Vulpera Discussion Megathread (Part 1)

10/02/2018 05:17 PMPosted by Grayphus
10/02/2018 06:50 AMPosted by Lincarious
...

The evidence is just too strong for the horde only.


Yep! Vulpera = Horde!
No, they should go to the Alliance since the Horde helped them so much they should turn their back on them just like the Nightborne did to the Alliance...
10/03/2018 04:18 PMPosted by Orctang
10/02/2018 05:17 PMPosted by Grayphus
...

Yep! Vulpera = Horde!
No, they should go to the Alliance since the Horde helped them so much they should turn their back on them just like the Nightborne did to the Alliance...


How come the horde are never hurt the Lightforged snubbed them?
10/03/2018 04:18 PMPosted by Orctang
10/02/2018 05:17 PMPosted by Grayphus
...

Yep! Vulpera = Horde!
No, they should go to the Alliance since the Horde helped them so much they should turn their back on them just like the Nightborne did to the Alliance...


Only the Alliance player character liked the Nightborne. Your faction as a whole felt differently.
Not going to look through 95 pages of comments.

I support vulpera as a race eventually, but not as an allied race. It doesn't feel like we've had enough time with them, and they don't really fit with the idea of allied races.

I don't actually think we'll get anymore allied races in BfA. I think those four slots will just stay empty awhile. I could see one of those slots eventually being filled by lightforged forsaken, when they've built enough lore and presence in the game, if they want to respect the Menethil plot Golden has established. Or you know, however they want to build that lore.

But all allied races so far were already pre-established in-game, even if they were only established in Legion, like nightborne or void elves. And everybody's just moving from speculation to assumption, for some reason. All allied races so far are mainly cosmetic variations on existing races. Vulpera don't fit that.

As a race, vulpera make some sense, sure. Well... maybe. We actually know very little about them. I can't get behind them from a lore perspective. I have no investment in them. There are much better contenders for playable races beyond vulpera, like ogres.

We see these side races in every expansion. Seeing tortollan doesn't mean they're going to be playable. Same for vulpera. We don't have arakkoa, or mantids, or tuskarr, despite these all being races we've helped out in the past and had some bond with. I see no reason why a few more asset files should make this an exception.
zero to negative infinity and beyond is this going happen in the next 2 years
10/03/2018 11:02 PMPosted by Packlo
zero to negative infinity and beyond is this going happen in the next 2 years
Wym
10/03/2018 09:12 PMPosted by Abassyn
We see these side races in every expansion. Seeing tortollan doesn't mean they're going to be playable. Same for vulpera. We don't have arakkoa, or mantids, or tuskarr, despite these all being races we've helped out in the past and had some bond with. I see no reason why a few more asset files should make this an exception.


This is the first expansion where it is pitched that we recruit allies as part of the war effort. This puts a whole new light to 'side races' - especially ones that are player character viable as opposed to races like mantid and Tuskarr.

You need to realize that this isn't just people wanting Vulpera. There is a mountain of evidence for them. They have two gender models (with underwear). They have custom animations for emotes, many of which are currently unused. They have some other custom animations that NPC's don't need, such as backwards swimming.

They also have a huge variety of customization that goes beyond what is necessary for an NPC. This includes different faces, different ears, different fur markings, and even different snouts.

The point is this: a lot of people are asking for Vulpera, and they are basically built to be a playable race. All they are lacking really are a few class related animations and proper attachment for hoods, belts, and shoulders. Very, very few NPC models can say the same thing. If Vulpera don't become playable this expansion, then Blizzard seems to have wasted a lot of resources making assets for them that weren't necessary.
10/04/2018 12:35 AMPosted by Aeschaa


This is the first expansion where it is pitched that we recruit allies as part of the war effort. This puts a whole new light to 'side races' - especially ones that are player character viable as opposed to races like mantid and Tuskarr.

You need to realize that this isn't just people wanting Vulpera. There is a mountain of evidence for them. They have two gender models (with underwear). They have custom animations for emotes, many of which are currently unused. They have some other custom animations that NPC's don't need, such as backwards swimming.

They also have a huge variety of customization that goes beyond what is necessary for an NPC. This includes different faces, different ears, different fur markings, and even different snouts.

The point is this: a lot of people are asking for Vulpera, and they are basically built to be a playable race. All they are lacking really are a few class related animations and proper attachment for hoods, belts, and shoulders. Very, very few NPC models can say the same thing. If Vulpera don't become playable this expansion, then Blizzard seems to have wasted a lot of resources making assets for them that weren't necessary.


Maybe I misspoke. I think there's some evidence that they might be reused in some capacity, as a race. But people act like the introduction of these new characters who have a lot of customizations makes them most likely an allied race, because oh- new characters who could be a playable race, and also allied races are a thing. It's a perfect storm.

I'd say it's possible they could be a race in the future, but my stance is still that they don't make sense as an *allied* race.

As far as why the highly detailed race models, with so much customization:

1. I recall this question arising a lot in the past with other races, most notably vrykul, which also had a great deal of animations and were customized for a lot of types of armor. Obviously, that never happened though.

2. Blizzard is not a heterogeneous entity - there are presumably multiple people assigned to do the same job, even in all of the niche aspects of modeling that a major company can afford to subdivide among employees. It's not inconceivable that one person (or more) put a lot more work into some aspect of the modeling process, or took more pride in their work than everybody else, which resulted in better-optimized models for the vulpera, which would really boil down to differences in art style, or work ethic, or take your pick, really.

3. It's also plausible that Blizzard intends for vulpera to be a race that moves beyond Vol'dun, and has an ongoing story elsewhere. In which case, it would be beneficial for them to make the models as optimized as possible along the way, so they don't have to optimize them later, when graphical standards update again.

The major reasons for vrykul being so detailed could really be summarized through the questline in Storm Peaks, where you impersonate a vrykul for an extended period (I'm hearing about all this through secondary sources - I would assume the vrykul models that were datamined and assumed to be playable due to all their customizations were found in WotLK and not Legion. Unfortunately, research on the subject only pulls up thread after thread about "gee, what if vrykul were the new playable allied race in BfA?") They needed a lot of customization there because players would be assuming the character identities for a long period of time, riding their mounts, emoting, etc.

The point is that if Blizzard already knows they want to do more with vulpera in the future, it's not inconceivable that they would put more effort into them, especially with the new universal skeleton they developed and all the optimizations in WoD.

I see no reason why we would assume they're making them playable this expansion though. They could simply be using any measure of foresight, and planning them for later, maybe after we've had more time with them, which is all I really want. Why rush out a new playable race (not allied race) when people have barely had any time to get to know them? Those Vol'dun questlines were barely an introduction.
10/04/2018 04:01 AMPosted by Abassyn
10/04/2018 12:35 AMPosted by Aeschaa


This is the first expansion where it is pitched that we recruit allies as part of the war effort. This puts a whole new light to 'side races' - especially ones that are player character viable as opposed to races like mantid and Tuskarr.

You need to realize that this isn't just people wanting Vulpera. There is a mountain of evidence for them. They have two gender models (with underwear). They have custom animations for emotes, many of which are currently unused. They have some other custom animations that NPC's don't need, such as backwards swimming.

They also have a huge variety of customization that goes beyond what is necessary for an NPC. This includes different faces, different ears, different fur markings, and even different snouts.

The point is this: a lot of people are asking for Vulpera, and they are basically built to be a playable race. All they are lacking really are a few class related animations and proper attachment for hoods, belts, and shoulders. Very, very few NPC models can say the same thing. If Vulpera don't become playable this expansion, then Blizzard seems to have wasted a lot of resources making assets for them that weren't necessary.


Maybe I misspoke. I think there's some evidence that they might be reused in some capacity, as a race. But people act like the introduction of these new characters who have a lot of customizations makes them most likely an allied race, because oh- new characters who could be a playable race, and also allied races are a thing. It's a perfect storm.

I'd say it's possible they could be a race in the future, but my stance is still that they don't make sense as an *allied* race.

As far as why the highly detailed race models, with so much customization:

1. I recall this question arising a lot in the past with other races, most notably vrykul, which also had a great deal of animations and were customized for a lot of types of armor. Obviously, that never happened though.

2. Blizzard is not a heterogeneous entity - there are presumably multiple people assigned to do the same job, even in all of the niche aspects of modeling that a major company can afford to subdivide among employees. It's not inconceivable that one person (or more) put a lot more work into some aspect of the modeling process, or took more pride in their work than everybody else, which resulted in better-optimized models for the vulpera, which would really boil down to differences in art style, or work ethic, or take your pick, really.

3. It's also plausible that Blizzard intends for vulpera to be a race that moves beyond Vol'dun, and has an ongoing story elsewhere. In which case, it would be beneficial for them to make the models as optimized as possible along the way, so they don't have to optimize them later, when graphical standards update again.

The major reasons for vrykul being so detailed could really be summarized through the questline in Storm Peaks, where you impersonate a vrykul for an extended period (I'm hearing about all this through secondary sources - I would assume the vrykul models that were datamined and assumed to be playable due to all their customizations were found in WotLK and not Legion. Unfortunately, research on the subject only pulls up thread after thread about "gee, what if vrykul were the new playable allied race in BfA?") They needed a lot of customization there because players would be assuming the character identities for a long period of time, riding their mounts, emoting, etc.

The point is that if Blizzard already knows they want to do more with vulpera in the future, it's not inconceivable that they would put more effort into them, especially with the new universal skeleton they developed and all the optimizations in WoD.

I see no reason why we would assume they're making them playable this expansion though. They could simply be using any measure of foresight, and planning them for later, maybe after we've had more time with them, which is all I really want. Why rush out a new playable race (not allied race) when people have barely had any time to get to know them? Those Vol'dun questlines were barely an introduction.


I see your point more for the snakes, as they aren't as polished. There's just too much evidence for Vulpera.
10/04/2018 04:01 AMPosted by Abassyn
10/04/2018 12:35 AMPosted by Aeschaa


This is the first expansion where it is pitched that we recruit allies as part of the war effort. This puts a whole new light to 'side races' - especially ones that are player character viable as opposed to races like mantid and Tuskarr.

You need to realize that this isn't just people wanting Vulpera. There is a mountain of evidence for them. They have two gender models (with underwear). They have custom animations for emotes, many of which are currently unused. They have some other custom animations that NPC's don't need, such as backwards swimming.

They also have a huge variety of customization that goes beyond what is necessary for an NPC. This includes different faces, different ears, different fur markings, and even different snouts.

The point is this: a lot of people are asking for Vulpera, and they are basically built to be a playable race. All they are lacking really are a few class related animations and proper attachment for hoods, belts, and shoulders. Very, very few NPC models can say the same thing. If Vulpera don't become playable this expansion, then Blizzard seems to have wasted a lot of resources making assets for them that weren't necessary.


Maybe I misspoke. I think there's some evidence that they might be reused in some capacity, as a race. But people act like the introduction of these new characters who have a lot of customizations makes them most likely an allied race, because oh- new characters who could be a playable race, and also allied races are a thing. It's a perfect storm.

I'd say it's possible they could be a race in the future, but my stance is still that they don't make sense as an *allied* race.

As far as why the highly detailed race models, with so much customization:

1. I recall this question arising a lot in the past with other races, most notably vrykul, which also had a great deal of animations and were customized for a lot of types of armor. Obviously, that never happened though.

2. Blizzard is not a heterogeneous entity - there are presumably multiple people assigned to do the same job, even in all of the niche aspects of modeling that a major company can afford to subdivide among employees. It's not inconceivable that one person (or more) put a lot more work into some aspect of the modeling process, or took more pride in their work than everybody else, which resulted in better-optimized models for the vulpera, which would really boil down to differences in art style, or work ethic, or take your pick, really.

3. It's also plausible that Blizzard intends for vulpera to be a race that moves beyond Vol'dun, and has an ongoing story elsewhere. In which case, it would be beneficial for them to make the models as optimized as possible along the way, so they don't have to optimize them later, when graphical standards update again.

The major reasons for vrykul being so detailed could really be summarized through the questline in Storm Peaks, where you impersonate a vrykul for an extended period (I'm hearing about all this through secondary sources - I would assume the vrykul models that were datamined and assumed to be playable due to all their customizations were found in WotLK and not Legion. Unfortunately, research on the subject only pulls up thread after thread about "gee, what if vrykul were the new playable allied race in BfA?") They needed a lot of customization there because players would be assuming the character identities for a long period of time, riding their mounts, emoting, etc.

The point is that if Blizzard already knows they want to do more with vulpera in the future, it's not inconceivable that they would put more effort into them, especially with the new universal skeleton they developed and all the optimizations in WoD.

I see no reason why we would assume they're making them playable this expansion though. They could simply be using any measure of foresight, and planning them for later, maybe after we've had more time with them, which is all I really want. Why rush out a new playable race (not allied race) when people have barely had any time to get to know them? Those Vol'dun questlines were barely an introduction.


I really appreciate that you took the time to make a fair, calm and well explained rebuke of the assumption we are making that the Vulpera will be an allied race. I think you make fair points and your alternative explanations for the model quality are well thought out.

I would have to agree that Vulpera becoming an allied race would represent a very quick turnaround from introduction to character menu, though it would not be unprecedented. Pandaren, void elves, draenei and worgen were all either barely hinted at prior to their playability or had their lore so vastly overhauled on delivery they may as well have been brand new. Being well established is not necessarily a prerequisite to be playable.

That said, it would certainly be bad if Blizzard didn't give a bit more information on our foxy friends at the time of their release. We can only hope that if they are slated for an allied race release that the patch containing them will allow they player base the opportunity to learn more about them.

Either way, BlizzCon will be soon, and it should answer the question one way or another.
I need Vulpera so bad!!! I just can't wait anymore! Gonna be a couple months just for Ztrolls and KT humans... Probably a year or 2 for Vulpera... /cry
10/04/2018 11:36 PMPosted by Ifri
I need Vulpera so bad!!! I just can't wait anymore! Gonna be a couple months just for Ztrolls and KT humans... Probably a year or 2 for Vulpera... /cry


Only a month until BlizzCon. You can make it! It's been 11 months, what's another 4 weeks?
10/05/2018 12:55 AMPosted by Eevee
Only a month until BlizzCon. You can make it! It's been 11 months, what's another 4 weeks?

[/quote]

Things I'm really hoping for with Blizzcon '18 is HD Goblin/Worgen model reveal. 8.2 hints including Vulpera and Hopefully Sethrak (Knowing bliz it'll probably be junker gnomes though...)
10/05/2018 01:15 AMPosted by Ifri
10/05/2018 12:55 AMPosted by Eevee
Only a month until BlizzCon. You can make it! It's been 11 months, what's another 4 weeks?

[/quote]

Things I'm really hoping for with Blizzcon '18 is HD Goblin/Worgen model reveal. 8.2 hints including Vulpera and Hopefully Sethrak (Knowing bliz it'll probably be junker gnomes though...)


Since they obviously don't intend to announce the next expnsion this early, I'm betting we can expect a breakdown of all major features left in BFA including all planned allied races and maybe even confirmation who the final boss is.

I'm hoping we'll also see some goblin and worgen updates too but I'm not confident about that
10/05/2018 12:55 AMPosted by Eevee
10/04/2018 11:36 PMPosted by Ifri
I need Vulpera so bad!!! I just can't wait anymore! Gonna be a couple months just for Ztrolls and KT humans... Probably a year or 2 for Vulpera... /cry


Only a month until BlizzCon. You can make it! It's been 11 months, what's another 4 weeks?

I wouldnt get your Hope's too far up. Might not be mentioned at all. But I do hope so.
10/05/2018 01:51 AMPosted by Alaeis
10/05/2018 12:55 AMPosted by Eevee
...

Only a month until BlizzCon. You can make it! It's been 11 months, what's another 4 weeks?

I wouldnt get your Hope's too far up. Might not be mentioned at all. But I do hope so.


What I mean is that if they intend to have any Warcraft showing at all, they will likely have to spell out all planned allied races in BfA. Vulpera will either be included in that list or they won't be.
10/05/2018 01:15 AMPosted by Ifri
HD Goblin/Worgen model
This should be top priority with them followed by vulpera
While Blizzard has shown a tendency for tone deafness. They should have known that Vulpera were going to be a race that a significant number of players would want to play.

They particularly should have been aware that the 'Dolly and Dot' song would dramatically increase hype for playable Vulpera.

Guess we'll know soon enough.
10/05/2018 02:14 AMPosted by Halthir
While Blizzard has shown a tendency for tone deafness. They should have known that Vulpera were going to be a race that a significant number of players would want to play.

They particularly should have been aware that the 'Dolly and Dot' song would dramatically increase hype for playable Vulpera.

Guess we'll know soon enough.


I think Blizzard saw the potential in Vulpera long before the community responded to BlizzCon 2017.

https://worldofwarcraft.com/en-us/news/21037559/new-pet-adopt-shadow-the-fox-and-help-support-disaster-relief-efforts

"Due to recent natural disasters around the world—and the great needs of those affected—we’ve decided not to wait for BlizzCon 2017 to release this year’s new charity pet."

Shadow was originally slated to be the BlizzCon vanity pet to be announced with BfA. Out of all the things in the expansion to highlight, they chose a fennec.
Can't go wrong with goblin sized foxes. I'd play my first pirate if I could make a Vulpera. Combat rogue gogogogo