don’t know why this has to be said but frature and soul cleave both are only melee range small aoes that need their range and agro doubled. everything else is a 1-2 min cd. spirit bomb is 23sec cd.
let me paint you a picture. you start a key and start to try to pull 3 packs together like any other tank does.people ripping off even then you are stopping to aoe each pack for several globals and a taunt before grabbing more. you see a caster in the back you can’t kick because your kick is 10yrd so you leap over threre and kick it then leap back, your agro drops and things try to split so you spend another global to desperately try to chain it back together and hopefully get 1 fracture on it before they split up, but game destermiens that not enough agro and they split up again
OR, you can throw death and decay before you run up to a pact, pulse a blood dot hard in a huge area twice, death grip 2 different casts in and not break a sweat.
which tank would you invite, which tank would you play
”where are the tanks at” tank shortage. but vengence is in a nearly inoperable state
make spirit bomb 0 cd replace soul cleave again or double the agro and range of soul cleave and fracture - someone who actually plays vengence, blood, and havoc that does not want devourer to be the only dh spec people bring to anything
tell them to wait, if they dont then gg dps has been promoted to active mitigation.
??? dude why are you stop to attack each pack you pull? just jump jump tg another pack, then explode with immo aura/sof/whatever.
sigil of silence or dps kick
you are either exaggerating or taking so long between gathering entire packs that your losing threat. neither is ideal. idk how youre taking so long to gather things for this to be a issue .
see it sounds like you know more about bdk than vdh
cause how you discribed ohw to gather as bdk i can gather as vdh with jumps and tg and immo aura.
veng has issues, but this isnt one of them
i honesty doubt you play veng if youre having this issue
^this guy has done 3 dungeons and has 2 un timed 10s out of the 3 he’s done and they’re all the same dungeon. several posts now telling people how to play vengeance… take that as you will.
Vengeance definitely is more convoluted on pull than other tanks. its doable but not blood boil/thunderclap/swipe easy.
because ive played veng s1 as well??? ive also played veng for multiple expansions?
if you guys legit want me to do 10 of all 9 dungeons then okay give me a moment then
the point still stands tho, op has a issue with threat and its because hes st’ing every mob he crosses and doesnt use his tools to quickly gather packs. dude is misplaying so hard hes legit running out of threats from other mobs becuase hes not hitting them enough.
no one is gonna argue that, but it really just boils down to jumping and tging while your dps hold for 3 seconds as you pog out
then after that, you make sure you have souls for the next pull and go from there with spirit bomb.
having to tell every group you have to spend double the amount of time to global and agro compared to most other tanks especially blood is not ideal. I use all the sigils and aura etc their agro is just bad, try it. i did 30keys on blood 30 on vengeance. tier list also agrees. play and compare as I have.
I played death knight until demon hunter came out then mained it until midnight and played both because unholy was better than havoc by a mile. people always rather downplay skill than actually look at the classes and play them, blizzard themselves barely touch the classes they make.