I am very confused if the Void is supposed to be unrelated to undeath/necromancy. There seems to be a lot of evidence pointing in the exact opposite direction.
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Chronicles Describes the Void as a destructive entity that is “dark and vampiric”.
(The world Vampiric is usually associated with Undeath, Necromancy, Life Draining, and Soul Stealing in folklore and fantasy) -
Dreadlords:
- The Dreadlords were original demons created from the clash of Light and Shadow (Void)
- Dreadlords are vampiric beings and masters of shadow magic. (Like the Void)
- Dreadlords are known to fight from the shadows using tactics like- possession and emotional/mental manipulation of their victims. (Similar to the Old Gods)
- Dreadlords have experimented with necromancy, first during the War of the Ancients (https: //wow. gamepedia. com /Scourge) and later, aiding during the creation of the Scourge (Connection between Shadow and Undeath)
- Galakrond, the progenitor of dragons:
- When Galakrond went mad he began consuming and draining the life essence his fellow proto-dragons. (Madness and Vampirism- common traits of the Void)
- Those consumed by Galakrond became undead
- Galakronds misadventures happened in Northrend a land tainted by the Old God, Yogg-Saron, and the bastion for the Legion (before revolt) and the Scourge
- Apparently, Tyr implies he might have had a hand in Galakrond’s transformation. This could be true considering Titans and Titan constructs were known to experiment with Old Gods and battle their forces. Tyr was especially keen on Old God corruption and had plenty of experience fighting the minions of the Old Gods
- Ner’Zhul/Lich King:
- Northrend
- The Lich King’s creation is directly related to the machinations of The Drealords; especially Frostmourne and the Helm of Damnation
- In Wod, without the influence of Kil’Jaeden, Ner’Zhul pursues a path of Shadow magic; still leading him down the path to soul stealing and necromancy.
- Maybe Shadow magic is the reason the Undead were not swayed by Yogg-Saron?
- Employed and created Val’kyr and Varguls (Both Undead Vykrul)
- Matthias Lehner questline and the Heart of Arthas
- Created San’Layan- literal vampire elves. As of Legion, the curse of vampirism seems to originate with the Vykrul. Thus, establishing another connection between the Vykrul and Undeath. Also, Vykrul were originally supposed to be vampires early on in Wrath’s development
- Helya
- First Valkyr- process involved Odyn going into the Shadow Lands
- Rebelled against Odyn with the Help of Loken, an Old God corrupted Titan Watcher
- Fallen Valkyr – similar idea to a fallen angel, dwells in her own abyss
- Created Kvaldir, Seafaring cursed souls
- Created Helheim- spooky place of lost and damned souls, mainly inhabited by Vykrul souls, Valkyr, Kvaldir, and Varguls (I believe)
- Odyn’s version of the Valkyr are exact opposite of Helya- bound in Light and more angelic looking. Even the Spirit Healers maintain a more angelic appearance and demeanor.
- Tidesages:
- While most of their magic is related to the elements, their metaphors and understanding of the seas contain elements of Light and Shadow.
- The dark watery depths from which the minions of the Old Gods come from are referred to as an abyss. The naming has to be an allusion to the Void. Also, Don’t the Tidesages also use the abyss damning souls?
- When guiding souls into the afterlife, tidesages often use lantern; similar to how a lighthouse’s light guides a ship back to home.
- Not to mention their whole storyline revolving around combating the Old Gods.
- Drust:
- Employ shadow/necrotic magic
- Bind souls to wicker constructs
- Not sure if still canon, but apparently are descendants of the Vykrul (https: //youtu. be/8nGnT6WZbeI?t=378)- can’t include links yet
- Shadow Places like Souls (If they aren’t all the same place):
- Shadowlands- Lost souls, Spirit Healers, Bad Players
- Helheim- Domain of Helya
- Thros- Realm of Drust, Undead Wicker Constructs, tortured Souls
- Wherever the Hell Uuna was taken by the void- In this realm are shadowy figures using the pale orc model. Interestingly, Pale Orcs were orcs corrupted by Void magic. These figures are also labeled as undead.
- Light:
- Is effective against fel, shadow, and necrotic magic- All magic associated with the Legion, Scourge, and Void. It is odd that the Light is seen as the antithesis of these entities if the Void and Death are not related.
- A more recent example was in the Uuna scenario. The Light in Uuna’s scenario helps her ward off the undead shadow figures that try to capture her. Furthermore, the afterlife of her parents is depicted as being a place of light
- Uuna defeats Baa’l- shadowy demonic goat, named after the Canaanite deity and demonic entity Baal. Plus, most of the secret mounts and pets (excluding Uuna) since legion have been related in some manner to the Void (Fathom Dweller, Riddlers Mind-Worm, Lucid Nightmare, Baa’l)
- Death Knights:
- Get their mount from going to the Shadowlands
- During the Legion Campaign, they return to the Shadowlands to retrieve souls
- The steeds of the New Horsemen are related to the Dark Riders (created by Sargeras), Headless Horsemen (created by a Dreadlord), Attumen the Huntsman (not sure on origin, but in Kharazan, filled with demons and undead. Also, has a horse named midnight)
- When a Death Knight resurrects a player, he or she retains a ghostly state while receiving a debuff that says “Void Touched”.
Miscellaneous stuff
- The Priest Legion Legendary, Heart of the Void, flavor text says “The Void is not empty. It is full of malice, despair, and death”.
- The most recent Brawlers guild storyline involves a Dwarf (not sure if same race on horde) named Shadowmaster O’Flannerty. He is feeding souls to a Void like entity that uses the Yogg-Saron model. Not to mention the main antagonists is an Ethereal and an agent of another Ethereal connected to the Void. Although, it seems to be not clear if the Brawlers Guild is now canon.
- I can’t remember if I saw Void creatures during the Drust Questline in the Algerson Lumber Yard
- G’huun, an Old God Titan experiment, has associations with vampirism. Adherents practice blood magic and cannibalism.
- Mogu were Titan constructs that also dabbled in blood and spirit magic- magic close to necromancy
Lastly, Old Gods (massive fleshy entities) are responsible for the Curse of Flesh. All living flesh and blood beings are susceptible to Undeath because of said flesh and blood. Why would the Old Gods bring this curse if it makes their creations closer to the domain of their enemies?
TLDR: Lots of connections between Void and Undeath. At the very least, undeath should be a domain of the Void, like Life is associated with Light. Maybe a rogue Void Lord responsible for Shadow v. Death disconnection?