Most people on the forums want Versatility gone. I say keep it but improve upon it.
There are quite a lot of removed stats from each of the expansions.
If you wish to refer to the table of stats that were removed, WoWhead has a link:
I think there should be more stat slots, up to a certain amount, but only on items that have current Versatility on them.
Stats from the table I want back:
Regen (Merge HP5 and MP5, called Endurance or simply Regen, would function like Darkspear Troll Racial in Combat and works with Leech.)
Penetration (This is a flat % increase to your damage/healing, a larger amount than the base Versatility.)
Mitigation (This is a flat % reduction in damage taken, a larger amount than the base Versatility.)
Multistrike (Why was this gone? It had interesting synergies with some specs and the unpruning is another reason it should come back.)
Readiness (This was a stat removed from the WOD Beta that functioned similarly to Ineffable Truth, in that it sped up the rate your CD’s cooled down, but permanently.)
Some new stats:
Chaos (This has a low, flat % chance to reset a CD. Could be an ICD, could be a GCD, could be a long CD, anything really.)
Mightiness (A third crit-esque stat, this stat, when you deal a critical strike, has a chance to make this a Mighty Blow, dealing X times the Crit’s damage. The chance for this to occur is at stat intervals.)
Wealth (Mobs have a chance to drop X% times the regular amount of money when killed. This chance is unique to each mob. Bosses use the stat % as a flat increase always, but the result is little extra gold. It’s similar to the Zandalari Troll trait.)
All this requires that an item has Versatility on it. An Ethereal will reforge just that stat into any of the above stats and future stats, up to your Versatility stat. Theoretically, you can distribute a lot of stats, but make sure to distribute it as evenly as you can, or else you run low on Versatility. (It can only go as low as 1, it cannot be removed.)
You may then reforge those stats back into Versatility if you so chose.
Regen never feels good until it’s at absolutely broken values.
These are both just splitting Versatility, at which point… Why? I get you said “at a larger value”, but that just seems silly. It’s just attack power/spell power or armor/resistance.
This was removed because it’s basically just crit functionally, iirc, with weird interactions Blizzard didn’t want to/couldn’t balance.
Kind of interesting, but Haste is doing this anyway?
Would be broken or useless or both, simultaneously.
A chance to make my crit crit sounds fun when you say it, but again, either broken or useless, and the highs wouldn’t be worth the lows.
Ew. As a random bonus effect, sure. As a combat stat? Gross.
Versatility is boring, but there’s nothing really wrong with it that needs to be fixed.
I’m not sure what you mean. The regen being increased by leech by way of % of healing? Either way, it still has the same problem. How good would it feel for you to fight someone in PvP that stacked up their Regen stat until you can just sit there and wail on them and their health bar goes up faster than you can do damage?
Alternatively; you invested a bunch of points into Regen, but it doesn’t keep up with damage, so your allocation means you’re doing much less damage, but also not regening enough for it to matter. That would suck. It sucks however you do it. Regen doesn’t belong in a multiplayer game as an adjustable stat.
Ineffable Truth is my favorite Corruption, so as much as I want to like your whole pitch here, I just can’t. If it’s scalable IT, you’d wind up with Mages who can just Combust constantly. If it picks a random skill to reset, like you said, it’s going to feel absolutely terrible if my “Chaos” proc goes into Hero, or battle res, or my Transcendence cooldown, or what have you.
Get deleted in Arena because someone’s Mighty Crit procced on a huge MS or something. It’d suck. It’d feel terrible for you, and wouldn’t feel all that great for them. They didn’t outplay you, they just got a lucky number roll on a big ability and won the match. Edit: Or it would be such a small increase that you’d be better off stacking actual damage, not damage that activates off of a chance off of a chance.
The thing about versatility is it’s boring, and on most classes I’ve played it isn’t sought, so you see something like a vers/mastery piece, and your class wants neither, and you’re just like “oh look, worthless.” If it was a good stat for more than DH (could be for others, that’s just what I’m familiar with) I probably wouldn’t have such a problem with it.
It’s most often filler that would be better served as other stats that are more exciting is what I’m saying. Maybe if they gave the full % damage mitigation, you know to where you could actually tell a difference.
I just want versatility to stop being a depressing attribute.
Versatility always appears excluding any other attribute that is really beneficial in my toons.
In my rogues, it always makes my haste go down.
Why can it never be the expense of mastery? No! Whenever I get versatility, I lose haste.
Multistrike was removed for being another type of critical?
My maestry does the same thing as versatility, in my warlock destro.
Versatility may be good for tanks and healers but it is disheartening for other classes and specs.
It is in moments like this that I miss reforge, to get rid of an attribute that is not pleasing to me by another that is more interesting to me.