Visions of the Future: RP Etiquette Guide!

You sit bolt upright in your bed, or sleeping roll, or hammock, or just the cold hard ground you sleep on because you’re a murder hobo. You’ve had horrible dreams of a cinematic where the most powerful character in Northrend got chumped by a woman with dark swirls on her outfit and a makeup palette that came right from the Hot Topic bargain shelf. So what do you do? Do you warn all your friends of the coming disaster and the giant hole that’s been torn through reality, leading to eternal damnation?

Well, here’s where it gets sticky. We all love to plan for future events that will affect our RP, it helps us be prepared! However, sometimes it can cross the realm from ominous premonition into metagaming that takes people out of the experience altogether. So we can all have fun, I thought I’d take a moment and explain my thoughts on how to handle visions in World of Warcraft without becoming too knowledgeable.

Quick aside: Metagaming is a term that refers to using out of character knowledge to frame a story or justify decisions. If you know your character can’t die because of mechanics, and decide to do something that would get your character killed, that’s metagaming. It’s also metagaming to assume you have knowledge of events your character wasn’t there for, and make decisions based on those events. It’s not a cardinal sin, but it can frustrate other players and diminish the strength of the story if used too much.

For the purposes of this guide, we will cover a few key concepts that can turn a shamanic vision experience from game breaking to story enriching! Without further ado, my Visions of the Future: RP Etiquette Guide.

-VISIONS ARE CRYPTIC

It’s very rare for a vision or premonition to be specific or read like a story book. Looking at the history of visions in every religious mythos for millennia, we see most visions rely pretty heavily on symbolism and interpretation. If you have a vision about upcoming events, you won’t be watching the cinematic trailer in your dreams, you’d be seeing vague shapes and metaphors taking shape, maybe at most a single powerful image of mind breaking implication.

You will likely see a weathered old dog sitting at the gates of a looming mansion, the dog is manged and beyond saving, but its teeth gleam in the dark. This is a dangerous creature despite its evident age and rot. Even though it is cold, you cannot see its breath. The dog will stare blankly into the distance as a single lonely cat walks up to the gates of the mansion, with dark swirls inhabiting the shadows at its feet. The swirls slowly envelop that old dog but it stands resolute. Even though the cat is small and weak, power beyond its body is present.

You look up and see the mansion is floating off the ground, and its spires are pointing straight down to the dog and cat. You see, however briefly, the very image of the Spire of the Damned pointing to the Frozen Throne, and nothing else.

Of course this isn’t the only vision you can have, but it’s a strong example of something you can work with. Put in all the symbolism! Dogs are loyal creatures and dangerous even in old age, and infallibly loyal to a cause even if it means their destruction. All matches Bolvar. Just use the symbolism, and make sure that it’s subtle enough it’s hard to really tell. Use direct images sparingly at best. You can also have nightmares, remembering the Frozen Throne when your hero saw Bolvar suspended above the Frozen Throne in chains, screaming in torment, but this time the chains are dark and swirling with purple energy. Go wild, just make it subtle. You don’t know what’s coming, but you can get an idea.

-VISIONS ARE RARE

Visions usually only appear to people who are tuned to the coming disaster in some way or the other, their minds have to be open and receptive to the subtlest hintings of nature itself. Many billions would never see a thing, but a priest of Bwonsamdi who has been secluded in prayer for several days about the nature of death would probably be primed and ready to see such an image.

Maybe you are a Gilnean knight who has somehow evaded the curse of the worgen, yet your mind is racked with the trauma of the wars you’ve seen over these past many years. You cling to a magical sword that was blessed by a friend, a shadow priest who had died to the Forsaken, and their last breath imbued it with brilliant light and deep shadows which would destroy the undead that brought this plight.

In fear of a world where the Forsaken still survive, and Sylvanas runs free, you turn to the sword for a source of comfort, you fall asleep with the sword in its scabbard and hugged close to your chest. You dream of the dog and cat from earlier and see that image of the spire in the sky.

Some key elements here are preparedness, an avenue of witness, and obscurity. Unless your character is somehow deeply connected in some way to the event by their history or their motivations or themes, you will have no idea what’s going on or what’s to come.

-NOTHING IS WRITTEN IN STONE

Visions have the potential to be flat out wrong, and many people would call you a quack for doomsaying, like those Legion morons who wore the end is coming boards in the pre-patch events. Keep in mind the flippancy of visions and the fact you are not an authority in most cases, no one has any reason to heed your words, and in many cases, you might be entirely alone in your nebulous and vague knowledge.

Edit: I forgot to write a conclusion! Well here it is. Ultimately, sometimes what you don’t know is more meaningful plot wise than what you do know! All your knowledge can defeat the narrative tension of a story, but you can still play with visions of the future. I just recommend you get creative with it!

33 Likes

Also in Warcraft usually incredible visions that are specific come at a price. Demon Hunters view just how great and terrible the Burning Legion is in size and power and it’s so horrifying they are willing to blind themselves over it.

It’s also incredibly difficult even for experienced and aged future seers. In Shadowmoon Valley, Velen gives you a quest called “The Fate of Karabor” in which you see a future vision. Here is the text of that quest:

Threads of the future weave together, winding and unwinding, creating tapestries that change in form and color from one moment to the next.

I must have clarity. I must focus on the ONE strand that will become reality.

When you are ready to share in my vision, drink the elixir.

When the vision begins, be on your guard. The events of the vision are as deadly as anything we experience in this reality.

So while the lore does allow for sight that does deliver a future, you still have to focus on one because fate is ever changing and entering it is just as dangerous as actually being there. This is assuming you get the clarity to even see it. Which seems difficult and dangerous for even Velen.

5 Likes

I can’t read

4 Likes

I’ve never gotten so many likes, I love this :sob:

3 Likes

I never actually do visions.

I usually just have Xins go “I mean, we’ll get a break this time. Not like any Demonic Invasion/Faction War/Rip in Reality is going to happen after we dispose of X”

3 Likes

Tongue in cheek is valid.

1 Like

The closest I’d get is doing something in classic. Y’know, just ironic little jokes. “I had the strangest dream of… panda people, running around telling everyone they needed to eat more. Pandaren are just a myth, though, right? Right. Heh.”

2 Likes

Chen: After helping build Durotar “Are you messing with me”

1 Like

“Why do I keep getting weird mental images of… Orcs with brown skin, and strange fridge men with horns and tails? What is going on?!”

2 Likes

Fizzwop you are a wonderful addition to these forums. I enjoy your threads immensely. Just wanted to say that. Thanks for this sort of thing :smiley:

6 Likes

zomg I got suppoooooorrrrrt thank you <3 I love when people read and comment and give their own theories the most. It fills me with LIFE.

4 Likes

Then you haven’t read the Lion King!

le gasp!

2 Likes

So, you know how SWTOR takes place in the distant past of the original star wars trilogy?

I was attending a roleplay event on Alderaan in that game where my character tried some very strong alderaanian alcohol and she was like

“Wow, they sure party hard in Alderaan! One of these days they’re gonna get this planet blown up!”

5 Likes

I have a Psychic Pandaren who comes from a family with psychic abilities. He himself just knows about Tarot readings, while another one is able to help find lost objects. However the Pandriach(Who I don’t even RP) is able to have visions but they are like vague. Like for MoP he had a vision of Lions and Wolves fighting on black soil under a grey sky.

Now, I do have a Chronomancer who is a part of the Timewalkers. But if he ever does know anything he wouldn’t say it. He knows how time works and understands it always needs to play its course.

2 Likes

Great thread. I’ll keep this in mind if Talonis ever decides to trick people into thinking she had a vision.

1 Like

I recall the Alleria & Turalyon story showing how both Light and Void can grant premonitions. They were all quite literal, but also fleeting and deeply personal - things the person would be directly experiencing if they came true.

The Light-granted visions that Alleria had were things she held true as a matter of faith. She knew she’d see her child again because she saw it. So the Light was more like reading The Secret than an oracular source. Meanwhile the Void visions were mostly speculations about how things were going to go wrong. They reminded me of intrusive thoughts that are common with anxiety disorders - not predictive unless you self-sabotage your way to a self-fulling prophecy.

2 Likes

The trend I’m sensing here sort of matches the comments Blizzard lore people have made in the past. The most important being that we should consider every source of IC information from npcs (textual, cinematics, ingame …) as coming from an unreliable narrator. Not sure what using unreliable narrators to tell the story of Azeroth means? tvtropes dot com has a good description of the unreliable narrator device. There are many places where the Bronze flight or their colleagues remind us that the timeways are broken & they can no longer control them in the same way they used to.

In the best stories there is suspense of some kind. The boogie man in the closet is much scarier before you see him. So expressing a vague sense of foreboding makes sense. Most of my Pandaren have been very concerned about the remaining effects of the old god’s blood in the Vale & elsewhere since the end of MoP. Anything they say IC builds on that - they don’t know what exactly is going to happen or how to warn people IC any more than I did (or do) ooc.

Things change between Blizzcon & the ptr version becoming available. We’ve seen that time & again. Things change between the ptr & xpac release. Things change between release & content patches. If you want your soothsayers & dreamers to have any credibility at all, best to keep it as vague as carnival fortune tellers.

OTOH, if your character is crazy as a purple tentacle pizza why bother being even close to what we know as players ?

Seems to me it would be a lot more fun to flip it & add in some wild stuff. Go around mumbling that the Light is coming & it’s gonna burn everyone to cinders unless you pretend you’re dead & only come out at night. That the guy you bring the milk & cookies to during Winter Veil is really Sylvanas in disguise & if you open her presents …

2 Likes

I like this thread, especially because while not exactly the same, my new character’s primary motivation was a single word he heard “whispered” to him without any context- Nordrassil. It drove his actions up until now, and all the meaning he’s garnered from the World Tree is entirely speculative, based solely on his opinion. However…

I don’t like this. You’re right, which is why it’s so confounding to me. Putting aside how we have literal time travel/alteration/manipulation by way of an entire race that’s dedicated to invoking plotholes and retcons, we have what I feel is a cinematic that singlehandedly retcons mostly everything we know about the Scourge and Sylvanas, because… the books were written from the Titan’s perspective, or something foolish like that.

1 Like

I agree with you that it can be disconcerting & confounding. At the same time, it’s probably the clearest tweet on the reliability of canon ever made by the same source the lore-yers love to quote. Reminds us that canon is a plumb bob, not field artillery.

Sometimes I think one of the most subtle in-jokes in the game is that Wrathion & others of his ilk represent the RL powers that be who control Azeroth. Which ain’t the oft-abused devs. Just sayin’ …

1 Like

I absolutely love this thread.

1 Like