Vulpera racials missing something (?)

Yes they’re cute, yes the racials are good QoL improvements (the camp thing should be made a consumable imo).
However they’re missing damage racials, and I don’t mean the active one (that will probably deal mediocre damage, like the Goblin’s Rocket) I’m talking about 1% Magical Damage from Nightborne, 1% Crit from Worgen, etc.
I feel that without those they’re gonna be behind a lot of other races at least in PvE; PvP might be a different story if the bag of tricks has a blind or something.

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Bag of tricks is considered that,no? I’m also psure they are going to have inventory or qol racial traits because they are known for being resourceful survivalists anyway.

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Vulpera is the only race with ever-scaling racial added to the game currently, they can summon Bag of tricks.

The way it work is, at first you only have 2 tricks for DPS and healing, the bag itself said you will find more trick in your adventure.

So if they perform badly, they might introduce new trick in Shadowland or future expansion.

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That Bag of Tricks sounds like a gimmick that will be bandaged constantly to be made competitive then finally replaced with something useful 10 years too late.

I’d rather they replace it with like rabies, deal 1% more nature damage or something.

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Yup, if the bag of tricks is anything like the goblin rocket, it’s never going to really be used. At least the goblin has the 1% haste though, while vulpera don’t even have anything similar. I hope something changes, or their one DPS racial is something useful.

You want the unique QOL racials that no one else has then you have to go without in other areas.

If the fight won’t require rocket jump there’s zero reason to not use your rocket whenever available. You are leaving free damage on the table. Is it much? Not really but it’s still extra damage. This is largely what will differentiate an orange parse from a pink or gold parse is how much damage you refuse to leave on that table, in addition to how optimal your gear is compared to others. But at these levels you can generally presume most people have the same gear or close to.

Anything up to high purple parses boils down usually to rotation and uptime on a boss. Given that the majority of the people who post here are at best high blue parsers a racial offering them damage isn’t something they should concern themselves with.

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I can’t really remember any fight where I didn’t use the rocket jump. It’s just a neat little positioning tool. I feel like I get more DPS with a frostbolt than with that thing.

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You’re supposed to weave it in after you cast an ability. Like mine is always bound to go off when it comes up. Again it’s a very small addition but it’s still there as additional damage.

It isn’t a good racial at all, it absolutely blows let me be clear on that. However if you’re not needing the CD no reason to not use it. Assuming Bag of Tricks is the same way depending on which trick I’m using it’ll probably be bound to eviscerate just to hit them with a little more damage.

For a Classic example. When melee go out on Ragnaros to avoid his knockback, I always start channeling the death ray if I’m confident it’s not a short one just so when I can’t actually hit the boss, I still can for additional damage.

Or in PvP I cheap shot > hemo > Gouge > Cold Blood > Death Ray + Eviscerate with CB + Goblin Sapper Charge all on the same second if I really need to take out someone just because it’s a lot of extra damage. It isn’t like it comes at a loss either. You wait after gouge for energy regen and stagger your DRs for the fight. You won’t hit them in gouge and it’s 5.5 seconds talented which most pvp specs run. So why not channel Death Ray in that 5 seconds also for an additional 800+ damage? And the 600 or so from a sapper.

Yeah absolutely. I feel like it would be a better racial if it were off the GCD, but with all the movement required of a caster I just feel like saving it for rocket jump is a better idea all around. My main is a goblin mage so I speak from that experience.

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I think the hairy goblins have enough of a racial package. It’s already bad enough that so many people want to play the things. I think if you want to add a straight damage racial, then you should take away one of the others.

Perhaps the “damage enemy” component of the bag of tricks.

You can also just use it if you need to move if you don’t have a mobility damaging ability like Scorch based on spec. Honestly it needs a damage buff, or it needs to be off GCD, or to be made passive where you shoot a rocket out every so often. Maybe make it so your abilities have a chance to fire a rocket off so it operates like the undead racial.

If they wanted to get really creative, swap it to a passive where attacks and abilities have a chance to generate a charge up to 5, maybe make them nanobots or something that you can remotely detonate. Kind of like a passive eviscerate. Hell, being Blizzard just name them “Bomb-o Points” or something with an indicator.

Fair enough, but I main Frost so I don’t really have such an ability. I try to save fingers of frost procs for movement but sometimes it doesn’t work out. I do like the jump for fights like Radiance though.

I totally agree though. The damage of rocket barrage should be higher to justify its use. I should have to be facing a dilemma of which one to use, but as it stands this isn’t the case. That’s what I mean by the vulpera having a better racial than what goblins have. Bag of Tricks should be doing more than a rocket barrage considering they don’t have any other innate +dps racial.

I’m of the belief racials should just all be scrapped and redesigned. Some races are overloaded (mechagnomes) and some are gutter trash (human) then the newer races have more interesting ones without any adjustment to the old ones usually to keep them up to speed.

If they’re on the idea of reverting back to class fantasy instead of spec fantasy, they may as well also take this time to address racials. Or just remove combat racials entirely. Either one works. This was one thing I liked about GW2. You had a racial, but it was so laughably useless compared to other abilities (you had a set amount of abilities you could choose on your bar) that nobody used them so you could play whatever you wanted without worrying if it would affect you in content.

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I can agree there. But at the same time I think if racials were scrapped entirely, the world would be nothing but blood elves and humans. xD

I like goblins personally, and I play one for reasons for more than just racials, but folks like us would be in the extreme minority I think.

I can totally get behind them going back to revamp the racials, and make each race truly stand out in its own way.

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Vulpera’s lack of a combat racial comes in the form of their resistance and health avoidance.

Vulpera are less likely to be one-shot. Assuring first combat will not reduce their health further than 10% of their current maximum. They also take 1% less fire damage. The most common form of elemental damage in the game.

Bag of Tricks seems to be a moldable racial where you can situation your racials to best benefit your playstyle. A healing or damage option. Where you got a trick of each element. A fire mage or Shadow priest will choose their respective racial trick to maximize damage.

They may not have a boring passive racial for numerical increase. But they have flexibility of choice.

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On retail since they’ve completely flubbed the undead male model goblin female is my race of choice Horde-side. When I’m Alliance I usually go for either human female or gnome female. I did briefly play a Nelf before 8.1 then swapped to a gnome because of all the FOTM rerollers because “AMAGAWD I GOTS BLACK EYES NOW! I’M SO COOL GAIZZZZZZ”

Gear just looks better on humans. I wish some pieces didn’t look so goofy on goblins so I wouldn’t feel as terrible about using my Legion Elite PvP helm from Antorus tier. It fits so perfect on human female, on a goblin it’s laughably awful looking so they use the Eternal Traveler set. Gnomes don’t look too shabby either honestly with the set.

My only complaint with male goblins (I don’t think females have the same issue) is that when wearing robe transmogs, any belt with a 3D aspect to it is going to clip horribly into itself. I ended up transmogging my mage into wearing a shirt/pant style set to help alleviate that, but I do feel disappointed that I can’t really wear the straight-up full CM set he once had. But all in all it’s a minor gripe. I can sympathize with transmog issues when it comes to certain races.
https://worldofwarcraft.com/en-us/character/us/hyjal/shardling

That’s a lot of belts that have that issue, it’s why I hate them so much and they insist on doing them when they don’t fit properly on so many races. My undead mage in late Cataclysm I made a goblin because I was bored and I absolutely loved how my heroic DS gear looked on her. It’s like that mage set was made for goblins and it even would look cooler with that Waist of Time secret belt if it didn’t clip horribly.

For sure, I really wish they’d go back and look at some of these issues. I’ve issued a formal complaint on it before but it didn’t do much.