Just a quick note going into dragonflight that this stat isn’t very exciting. I’d recommend remaking it or doing something else so players get more excited about it. There isn’t a trinket that procs vers, an on use vers trinket or anything that anyone wants.
It’s mostly a PvP stat(even there I’d argue it doesn’t work well) and a secondary stat classes take in PvE if they don’t scale well with haste or have a bad mastery.
I’m not saying versatility is a bad stat I’m saying that it’s a boring stat
EDIT: also, we don’t need Resilience or any PvP stat. We need PvP to not use gear at all so it’s fair for everyone; and then make stats that are catered entirely towards PvE, where the gear chase IS the endgame.
It’s a name attached to a numeric value. How is that different from any other name attached to any other numeric value?
To the point, Blizzard has renamed this idea how many times? I think it started off as “Resilience” in BC, then it became “PVP Power/Resilience” briefly in Wrath before turning into “Versatility” during MoP I believe? We don’t need to further confuse things. A rose by any other name is still a rose.
You do know Versatility is a good stat for healers and Tanks… it is NOT a DPS stat. It works perfectly well for what it is intended to be. It gives Tanks some improvements to damage while further increasing their survivability and it similarly aids healers by directly increasing healing output.
Versatility is good for PvP because it is an “all rounder” stat. In PvP defense is more important to DPS specs than it is in PvE.
Resilience did NOT turn into Versatility. Versatility existed before they removed resilience from gear. Resilience is actually still in the game even, it has just been changed to a passive effect that scales on your level.
By design it is not. It was designed for Tanks, Healers, and PvP. DPS can benefit from it, but more often than not they are better off with more Haste or Crit… and when Versatility first enters the game it was only ever used by Tanks and in PvP. The first iteration of Versatility didn’t increase healing done, but rather healing received, and it’s damage scaling was garbage. It was originally a Tank stat through and through. The healing recieved was changed to healing done to make the stat good for Healers and it wasn’t until fairly recently that the damage value has been anything to write home about.