Pfft lol
Shadow is far from being set up as a Periodic vs Non-Periodic damage profile build.
-
Voidform does not directly and only enhance Periodic Damage while Dark Ascension enhances Non-Periodic damage but a flat amount, they don’t lean into respective gated spells like Devouring Plague and Shadow Word: Death to make them standout on their own.
-
You got talents that enhance both Mind Spike and Mind Flay which just adds ambiguity as to what spell you should use since you can’t use both meaning you are forced to pick one or the other without a clear winner.
-
We don’t have a method of AOE that caters to being increased via Periodic damage increase like Mind Sear could be if it was a choice with Psychic Link.
-
Our mastery requires dots on target to deal maximum potential damage which runs counter to a Non-Periodic damage build.
-
Both Hero Talent trees focus on enhancing Non-Periodic damage within our rotational gameplay spells which is why the cooldown of choice is so weird when to match them up for each Hero tree as it’s an odd paring of Voidweaver with Archon but it’s only because Dark Ascension would not buff Halo completely on targets without dots on them as Voidform would as well as not buffing Mind Flay as Voidform would and Dark Ascension enhancing Mind Blast is why it would be the primary choice for Voidweaver because of the upgraded Void Blast. It’s all kind of whack.
We need talents that directly enhance one side or the other.
The Periodic damage profile should enhance your dot damage to the point of it being quite scary alone (given enough time to ramp up) but in turn your Non-Periodic damage would hit for very little and would only really be used to increase the damage or duration or general effects of your dots.
The Non-Periodic damage profile should enhance your Non-Periodic damage in increasing your damage, getting instant cast procs from your dots, add other effects like debuffs to the target and essentially make your Periodic damage do very little.
I have plenty of examples of how to bring this sort of thing to life which I will link below but here are a number of examples…
Mastery needs to change, I suggest moving it to a flat rate and into its own talent…
- Shadow Weaving
Your damage is increased by 5% for each of your Shadow Word: Pain, Vampiric Touch and Devouring Plague applied to the target.
Then return to a WoD style mastery that would cater to both damage profile builds…
-
Mastery: Mental Anguish
Increases the damage of your Mind Spells by 20%.- This would provide the Periodic Damage profile build with higher damage on both Mind Flay and Mind Sear with Mind Blast also receiving some additional bonus.
- This would provide the Non-Periodic damage profile build with higher damage on both Mind Spike and Mind Blast.
- This would make Mind Spells hit hard as they should with each damage profile being buffed further from chosen talents.
-
Voidform (Redesign)
Increases your periodic Shadow damage by 15%, increasing by 2% every second. Lasting 15 seconds. Devouring Plague costs 50% less and extends the duration of Voidform by 1 second. 1 min cooldown.- This puts more focus on your dots specifically which also gives more weight in casting Devouring Plague because of its DoT aspect and the cost reduction which also then speeds up your gameplay.
-
Dark Ascension
Increases your non-periodic Shadow damage by 25% for 20 sec. The cooldown of Shadow Word: Death is reduced by 50% and deals damage as if the target is below 20% health. 1 min cooldown.- This gives more weight to Shadow Word: Death and speeds up your gameplay while enhancing the damage of your other Non-Periodic damage spells.
- Much more found in the links below
TWW Feedback post…
More Feedback provided last year…