Maybe; Considering they haven’t brought up any of the new customizations in the frame of High Elves, I wouldn’t be sure about it. They really haven’t used HE lore at all so far. But given how we got VE Dark Rangers, I don’t discount it either.
Same. IMO my favorite way would be to present Light and Void as a cycle that VE’s manage to manipulate, turning their intrinsic Void energy into extrinsic Light, or Twilight magic.
Yeah, I haven’t looked very much into it but weren’t people saying something with how the Discipline Priest spec plays now is similar to how you’re saying? That they’re now being shown to utilize Light & Void in ways that benefit each other?
I think it would be similar, yeah. Disc priests use both like and Void at the same time, weaving and balancing both forces. We haven’t seen much Twilight magic in game, but what we have, is more of a mix of the two at the same time, and I think both aproaches could work for the VE Paladin concept.
Exactly. The Priest campaign in Legion showed us how both Light and Void could be used to accelerate the natural cycle on a Void Naaru, either by adding more light, or subtracting the void.
If Light itself is too anathema to VE physiology, instead of weilding Void and Light as a Disc Priest does, they could cycle their Void Energy into Light outside of their bodies.
The undead / forsaken can be priests, so they should be paladins, right?
There is little to no logic to how these class and race combos are created. My advice, don’t think for a moment your logic and arguments will be heard or accepted.
That… actually makes sense. I can actually see that as good reasoning. Course I’m not entirely sure how the whole wielding of magical energies actually go.
I see it as the magical energy (whatever it being) coursing through you/you being infused by it. So it’s either channeling or being a source of that magic, but either way it goes through you.
So Light could be very dangerous to Void Elves and Undead to use on this matter because it’s too opposite to their natures, so the idea they could alter the Cycle of Void and Light on itself, basically transmuting Void into Light outside their bodies, could be very cool!
Honestly, this entire fiasco with the Void Elves was Blizzard’s fault. They were just made up on the spot, have very little lore structured around them, have nothing to go ahead to add upon them, the zone and the story used to unlock them made no sense, etc.
From a recent interview with SoulSoBreezy with the WoW Team I’m going to have to agree here.
Souls asks about Glyph spell customization and the answer is that they’ve stepped away from heavy combat spell glyphing is “to ensure that every class can deliver on its identity and if including PvP to ensure the spells are recognizable, so being able to heavily customize all that makes all that a little bit harder. No specific plans right now, but we definitely hear and agree that being able to customize different types of spells with glyphs is really fun. I think it’s something that we’ll continue to look into and hopefully find some other ways to do it.”
So it sounds like we’ll probably never reach a point where Fire Mages can shoot blue fireballs for instance, the parts I bolded because it’s them saying ‘yeah some classes didn’t get much glyphs to change some spells like others but we’re going to rectify that at some point’.
He’s not saying that they will eventually allow the main combat spells to change their hue, it looks like.
It’s not an answer I’m happy with, but it makes sense from them saying they want a classes spell to be recognizable.
Imo, that means that when Void Elves get Paladins it’ll just be using the Light animations like all other classes that have Paladins.