Am I the only person that thinks this dungeon needs to be giganerfed?
They already nerfed it a lot. Some packs are a bit tough, but I’m OK with it for the most part.
What I do hate is the trash at start, constantly shielding and casting the giant circle AOE. Cast times should be reduced a bit imo.
Timed a 16 last week. Everything seemed to be fine. The only annoying thing is the dragon boss…but other than that we did not struggle.
NOW the worm boss from Neltharion’s Lair. Let’s talk about the unavoidable poison tick when you drop it.
There are some very rough trash packs in here this week that need a good beating with the nerf bat.
It is WEEK 2 my guy. We already trying to get dungeons nerfed absolutely unreal
Couple of greasy trash packs, but overall its not bad
When abilities one shot, yes absolutely. This is the only dungeon I struggle with this week. If people don’t interrupt and CC, it’s an absolute nightmare. The bosses are fine, but some of the mobs are far too difficult when your group doesn’t take ints
I mean, i’ve only done up to a +12 but that seems easy enough that I don’t doubt I could do it higher.
People just need to do mechanics.
You are 377 ilvl when the base level M0 stuff drops 398 gear now. Of course it one shots you brother.
The dungeon is fine mostly its just harder than others. We can have all the dungeons be easy. Something had to take the place of RUBY LIFE POOLS.
We’re not trying, my guy, we’re succeeding. There are some mobs in these keys that are doing damage that greatly outpaces other similar pulls. Those imbalanced pulls should be nerfed.
I was excited to revisit it, but they “modernized” it by making the first two bosses torturous ![]()
The counter play to the shield is to be in the mob’s face instead of 40 yard away.
Chain stun and a few interrupts takes care of the packs after and it’s GG easy key. Also watch out for Lightning Lash and take it to field so you don’t get chunked to death.
Blizzard doesn’t need to nerf a dungeon because DPS players are bad at the game.
then people should interrupt and cc
this is a group problem, not a tuning problem.
no I use my 417 evoker not my DK
The last pack by the lightning fields, even with high IO players who know how to kick and two mobs being hard CCd, my group needed lust and CDs to kill it in a 19 this week. It was an order of magnitude more damage than any other pack in the instance. Keys aren’t supposed to be that varied in difficulty from pack to pack, so I’m supremely confident that Blizzard will reign in outliers like this one to make the whole experience feel more linear and reasonable.
honestly this week as long as people play slow and steady, dont troll with bolstering and have good stops + defensives its not too bad
we split the last lightning field pack and while slower it was infinitely safer
Haven’t done my fort runs yet.
Biggest complaints I still have are Worm and Dargrul add.
lmao.
On the last lightning field, did you pull both packs at once, or one pack at a time?
One at a time
theyre giga nerfed plus with it being add week could probably time NL with your monitor off