Reposting the Original Post from Vurai on EU Forums and adding some additional comments:
Ok a few things to consider, is it possible to give Blade Flurry a soft cap using the ‘Damage reduced beyond 8 targets’ function please? It would be nice to be able to slightly contribute in large pulls which are very common and fun in the dungeons this tier. Outlaw rogues don’t do large bursts so having a soft cap wouldn’t make us OP by any standards in the big pulls, but give us the ability to not do damage closer to the tank thats all
BF is also behaving weirdly in some situations, I’ve noticed it not correctly hitting targets right next to me if they are slightly above or below me in elevation. This is especially noticeable in Ara Kara dungeon, and the City of Threads (on the hills, stairs, or slightly elevated places), and I think many Outlaw rogues could agree with this as its very obvious when this is occurring.
Secondly, please take a look at ‘Killing Spree’ if possible, I’ve tried to do raid content with the hero tree (zero tree?) Trickster, and I can promise you that Killing Spree is legit completely suicidal, griefing, and stupid to use for any form of serious content, ranging from Mythic Ovinax or any mythic raid boss for starters, and even m+ dungeons, so I guess Trickster is only really viable in PVP and World content (maybe delves LOL). Just playing in M+ to hurt my mental to just see how it plays, I’ve successfully griefed other players by blowing them up on the 3rd boss in Grim Batol (was funny, but for the randoms they seemed very confused, upset and angry, and didn’t even notice that it was Killing Spree that was the culprit, on top of taking plenty of extra damage due to uncontrollably jumping into frontals, puddles, cleaves, lava every single time I press it). I can see the use for Trickster Hero Tree as Outlaw as the ultimate Trickster Troll Memer Key Depleter zero tree, and if this is the intention from the get go I’m all for it, I’ll be down for ruining people’s day with Killing Spree and have a great laugh whenever they have no clue whats going on or whats killing them or whats killing me.
The ability itself just needs an update, remove its current monke functionality and give it something cool, or even simple but powerful, worthy of a big finisher status, so its more in line with the safety and strength of Secret Techniques (the mirror big finisher shared in the trickster tree between Outlaw and Sub), and doesn’t cause us to commit suicide in any content as it currently does. I’m sure you have data to reflect this and I have confidence that you’ll see barely anyone plays Trickster in raids or m+ and this is probably down to how troll Killing Spree is.
In the upcoming 11.05 changes for Outlaw, I really think Supercharger needs a bit of a rethink, binding it to RTB doesn’t seem very smart, and I think it has adverse interactions with how we play Outlaw, especially for KIR and even for HO as well. We don’t want to be spamming RTB really as we can accidentally remove good buffs or if we have 4-6 buffs as KIR, we won’t be pressing RTB often to take advantage of Supercharger, as we can currently only press RTB once again after locking in our RTB buffs with KIR ability.
Echoing Reprimand was a really fun ability that gave us more interesting interactions to play with so I think removing this ability was a mistake to begin with.
I think it should be attached to something else thats not RTB, but my suggestion would be Vanish perhaps, but it could also just be the case that this talent simply doesn’t synergise well with Outlaw anymore in its new iteration, so maybe we just have to accept that and understand its a dead node for Outlaw for the foreseeable future and a talent that was designed for Sub and Assass mainly.
Additional Comments from Myself:
I’ve also noticed that on certain pulls (specifically the large pulls into the mini bosses in Ara-Kara), it feels like there’s something going on with our damage. I can’t confirm this yet but as Vurai stated, you know when its happening.
Changing to a soft cap for Blade Flurry would solve any underlying issues with the target cap and make us more competitive on larger pulls without making us overpowered. We’re doing tank damage on some of these larger pulls.
As someone who mains Outlaw KiR in both raid/keys, I can confirm that linking supercharger to Roll The Bones is just bad design as we will never intentionally choose to roll off a full set of buffs once we initiate Keep it Rolling + following roll. We are going from having Echoing Reprimand (which is valuable talent in our opener, along with negating any bad rotational rng), to completely ignoring this node making the spec worse. Please consider using Vanish for Outlaw Supercharger instead or don’t delete ER.
At this point, Killing Spree feels like a lost cause to me so I have nothing to add here. Its unplayable in any competitive PVE environment as 98% of the time it leads to instant death.
Lastly, please revert the damage nerf you gave Outlaw during the first week of heroic raid data. This was done hastily before any other classes had their tier sets or power spikes from important items.