Void Plague

In phase 2 my character has ~2100 hp, and Void Plague is dealing approximately 200 damage every 3 seconds to my character. This means each damage tick of Void Plague alone is dealing 200/2100 = 9.5% of my total life pool.

In phase 1 my character at the time had ~1500 hp, and after the Kill Command nerf Scorpid Poison was dealing approximately 80 damage every 3 seconds. This means each damage tick of Scorpid Poison was 80/1500 = 5.3% of my total life pool.

This means Void Plague alone is relatively 80% stronger than Scorpid Poison was. That 80% would mean that Void Plague is dealing more damage than Kill Command + Scorpid Poison was.

I am really curious why one caused such community outrage it was nerfed to 3 dps, while the other just received yet another damage buff. Void Plague alone deals over 50% of my character’s total health pool. When combined with Shadow Word Pain it is a guaranteed unavoidable death.

Health totals in these examples are self buffed, this means no consumables or any buffs which did not come from my own character’s spell book. Current phase health total is a character in mostly BiS Gnomeregan gear, and wearing the crafted epic helm and WSG exalted bracers.

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The issue is aware of by the community but the recent adjustment this week and no address by Blizzard about it, Shadow Priest Damage that is, does have people irritated. People are bringing it up, just need Blizz to do something about it.

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This is absolutely untrue. I played a p1 bis geared hunter and used the scorp and wind serpent pre nerf. The hunter pet dmg was 1-2 shotting ppl and a full scorpid stack was unheable and undispellable. (very few have dispel poison) and it stacked endlessly)

Current VP is strong but easily healable and dispellable. comparing p1 to p2 is a completely different game. Whatever class you’re on you need to not let the SP get 3-5 GCDs before you touch them and youll be fine bc more than likely your class can kill them in 1-3 seconds max. A SP 24sec of multiple dots fully ticking from full durations is okay to die too.

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You can pretend that it isn’t true, however the numbers are accurate. There are also more ways to remove poison than there are diseases in game. First aid has a craftable dispel poison that is available to all classes.

You do realize shadow priests can silence for 5 seconds, dispersion for 6 seconds and then fear you as well for 8 seconds. That’s 19 seconds, or the full duration of void plague, where the afflicted person will be unable to kill the priest.

Scorpid poison ticks every 2s.

1 stack or 5 stacks didn’t change that much because a new stack only added base dmg, meanwhile the first stack had a ridiculously high coefficient from AP or SP. They fixed it because the ability was likely badly coded, the same happened on retail a while ago (during TBC if I remember correctly) when the ability got AP scaling and was abused in arenas/pve. Also anybody can dispell it with first aid.

That being said void plague is busted.

use a jungle remedy to cleanse it bro. lol

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Give us scorpids back!

That same argument could have been used for scorpid poison and first aid. It makes no sense why scorpids were effectively deleted from the game. 5 stacks of poison after the nerf was 5 dps.

If we’re going to argue like you are, and say everything is fine then the scorpid poison nerfs should be reverted.

Amen brother.

Omg I think we almost got to 1 full day before another spriest cryfest thread started.

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Wow, yet another thread complaining about Shadow Priests.

Blizzard knows that they buffed VP, so they know it’s very good, so either we will see some patch notes in the coming weeks about gutting it or the devs are happy with how it is performing.

While we wait, may I interest you in some Resto Pots?

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Everyone right now complaining about how bursty pvp is and how they’ll die in the first 5 seconds of a fight, but somehow something that does 200 damage every 3 seconds over 18 seconds is OP lmfao.

I don’t even know what was completely wrong with scorpid poison, but healing during P1 when penance and POM were absolutely busted and I would still watch people go from 100-0 in an instant from the scorpids where I couldn’t even heal them. If blizzard gave me some ability that made it so my void plague did all it’s damage at once that would be nice.

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I partially agree with you. But a full scropid stack or serpent pet also did massive melee dmg so you have to take melee pet dmg into consideration. Priest, pally and shaman can cleanse disearse. Vanilla/SoD pvp isn’t balanced for 1v1 and WoW-PvP has never been balanced for 1v1. In 20 years of PvP history, it’s always been balanced around 10man BG PvP and 3v3 Arenas. If a single class dominates 1v1’s thats okay. I’d say Rogue, hunter, Boomy and SP dominate 1v1s. SP truly isn’t as big of a problem like ppl say. I know this bc i’ve 1v2’d plenty of SP on my SP and rogue. On my rogue i kill them b4 they can even do anything in 1v1 duels. But i also destroy most rogues on my SP in duels. It’s almost like skill > class every time. I could argue this on my hunter and other alts if they were 40.

Edit: completely forgot about mages. mages are also in this S tier 1v1/group category.

You’re worried about a dot that kills you in 30 seconds? :rofl:

People really do complain about anything.

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You are discounting the damage the scorpid would cause from melee attacks and specials. This would push that number far far higher than void plague.

Just play a shaman, you will tank VP and 3 other characters at the same time, np.

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This exactly. What i’ve gathered over 15+ years of playing this game is that it’s always the low-skill pvper’s that call a specific class OP without acknowledging every-single-op-class/thing. Accountability is non-existent when you are bad at the game bc everything is OP to that individual.

If you think they are objectively fine then you are a smooth brain.

Though, to be fair to you, damage across the board is too high in general.

Tank rune is obnoxious and is an outlier to every other classes survivability.

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Void plague is disgustingly strong. Life drain rune is disgusting. arcane surge is disgusting. mutilate is disgusting. Pom is still disgusting. Shamans are disgusting. hunter red pet disgusting. List goes on and on.

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I still remember getting 1 shot back in original Vanilla and thinking to myself “Wow, that’s impressive!” I didn’t care. It was just a game.

As the expansions went along I sadly did start obsessing over balance like these guys. It took years and life perspective to realize how silly and stupid that is.

You can always find some balance issue to nitpick and focus on. Like this thread. Today it’s VP. Tomorrow it’ll be SWD. Mind Flay the day after that. If it’s not about priests, it’s about shaman, then hunters, then the next class.

And round and round you go day after day. Same arguments, same complaints. Just directed at different targets. And the only place you end up is miserable.

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Frost shock them, decoy the nova/frost bolt, grounding the poly, push stormstrike once you’re in melee, and they explode.