I hadn’t rolled a Dwarf before in a post Cata world. Nothing against them I just think Gnomes are the more interesting Dun Morogh residents so that’s what I usually went with. So I was both pleasantly surprised by the content, and rendered completely speechless by one questline and trust me we’ll get to that.
Coldridge Valley is actually pretty good as tutorial zones go. I like how it’s been actively impacted by the titular Cataclysm. In addition to feeling aftershocks, the valley’s been sealed off by a tunnel collapse so there’s a big focus on rounding up supplies to feed and cloth the people trapped there.
To make matters worse the earthquake also unleashed a bunch of troggs who are rampaging in the area. The place you start is actually already under attack by them which is an interesting choice that I wish Blizz would do more often. The other nursery zones start out in an area of relative safety, and from a meta perspective so do Dwarves as the troggs aren’t flagged hostile. But it really is cool to create a new character and immediately jumping into the action.
I also love how it hints at how there’s more going on. The Coldridge residents express some bafflement at receiving no aid from Ironforge. The zone ends with the only good exposition quest I’ve experienced. You have to leave via gyrocopter due to the aforementioned tunnel collapse, and it gives you a pretty scenic tour of the region while also updating you on the situation. I also love how it drops you in Anvilmar. Both Tirisfal and Durotar put their first hubs a good distance away from the nursery zone so it’ll be about an hour until you get to a rested place to log off.
You’re updated on the situation via radio as you fly over scenic Dun Morogh. Turns out the Coldridge residents have been pretty ill informed in their isolation and I love how it gives you the low down on both the severity of the Cataclysm and all the problems Dun Morogh is facing. More troggs, Dark Iron saboteurs, and of course the Frostmane Tribe.
Yeahhh, about them…
I’ve mentioned before how it never feels great to kill the Amani. Yeah they’re hostile and don’t really give you an option. But they’ve pretty legitimate greviances and the lore shows the Quel’Dorei aren’t exactly trying to meet them halfway.
But hey at least you’ve the Darkspear on hand to assure you these people are indeed bastards, and it’s not like you do anything really crazy like butcher their children.
So anyway in Coldridge Valley you butcher Frostmane children. Now they’re called welps and have shrunken down models of adult trolls. So perhaps these are some sort of pygmy adult Trolls?
Nah it uh. It makes sure to clear up any confusion about that. You’re also tasked with listening to their Soothsayers. Because the Trolls aren’t actually hostile. They seem more confused, so you’re tasked with eavesdropping on their spiritual leaders who refer to the welps as children;
“Soothsayer Mirim’koa says: Our land be a land of ice an’ snow.
Soothsayer Mirim’koa says: But beneath the earth, child, there always be fire.
Soothsayer Mirim’koa says: De spirit come from deep down to talk with Grik’Nir.”
That’s also where you learn the Frostmane pose a threat as their leader is communing with a fire elemental Deathwing woke up. Other than stealing a gnome’s tools they hadn’t take any hostile action against the ‘good’ citizens of Coldridge Valley. In fact they seem more confused than anything else, probably because of the Categoty 5 Dragon Tantrum. You’re sent to murder 10 children just to show them the Dwarves aren’t overrun by the troggs and are still capable of defending themselves. Against uh, non hostile children. Again; you preemptively kill at least 10 children to avenge a Gnome’s lost tools.
So I’m standing there going;
“So can I help them with that fire elemental or?”
Really is the grimest quest in game. Mostly for how matter of fact it is. Now I haven’t gotten done with the rest of Dun Morogh so maybe this is a brilliant set up that shows Ironforge’s many enemies are not acting unreasonably and that you in fact the villain of our piece. But I kinda doubt that’ll be the case.
I do find it interesting though as the Forsaken also have a quest where you’re tasked with disposing of murloc children. So what do you drop Blight on them? Unleash hungry darkhounds?
No. You scare them away. They’re marked friendly, you couldn’t hurt them even if you wanted to. Cmon they may look spooky but the Forsaken aren’t monsters. Unlike those soulless flesh automatons hiding in the mountains.
Otherwise one of the better starter zones tbh but Good God. I’d heard of the quest before and thought perhaps people were exaggerating. But they’re literally referred to as children by adult Frostmane Trolls. So. That’s gotta be the darkest quest I’ve played.