its not just me right? tons of dungeon mechanics visuals have been screwed up since the patch the other day, right? floodgate shredders flamethrower damage and visual are like 90 degrees apart. priory first boss spear same thing. mystery knockback on 1st boss workshop (i assume visual bug with the sawblades). these are just the ones ive encountered so far
Must be related to all the recent botnet ddox attacks.
I don’t know if they fixed it recently, but specifically the first week any rotating frontal channels would bug out most of the times and not show the direction they were moving, mind you this was EU so not network issue related.
Last boss in ToP would just stay still and then just instantly swap to the last rotation position and kill everyone who couldn’t see the direction she was facing.