Viscidus is the real end boss of AQ40

Especially for Alliance since we don’t have shaman with poison cleansing totems. Change my mind.

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Don’t forget Frost Shock.

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If you have over 30 eng in the raid it becomes a different fight entirely.

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The difference between viscidus and the other bosses is that he ACTUALLY requires consumables and resistance gear, he cant just be cheesed by stacking world buffs and out dpsing his mechanics.

A lot of guilds fail to beat viscidus because they have been able to casually breeze through every other boss up until this point by just dpsing hard and following simple mechanics without any of the “hardcore” prep and coordination often associated with vanilla raiding back in the day.

People can’t skimp out on nature resistance gear, poison elixers, nature protection potions and goblin sapper charges, this fight REQUIRES you to blow money on consumables, there is no way to get around it, and many people just aren’t doing that as a raid, there are a lot of people that have been getting by just letting a handful of people in their raids do the heavy lifting with consumables while they slip under the radar using none, that wont cut it in this fight

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Pre 1.12.1 C’thun would like to have a word with you

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Stated more accurately, he is nothing more than a massive gimmick fight that cannot be dealt with by typical raid means, with or without world buffs, and necessitates consumables no matter how hard (or weak) your raid team can push DPS numbers.

This is why a fight like Viscidus didn’t get a repeat in later raids or expansions because the arbitrary requirements are just plain dumb. He’s an achievement masquerading as a boss.

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Elixirs of poison resistance and/or immature venom sacs trivialize the fight and allow ALL healers to focus 100% on healing. Doesn’t matter that you don’t have shamans if everyone can just cleanse poison off themselves off of the global cooldown.

If everyone in your raid doesn’t have enough to keep themselves cleansed of poison they’re doing it wrong.

But I agree. Viscidus is the last boss.

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Show us on the doll where viscidus hurt you. Lol. Sounds like someone that’s never downed viscidus. Lol checked your logs, and yep that fits.

There’s nothing wrong with viscidus. Please tell us what you mean by ‘typical raid means?’ He requires either a ton of nature resist gear, or a ton of consumes. Either way it’s nothing out of the norm. Bring a stack of restorative potions, or a stack of large venom sacs, or some poison resistance potions… just because its a fight that requires a different consumable than you’re used to doesn’t mean it’s a gimmick or bad raid encounter.

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Doesn’t this also describe every boss in nax?

He must have been hard back in the day without engi stacking. Taking more than 3 freezes must have had heals really struggling:

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To some extent yes, but im sure a lot of the bosses will be more of the same zug zug for victory besides a few exceptions

Hurr durr

Is this even an attempt at being serious?

Resistance gear across the board is largely optional, notably if you can either pour enough DPS/HPS into the right folks and prepare for that or muscle through it with some consumable usage. Princess Huhuran is a notable example where a raid team of zero NR can still handily down her, even without NR potions, if you have Druids/Priests/Shaman sufficient to save mana and spam through execute phase.

Consumables across the board are largely optional. I get it that people regularly get Mongoose (or cheap out with Greater Agility) and such, but you don’t need any of it. Furthermore, typical consumables don’t require 205 of a profession to even use. It isn’t like everyone has to roll Alchemy so they can even access Flasks. So what I find particularly funny is the “just bring a bunch of Engineers” as if any other fight in Vanilla has the requirement of bringing any amount of a particular profession.

Viscidus requires NR gear or a mass quantity of consumables to quickly cleanse poisons, preferably both for ideal use. The only upcoming fight that will necessitate a special kind of consumable will be Loatheb in Naxxramas, and that’s entirely dependent upon how fast you can kill him as we may not need Shadow Protection Potions at all if folks are fast enough.

Viscidus also requires a unique form of damage to even kill him. My guild has pulled him a grand total of 5 times (I think, maybe 4) and our last attempt we shattered twice, had him at 1%, and then lost a clutch of Mages and melee and simply couldn’t freeze him for the shatter-kill. You actually cannot kill Viscidus without doing the freeze/shatter combo. No other boss tells you “Sorry, you lose” if you suddenly run low, not even out of, just low, on a type of damage. No other boss really makes the actual damage you can deal more or less pointless either. Ragnaros doesn’t need a killing blow by a frost damage source. Nef doesn’t need arbitrary numbers of bleed effects running to chip away at some invulnerability shield. This is what truly makes Visc the silly gimmick that he is.

So you have a boss that unlike any other fight, requires unique consumables and/or gear across an entire raid in order to manage a mechanic that disregards your entire raid’s DPS and cannot be killed without it. There will be guilds that clear most of Naxx, if not all of it, and don’t bother with wasting the time/gold on Viscidus, simply because of the arbitrarily gimmicky requirements.

/shrug

He’s an achievement masquerading as a boss.

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A perfect example of the type of person i was referring to, they are spoiled by the fact the previous tiers in vanilla are nerfed enough to completely zerg through them without preperation and the first actual fight that requires anything more than showing up is “gimmicky” to them and because of this they wont kill him

All of this “gimmicky” and “hardcore” stuff was considered the STANDARD to even raid in vanilla

These are the people that will never clear naxx

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The older content isn’t nerfed, idiots in Vanilla just way overthought the solutions. FR gear on Rag, Vael, and Firemaw for the entire raid was moronic then, and it is moronic now. If you lowered an entire raid’s DPS by 30% on Vael, it still wouldn’t necessitate anyone using FR. The fight gives you endless mana.

There’s nothing “hardcore” about Viscidus, and no, it wasn’t the “STANDARD” either. People were just idiots that demanded unnecessary things to succeed and only followed the few crumbs progressed guilds were willing to put out publicly as the Sacred Gospel of Raiding.

Viscidus is a gimmick and an optional boss, plain and simple. I’m sorry you seem to think a fight that’s as silly as Iron Dwarf Medium Rare isn’t a gimmick, but I’m okay with you being wrong and having a bruised ego.

/giggle

A handful of Shadow Prot potions and you can zug-zug through everything in Naxx. Even Sapphiron can be shoved through without a lot of Frost Resist, but hey, the raid provides oodles of it for you as well as patterns to craft as you push through.

Ya you dont really need this either though so, wrong? No.

There are a few strats that work very well. Obviously stacking engineers, but also a simple melee out, melee in rotation during the freeze/shatter phases works just fine. You can even do it without NR on.

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You do realize that all that pre raid bis gear people got in dungeons didn’t exist like that right? There was no spell power or anything like that on it, it just has raw stats like spirit and intellect, and the talents were way worse at that point

Wearing resistance for rag WAS necessary because there was no way you were going to kill rag before submerge and have the mana to last at that stage of the game

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Even ONSLAUGHT wiped on Viscidus and they are a hardcore sweaty guild.

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This is flatly false. Spell Power existed on a multitude of items, including low level questing rewards as early as the Wetlands. Many of the Spell Power items were green quality and only had Spell Power (or Frost Power, Fire Power, etc), and thus were disregarded because EQ mentality demanded base-stat focus, but they existed. Omnicast Boots are an easy example of exactly this:

Patch 1.1 - Green quality, 14 SP
Patch 1.4 - Green quality, 22 SP
Patch 1.10 - Blue quality, 22 SP, 9 Int, 6 Sta

The patch notes for Patch 1.4 specifically note that current items with spell power had their values improved because players weren’t valuing spell power highly enough.

The only thing Frost Mages had for Phase 1 in terms of Talents as 6% Hit and 10% Crit, otherwise all other bonuses to damage, reduction to threat, increase to range, etc, was available to a PvE spec’d Frost Mage. Outside of that spec, only Fury Warriors had notably more powerful DPS output than they ought to have had when MC first released. Even if you cut both of those classes by 30%+, you were still decimating bosses in MC like the fragile things they always were.

No. In no world was FR gear for the entire raid a necessity to kill Rag. The only damage anyone takes is random Lava Bursts and Wraths of Ragnaros, neither of which are fatal even if you eat MULTIPLE. Only the Tank really “needed” it and even then it is still healable damage.

Only professionals can down Viscidus the left over unskilled population can clear the rest of AQ40.

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I did AQ40 in Wrath and we failed to kill Viscidius despite being mostly lvl 80s, although we didn’t have 40 people.

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