class out of, like, 20.

Having characters turn transparent and be able to walk around things as long as they don’t get close is a simple gameplay shorthand for the stealth skills of a rogue.

Even in the tabletop game, what you’re describing is really up to the gamemaster. The rules just say the rogue makes a stealth roll, the guards make a perception roll, and if the rogue wins, they get to sneak past. Lines of sight and all that are really only a thing if your GM decided to make it a thing.

Every GM I know including myself “Makes it a thing” because the rules clearly say that it IS a thing. That’s why there are special class features to make it NOT a thing.

1 Like

You’re talking about Hide in Plain Sight. Which is disappearing while being stared at. Which is different from, say, walking between two guards guarding a gate in broad daylight, which a rogue is fully capable of doing, as long as they were out of sight when they started stealthing.

The WoW equivalent is using Vanish to disappear in the mid-combat.

And even Hide in Plain Sight isn’t magical. It’s representative of you diving behind a bush or into tall grass and causing the enemy to lose sight of you, and the moment they’ve lost sight of you, all of your normal stealth starts working again.

All of which is again, irrelevant as we’re not playing a d20 turn based minatures wargame.

So? The question posited in the topic was asking if anyone else was surprised to learn that WoW stealth wasn’t like D&D/Everquest or not.

They really shouldn’t be. BTW, Everquest wasn’t like D&D either. In a PVP scenario rogues are a lot more invisible to enemy players than they are to their allies.

Anyone that really knew the stealth rules for the paper and dice games should have seen right away that WOW Stealth was not nearly the same mechanic.

Lemme ask you something.

Do you think that, in the lore, when a Hunter uses Hunter’s Mark, that a giant glowing red arrow actually appears above the creature and follows them around?

Well… given apparently rogues actually make the in game stealth sound? There might be.

4 Likes

In a world as crazy as Azeroth tends to be…YES! Because this isn’t Middle-Earth. It’s a world that has as much sight-gagged based humor as well as visual drama.

I miss having Hunter’s Mark.

Cool. As long as we’ve clearly established that you don’t understand that the way an ability might be represented in gameplay to make it a better gameplay experience for the player, may not necessarily be an accurate representation of how it works in the lore.

I’m sure mounts appear in puffs of smoke, every meal takes 20 seconds to eat and every time someone looks at an enemy, a red circle appears around them.

They’ve made hearthstones and summoning hunter pets canon. Why are you deciding which features are game play only?

I’m not. Blizzard does it when they don’t have something show up outside of gameplay.

Again, point of the thread. Always assumed rogue stealth was mundane. Rogue stealth has previously been described like a mundane skill in stories. Trailer shows that it’s magic invisibility. Lore established. Assumption changed.

They should all stop moving

More than just implied. I forgot this until playing the Classic stress test yesterday, but the class description literally reads: “… rogues rely on a blend of stealth and minor mysticism…”

It’s an expressly stated aspect of the class.

1 Like

then do tell, how would you represent hunter’s mark on a cgi video? vs how it is in the game vs how it would be on paper? maybe not a big arrow (which btw doesnt sound ridiculous in a world full of magic) but some kind of flare, im genuinely curious because i also thought stealth in game was only a representation of you guys snooping around not actually turn invisible but oh boy how i was showed by that video.