Wait, so rogues ACTUALLY turn invisible?

This is a superhero fantasy epic. Almost every fighter has some form of magic. Probably.

Whoa everyone in WoW now has some kind of super power, wonder if the power levels will go full DBZ at some point

According to WarCraft III, no they can’t. Tyrande couldn’t Shadowmeld to hide from Archimonde until after sunset.

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I was surprised for the same reasons as you, but I shouldn’t have been. Given the nonsense sub rogues pull off, of course they use magic.

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Ever since I rolled a rogue, I always understood they had utilize shadow magic for stealth. The only Rogues who wouldn’t be utilizing this ability would be Combat/Outlaw rogues who are really swashbucklers.

I think all rogues have some basic shadow magic. It’s like the beginning of Naruto.

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But all 3 Rogue specs use the same “Stealth” ability.

It’s not like how their ranged attack is Poisoned Knife, Pistol Shot or Shuriken Toss depending on the spec. They all just have “Stealth”. So if it’s magic for one of them, it’s magic for all of them.

It seemed clear to me for a while. But it was also mentioned in the Illidan novel. And really, it made the most sense to me, being that close even in front of someone without them reacting. Even in Burning Crusade they got their shadow teleport. Especially when Tyrande notes their Shadowmeld is an Elune granted power, made me assume most stealth was actual invisibility.

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Not a surprise to me. Otherwise how could one stealth through, say, the Barrens or Hellfire Peninsula and not be spotted immediately?

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He simply made that opposed Perception vs Stealth check. Having played both Pathfinder and D+D 3.X (or possibly the WOW D20 game) Saurfang learned early on that Perception was the most important skill in the game and not only maxed it, he took the Skill Focus feat, and the Pathfinder trait that made it a class skill. Invisibility after all is only a plus 30 to the difficulty check.

Thrall on the other hand is an even older hand having played AD+D and learned the value of flour, ash, and dust against invisible foes.

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Pretty much the conclusion I’ve reached. Monks and their magic punches. Survival Hunters and their Nature spells. Other Hunters and their magic shots. Warriors and their magic yelling and health regen. Makes sense Rogues would have magic stealth.

The only one I was iffy on was Outlaw Rogue. But it’s gotta be magic to hide a male Kul Tiran.

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Story vs. Gameplay segregation?

@Op: Turning invisible is not the issue
 The issue is why aren’t rogues literally dominating the planet when they can easily assassinate the political leaders the moment they relax? Just like the Predator.

Don’t feel so excited, the qq after the first week of launch will nerf it to the ground.

Isn’t that more or less what the Uncrowned claim they do?

And yet we lack a Lord Baelish and Varys fighting each other killing off Kings and Faction leaders left and right! Or are there any that can be killed off left and right?
Anduin has sensed Twilight Hammer assassins, Varian seems to have sensed them as well, Genn is a wolf with keen senses and Alleria/Umbric is an Elf thus having good ears.

It seems the only Alliance Leaders who can be assassinated are Jaina, Mekkatorque, the Council of the Three Hammers, Aysa Cloudsinger and Danath Trollbane. Of these 7 leaders only 4 are politically advantageous to assassinate with Rogues using daggers at the moment(Jaina and the Council of the Three Hammers).

I’m certain Danath wouldn’t be assassinated until he is on his throne and crowned King(so that the Varys or Baelish can put a more suitable guy on the throne). The Council of the Three Hammers are easier to assassinate though would need 3 good Assassins stabbing the Council all at once!

There is no political reason to kill Aysa and at the moment she is on the same ship as Matthias Shaw. Assassinating Mekkatorque would cause a Gnome election which would require more assassinations to get the desired result and the candidate spared might find himself arrested for all the election murders!

For Horde Sylvanas flubbed her assassination of Saurfang and Thrall. Sylvanas, Lorthemar and Thalyssra are Elves so they can hear Rogues coming a mile away. Gallywix has body doubles to avoid assassination. Baine’s potential assassins failed because of treachery in the Grimtotems.

Mayla Highmountain has no known enemies and her death wouldn’t cause the necessary chaos for any Lord Baelish to climb the ladder. Talanji is currently unpopular yet she is a Loa Priest and thus hear assassins coming.

For any Lord Baelish to ascend the ladder outside Jaina and the Council of Three Hammers he needs Poison.

I assume because we have magic to counter stealth. Or that there are plenty of people trained to make stealth a less than useful skill. Hell, a normal guard can potential spot a rogue if you get too close. and clearly even Saurfang, a warrior, can detect them to a degree.

I am going to mention the d20 system Warcraft RPG. That was a fertile source of confusion as, wherever something was not otherwise spelled out for the Warcraft universe, baseline D&D systems prevailed. And in those systems, that is explicitly how Stealth works - you need to hide in cover, or be unobtrusive. “Hide in Plain Sight” is a serious upgrade.

Now, Forsaken Deathstalkers are highly trained, so a serious upgrade feat is not out of the question.

But I agree with you that, in WoW, Stealth seems to actually represent some sort of situational invisibility. I think what governs this approach, really, is simply Rule of Cool.

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As you said: what they “claim”, not what they actually do. We all know they’re a buch of useless scrubs (and yes it is me, the supposed Boss of the organization, the one saying this).

Well, it’s kind’ve implied some (though perhaps not all) rogues use magic, particularly shadow. So it’s not a huge surprise that the shadow-based Forsaken would turn to shadow magic to help cloak them in situations such as what we see in the cinematic, mid-day surrounded with bright colors.

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Not all of them are as instant gibbable as King Lane was.