Vilefiend is a lazy demon

why are the vilefiend and its spinoff talent versions the gloomhound and charhound such lazy demons?

i summon them and they kind of sit around for a half a second or so, then they decide they need to wind up a full second and a half to 2 second roaring animation, then after another half a second they finally decide to leap into combat sometimes, though sometimes they need an extra pet attack command to decide to get into the action. for a demon with such a long cast time, soul shard cost, and short duration, it sure wastes a lot of time doing nothing.

meanwhile dreadstalkers M O V E like they’re getting paid commission per bite. they rocket across the field no animation needed instantly when summoned and get right to work.

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True. One of the biggest QoL improvements I want to see is an instant charge right out of the portal. Standing there for a split second is so annoying to me. I want that prick to GO IN when I finish the cast.

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Probably a way to balance its damage.
Most of my keys last week, it’s damage was my highest or second.

If only the cast was faster, but no, everything MUST be slow as hell for some freakin reason.

By the time the thing decides to actually deal damage, your frost dk and arcane already obliterated the pack

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Oooh the times I’m looking at vilefiend wondering what’s it’s doing when it does that animation looking to left/right and then cast it’s thing to then jump. Just think why doesn’t this thing just jump out of its portal and do it’s thing.

The other weird issue is if you put the pet AI on passive and direct it’s function with a pet attack macro, vilefiend will not jump until he gets to melee range. Which is just damn hilarious when you think into the coding behind the scenes for these pets. It makes one think how these guys don’t think about all the functions like how AI pets behave between all those pet commands and conditions for their abilities.

The other thing if you set the pet AI to passive you can avoid tyrant’s weird summon from los and he will start casting once you set a target but then you’ll have vilefiend acting drunk.

Most of us use the assist option, so must be a waste to try and look into the functions of other stances.

Hopefully a good qol for pet AI functionality is in the works.

Takes a second to figure out where they are after being ripped through the nether. :slight_smile:

Vilefiends should be summoned alongside Dreadstalkers saving a keybinds and another cast time.

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I was just thinking that, or, have the talent replace the dreadstalkers for vilefiends if you pick the talent, something like greater demons for the end of the demo tree, easy fix for the felguard side of the tree, have the end talent change the felguard for a fel lord.

You know I always thought about a mechanic like dual summoning or enhance summoning system for demo.

Where’s the right conditions allowed for dual summon or fusion summoning like some weird Yu-Gi-Oh sacrificial summons.

Now that you mention with vilefiend summoning dreadstalkers or vice versa.

Like those summons we had back in legion when imps would ride dogs. But in this is if you have imps before casting dreadstalkers, it causes fusion mechanic summon to summon dreadstalkers with imp bosses rising them and more powerful due to summon dogs after having imps. Which might cause a different rip felportal to open almost like those void portal that gets use to go to the void elf location some graphic of the sort that cause a greater demon.

Well some rough idea but an in indepth dnd builder could probably take that idea further like from the Pathfinder series or some other.

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Yeah I always thought that ending line would of ended with a fel lord (with additional abilities) instead of immutable hatred.

But due to that control, you now have cap on max imps, empowered (hasted) but less, when the felord is out.

Or something that you when you have 6 imps or so you can implode them to cause the felguard undergo a metamorphosis into a fel lord / greater demon for temp time or something.

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They should have just made vilefiend to replace the dreadkstalkers, and make him actually menacing and attack like then, he is such a goober i rly tenmpted to not spec into it even by the dps loss

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I’m glad there someone is out there annoyed by it just as me.

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I mean all they need to do is fix that animation and casting part. But I disagree with losing dreadstalkers. Im too used to seeing them out in the open.

Though who knows, demo has had a rough changes throughout bfa to now where I think at the beginning of DF it started to feel smooth.

I don’t mean to say it feels terrible now just getting over to having to cast this much is bothersome over what it could be like if there was a talent that made hog instant every now and then…or some sort of mechanic where if we missed rng procs you’re not there spamming shadowbolts.

Something a designer that loves the spec could probably go into an depth analysis to how to do it w.o making be too powerful.

Def. detest the cast 2 bolts to cast dogs to cast shadow bolt to cast vilefiend and then cast hogs to then yet again cast tyrant.

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The idea is just replacing the model, and increasing the damage, so we don’t have this weird bloat of yay you have 2 skills that essentially does the same thing and visually are close = two dog summoning skills.

I said it before, but the fantasy of demon to me, is always going to be summoning stronger, powerfull and bigger demons, compared to other specs. It seems like the logical way for a powerful warlock to summon a fearsome gloomdhound instead of wasting time casting two small annoying dreadstalkers.

But it sems like the current team think demon fantasy is a zoo of demons, more demons the better, just cast tons of then and we good

#bringbacktomeofsupremacy

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The spec fantasy of a summoner is spot on, though it’s a shame they decided to make it so tedious in general.

We need more fluidity and instant casts on summons.

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Vilefiend has always done this. Coupled with its cast time it feels dreadfully slow.
I don’t really mind it getting ready to leap, I just wish it wouldn’t take so long doing it!

Well comparison to when you see destro/affliction/shamans/monk/hunter/dks temp pets none of them have an asinine wait to the cast animation to proceed with slow runs as vilefiend does.

All of those pets/guardians go straight into full throttle the second they are summoned. But for some reason the master demonologist is too still at novice at summoning his specialty.

Additionally look at Diabolist pets, awesome visuals but damn did they gave this to a college grad to code in. They coded those things with a priority on closest target and not to follow the pet commands.

Actually those demons are acting like the wild imps that get auto summoned. Though I’m not mentioning anything more than that don’t wanna lose those imps, we all know what happened to the demons we used to summon randomly through that talent.

The team is def one where if they can’t figure it out it gets removed. Still miss wrathguard’s dual wielding weapons. Or the he fact that they shrunk the way weapons look on the wrathguard. You have 2 hands looking like 1 handers.

Warlock talent designers being lazy lol

Well, at least that’s been fixed now.