Versatility is boring

Just a quick note going into dragonflight that this stat isn’t very exciting. I’d recommend remaking it or doing something else so players get more excited about it. There isn’t a trinket that procs vers, an on use vers trinket or anything that anyone wants.

It’s mostly a PvP stat(even there I’d argue it doesn’t work well) and a secondary stat classes take in PvE if they don’t scale well with haste or have a bad mastery.

I’m not saying versatility is a bad stat I’m saying that it’s a boring stat

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what would be a good replacement?

Multi-strike is just Crit 2.0

Spirit was even dumber.

EDIT: also, we don’t need Resilience or any PvP stat. We need PvP to not use gear at all so it’s fair for everyone; and then make stats that are catered entirely towards PvE, where the gear chase IS the endgame.

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I mean, it’s a stat… it’s not any different from Haste, Crit or Mastery in theory.

But do you have a solution? A replacement for Vers?

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I would like all the dumb stats back.

All stats from MoP with reforging. My dream ~~~

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I hated the old design, where half the cloth items had Spirit, and Holy paladins were always struggling for gear.

At least versatility does something.

But if we were to replace it; I’d love something like “Regeneration” (similar to old spirit, but also affecting HP and not stopping during combat)

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That stopped being a thing in TBC dude.

Spirit came back in like…WoD for a hot min, but mostly on trinkets for mana reg

maybe getting my timelines confused… what were the MoP stats then?

It’s a name attached to a numeric value. How is that different from any other name attached to any other numeric value?

To the point, Blizzard has renamed this idea how many times? I think it started off as “Resilience” in BC, then it became “PVP Power/Resilience” briefly in Wrath before turning into “Versatility” during MoP I believe? We don’t need to further confuse things. A rose by any other name is still a rose.

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Oh god…I actually can’t remember how I itemized my paladin back in MoP…

I wanna say crit/haste and something else…i remember using the paladin bubble a lot but i can’t fully remember.

It’s when we had to use Holy power a lot iirc

The last spirit specific item I think I got on my paladin was back in WoD. The chew toy trinket from BRF, beastlord encounter iirc

I think in MoP, it was Crit, Haste, Mastery and Resilience, which is basically the same thing we have now.

The difference was that gear was content specific.

EDIT: nm, googled it. Spirit was removed in Legion. I was confused because I remember spirit on my monk. Yes, we had spirit in MoP.

Oh yeah, mastery!

More to the point though, I don’t remember going for spirit as a paladin with that one trinket being an outliner :thinking:

All the stats are boring except for haste, that’s the only one is noticeable without simming or inspecting logs/meters

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depends. Mastery is very noticeable in MM hunter. Crit is very noticeable in fire mage.

But overall, you are right. Haste is the most meaningful stat; especially for casters. All other stats feel meh…

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Yeah there are some exceptions, Shamans with flame shock crits proc’ing lava burst would be another one. The exceptions are rare though

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You do know Versatility is a good stat for healers and Tanks… it is NOT a DPS stat. It works perfectly well for what it is intended to be. It gives Tanks some improvements to damage while further increasing their survivability and it similarly aids healers by directly increasing healing output.

Versatility is good for PvP because it is an “all rounder” stat. In PvP defense is more important to DPS specs than it is in PvE.

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Um yeah it is. Versatility is a great DPS stat. Boring but great.

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it does do something else, it’s just not well expressed in game… or at all.

most trinkets scale with versatility, not especially well mind you, but they do scale with it.

Resilience did NOT turn into Versatility. Versatility existed before they removed resilience from gear. Resilience is actually still in the game even, it has just been changed to a passive effect that scales on your level.

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I’ll take your word for it. Honestly Blizzard has a lot of opaque variables and I’ll be honest, I’m not a number cruncher or theory crafter.

By design it is not. It was designed for Tanks, Healers, and PvP. DPS can benefit from it, but more often than not they are better off with more Haste or Crit… and when Versatility first enters the game it was only ever used by Tanks and in PvP. The first iteration of Versatility didn’t increase healing done, but rather healing received, and it’s damage scaling was garbage. It was originally a Tank stat through and through. The healing recieved was changed to healing done to make the stat good for Healers and it wasn’t until fairly recently that the damage value has been anything to write home about.