Raid loot has always been a contentious topic in WoW. From the Vanilla/Classic days of ninja looting, to tier, and numerous BiS items over the years, we have seen our fill of drama and frustration when it comes to loot.
Now, I don’t mean to suggest an overhaul to the way loot is handled or dropped at the moment. I was happy with the return of group loot instead of personal (though IMO fully tradeable personal would still be better as it would solve issues for casual groups and some unusable loot)
The problem I have with loot in VOTI is specifically related to 3 of the 4 “Very Rare” items. The four items, as we all know, are:
- Eranog Ring, Seal of Diurna’s Chosen
- Council Trinket, Whispering Incarnate Icon
- Diurna Ring, Seal of Filial Duty
- Raszageth Bow, Neltharax
These items are all really cool. The two rings have unique effects based on a damage type (which also makes sense within the lore of the raid, but we aren’t going down that rabbit hole with this post) and the trinket also has a cool effect, and the bow (pre-nerf) is essentially required for most hunters, and ALL BM hunters.
Aside from the fact that they also had a bow in Sanctum of Domination, I don’t mind the bow. Yes it’s too strong, it got nerfed today, (in 10.0.7) end of story.
But, the two rings and the trinket have one common problem. They are BiS for MOST, if not ALL of your raid group. EVERYONE wants the trinket. ANYONE who deals Fire damage (with crafted items this extends to almost every spec in the game) wants the ring(s).
Let me make one thing clear. I am not opposed to rare drops. I think they’re a good addition and great for the game. I AM opposed to said rare drops being BiS for 90%+ of the raid group.
This is a serious issue I hope to not see again. I’m the raid leader & GM of my guild. We had our first Mythic Incarnate Icon drop the other week, and instead of being excited to see such a rare item drop, I was filled with dread and fear about the discussion that would ensue in fear that it would go to the “wrong person”. It’s a terrible feeling to have, and frankly I’m worried about the next one to drop for the same reason.
So here is my solution for next tier. Don’t take the rare items away, their drop rate is reasonable for a “rare item”, and it gives us a reason to go back to those bosses on a lower difficulty to help improve our gear. But what I would like to see is 1 rare item per boss. But an item like the whispering incarnate icon should have been 3 trinkets. One geared at tanks, one at healers, and 1 at DPS (maybe one for each melee and ranged). 4 secondary stats, 4 trinkets. Have at least one of each to get the maximum benefit, only people of your role are competing for the item. Easy enough to do, MUCH less issue within a raid group, and 0 items that 20 people are need rolling on.
Going back to the rings, I think these types of effects are fine, they are powerful, but not build-defining like Icon is.
Please consider this for next tier. Please keep the rare items, add one to every boss to increase the incentive to go back for them, and please don’t ever make an item that every spec in the game needs again.
Edit:formatting