Could someone please explain to me the point of this ability? I have yet to find a use for it. If I need soul fragments, I have consume. Why would I use a power that does damage to me and creates fewer soul fragments than my spammable damage dealer?
It’s resources, both fury and soul fragments over time, and it barely tickles you. Talent into the passive version.
I’ve been meaning to try the active version… Just to break a bit the Consume monotony with anoter button to press.
I wonder how better the active version is compared to the passive one.
They are mathematically exactly the same, except for one thing. One costs a global cooldown, and the other doesn’t.
I’d say the active version has value in questing or keys where you want to be generating resources out of combat.
This right here is imo the biggest issue. That global can cost you an extra star in void meta, which imo feels really bad. If the active ability has an on use effect, rather than over time, it would be much better.
Though still in the boat it should be an aoe you place on the target as damage.
Oh, thanks for letting me know.
I wonder why the active isn’t a little better. Thought the philosophy of passive talent node options were to provide an easier route at the exchange of some power.
I mean they’re kind of a trade off for what you want it to be.
The passive one is unintrusive but you don’t have any control over when it procs. Can proc often at a time that’s suboptimal if you’re unlucky.
Meanwhile the active one gives you a lot of control over when your resource generation is happening, but the global could cost you a star.
For raids and such, especially for annihilator, the passive version will be a lot better because you’re going for longer metas and lots of stars.
For keys, delves, and open world content; the active version would be a nice alternative for making sure you can jump right into void rays/keep metas up between pulls.