This was interesting to play as I really remember 0 about the pre Cata zone. I leveled a Gnome lock to level 20 something in the long long ago but I’d be hard pressed to remember anything specific.
And genuinely this might be the most I’ve enjoyed a starting zone outside of Tirisfal. I’ve already made a topic about Anvilmar I’ll link somewhere and be focusing on the post nursery zone content.
For the duration you’re fighting the Frostmane, Troggs and Dark Iron. The Frostmane do have that weird and frequently trollish problem of having nothing but legitimate greviances. But I kinda get the sense the Dwarves and Gnomes do not feel anything but recoil over this moral dilemma. And it’s honestly kinda refreshing to see the Alliance be completely ruthless bastards.
Seriously there’s no half hearted attempt to justify anything. You just seize on the chaos to destabilize, displace and decimate the locals for no other reason than you can. But of note at least some Dwarves seem to admire their courage. When the Frostmane pull a daring raid and steal rams to be ridden against the Dwarves they’re refered to as brave. They’re still all going to be butchered by the bushel, but I imagine the Dwarves would drink to their tenacity. Granted Dwarves will raise a toast to anything but still.
Also speaking of the quests I liked how many didn’t hand hold me. I appreciated I actually had to figure out to /whistle to get the rams back. And to get to the airfield you’ve to double back and take a left to get to a waiting gyrocopter. Obviously none of this was even remotely difficult to figure out but I’m used to quests hand holding you so thoroughly that I appreciated having to read the text quest and actually think for a few seconds.
The finale was also suitably dramatic. I really hope Blizz stops with the bombing run quests. They were done well approximately once in BC with the Shattrath Skyguard questline and that was because you did it on your flying mount, and had to juke airborne attackers and antiair volleys. Otherwise they’re just at best visually interesting, and at worst frustrating, point and click sidshows that just exist to kill 5 minutes.
Bombing run aside though the Dwarf on Dwarf violence was quite fun. The Darkiron side stepping Bronzebeard airpower by going subterranean is actually a historically useful tactic. I like how I had to rally the troops and have a showdown with their general whom I knocked off his mech.
Then we go to Moria of course. Because if the Dwarf clans are all jake now why TF are the Dark Iron attacking? Having to arrest an Ambassador and march him to court was neat. I liked the banter from the guards and the arguments between the council and general intrigue and conspiracy theme of the story.
All in all I really enjoyed it. But once again I come away ever so perplexed as to why the Alliance insists on making itself the Human Potential show when everyone of Stormwind’s allies are vastly more interesting to talk to.