So I’ve mentioned before how I came back in Legion having not played since Wrath. Meaning I basically had no idea what was going on for that expansion as I was still learning the ropes. The Priest Hall was the only one I completed but I did get to see both the Warrior and Hunter halls.
And I recall not being too impressed by Trueshot Lodge on my first go-around. Probably because it’s the most difficult to get to. I do love the vibe of this lodge hidden in the hills, and a portal really wouldn’t have fit with it. But they really could’ve just put an eagle at the landing that functioned as one or something.
Otherwise I do like the general vibe of the place. You’ve a pretty colorful cast of characters and I’m particularly fond of the Belf Hunter Moorgoth who calls himself a Death Ranger, throws black roses everywhere and desperately wants to be noticed by the Dark Rangers. Only complaint there is I think Elvenescence would’ve been a better name.
Hunters are arguably the vaguest class in WoW. You can play it as everything from a high tech Goblin bounty hunter to a semi feral Kaldorei wild woman raised by night sabers. So going with this Geralt of Rivia, Robin Hood, Homeless Batman kinda vibe where you’re the wanderingiest of wandering heroes was a good move and casts a big enough umbrella that I don’t feel many characters would feel out of place.
The lore behind the Unseen Path is a bit janky and while the Elven ranger trope is popular for a reason I think basing it on them alone wasn’t the best move. As you’ve the Kaldorei, and then three Thalassians who’s only discernable difference is their eye color and fashion sense. And I get elves are legendary marksmen but ya know I’d be most worried about catching an arrow from a Tauren or Vyrkul;
Seeing as pinpoint accuracy isn’t really necessary if you’re firing a telephone pole at the enemy. But I digress.
On to the artifacts their quests are fine. The Survival weapon was the stand out for me as the HM Tauren are scarce enough in proceeding expansions that I was starting to take a shine to the characters. Wondered if they’d popped up elsewhere and I just didn’t recognize them. Welp. Didn’t have to wonder long. Damn you ghost cat! Damn you to hell! I will avenge you, character who’s name I’ve already forgotten!
The other two are fine. If I was playing this day of release the Alleria Windrunner name drop may’ve hit different but as I’m from the future it didn’t do much for me. The Titanstrike one was also fine.
But I can’t shake the feeling MM and BM got their wires crossed there. Idk just feels like the world’s best gun is some MGS plot point that would be better suited to marksmen, and the prodigal ranger general’s weapon should be the Beast Master’s tool. Afterall the Windrunner sisters tamed the most dangerous game; man.
Anywho on to the quests. And yeah I so dig the game acknowledging your murder hobo status. Turning up to help complete randos with problems only to vanish into the night is every PC so really leaning into that sounds so fun. And it is. But in the context of a Legion invasion it feels a little forest for the trees. Helping some Gilneans with the hostile undead neighbors they seem destined to attract and the HM with their shopping list is cool and all. But there’s a demon spaceship directly overhead. Feels a bit like rescuing a cat from a tree during the Blitzkrieg. That’s nice and all but we got bigger problems.
I did enjoy camping with Rexxar. I think maybe this quest was supposed to be played without a flying mount or something. I kept waiting for the challenge to happen but no I just cooked steaks with Rexar for a bit. Which is fine I guess but it came off like the guy was just desperate for company.
But let’s get to the real meat on the menu. The main quest. We’re going up against Hakkar! That’s a great curveball! He’s a big bad disconnected from the Legion but the whole point here is focusing on smaller stuff nobody is paying attention to. What dasterdly deeds is the Soulflayer getting up to while everyone else is distracted?
Well. Great question. Because we’re actually going after Hakkar the Houndmaster. A random mo’arg demon who allegedly is infamous. This is like going to fight Sauron and it turns out it’s just a guy with the same name who you’re nailing for a dog fighting ring. And don’t get me wrong. Still bad and we should still stop him. But uh. Kinda got me hyped up for something crazier with the name there.
And the kicker here for me is Imonar the Soulhunter probably would’ve worked better. You know, that inexplicable boss fight with Boba Fett that happens in Antorus.
But anyways we’re told that this guy is serious buisness because he operates the rescue shelter in Hell. And we go do busywork to prepare our reinforcements of interchangeable elves to, shoot him harder. He’s summoned into the Violet Hold and because I hit level 50 before I could get through this questline he dropped like a sack of potatoes. So maybe there’s a cool bossfight there if you haven’t been forced to SL at gunpoint yet.
It just annoyed me as the strategic value of this fight seemed to be to solve a problem for Mages. Because Felhunters you see. And I’ve seen people frustutated that the Priests had to invite the Paladins to their finale. But getting some rube to b̶o̶t̶t̶o̶m̶ tank for you is time honored healer tradition. Why are hunters running interference for the dorkier ranged DPS when the self important sods couldn’t even bother to create a portal to Trueshot Lodge for them?
All in all there were some really cool ideas here but it didn’t reach it’s full potential. The finale should’ve been a 7 Samurai esque quest where you gather 6 other disparate hunter badasses and defend a town from a not currently relevant big bad.
Having to sure up the wizard’s flank so they could be more important made me want to show them a real cool spell I’ve been working on;
I do love the vibe though and will probably use Trueshot as a RP spot in the future where will make jokes at your expense for not being cool enough to have T-Rexs and machine guns.