Vengence Mastery Rework

First up is the feedback we’ve heard surrounding Vengeance’s Mastery: Fel Blood, which increases the armor granted by Demon Spikes. While there are (very intentionally) talent options available that can increase Demon Spikes uptime and therefore influence the relative value of Mastery for a character, two problems remain:

  1. The starting value of the Mastery stat is drastically lower than other secondary stats

  2. Mastery has no value while Demon Spikes is not active, further reducing incentive to invest in it as it does not help survive the moments of greatest weakness, as where other stats would

As a result, we’ve decided to softly rework Vengeance’s Mastery

We now get 50% of your mastery bonus when DS is not active. While I think I would have liked to see it entirely reworked, its at least great to see a buff and done in a way that fixes its biggest weakness.

This combined with Calcified Bones will go a long way in making our damage intake much smoother.

Great job on listening to feedback Blizz Devs.

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This change alone is what is making me switch from prot paladin to VDH in Dragonflight. I always loved VDH, but they are sooooooooooo squishy in shadowlands. I’m still wondering how it will work out however, as haste and versatility are so important.

Im on beta and only have been able to do Heroic dungeons.

How did you determine that they are squishy?

Have you never played another tank in shadowlands? Other than a blood DK without dancing rune weapon up, they feel like paper compared to any other tank.

Ooops sorry

I miss read your first post. Thought you were saying you were NOT switching because they were still squishy.

Nah, they are looking much more tanky because of this change and that’s why I want to go back to VDH. However, I’m wondering how the secondary stat priority will change up now. Haste will still be top to generate more souls etc, but now I’m guessing that mastery is going to far outshine vers.

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Vers bonus instead of AP would be nice.