vengeance needs a major rework or buff I spend hours trying to get into groups, no matter what key it is it’s impossible they always prefer DK,warr and now pally it’s ridiculous. I already unsubscribed. I refuse to pay for a game that I almost feel forced to play what they want you to play otherwise u spend hours trying to find a group and I’m pretty sure it’s not that hard to buff vengeance and druids they been doing it to paladins and DKs after all back to back. again not asking to be meta but to feel like a actual tank our dmg and survival compared to plate tanks is BS and everyone knows it. hopefully we get something soon little more dmg would b nice even if its not as high as warr thats ok not asking to be better just something to put us closer and some tankyness because on fort weaks its a disaster on anything above 20s noone wants a tank like that
i mean veng does need help. but keep in mind that vdh can do almost every key prot or paladin can do. 25-26. 27 being the new goal to catch up with prot paladin
yea they can but they struggle way more and people know that so instead of taking the tank that struggles why not take a tank that can do it much easier and thats why VDH is struggling so much to find teams plus even tho we can do the key our dmg is half of the warriors no matter how u look at it we need buffs
Some changes would be nice. All I play are DH’s and I don’t feel like rerolling because I love DH, even when its “bad”. I think VDH is a couple buffs away from being “broken”. So I don’t think Blizz will pull that ripchord on us.
Some things I wish we had for VDH were more ways to be in meta form. Like bring back Gluttony or bring back Shadowlands version of Darkglare and let us chain Fel Dev’s back to back or something. Or even put our 2-4 piece from SL’s season 3 and 4 into our talent tree. More/quicker Spirit Bombs for AoE is fun.
but w’ere not struggling as bad as you say we are. plus our damage isnt “half of a warrior” its a lower sure, but not half.
vdh needs some bugs fixed, some old talents turned back to its legion or bfa variations, some havoc based nerfs reverted.
ah yes, bandaid fixes that:
- are entirely rng
- do not fix any of the actual underlying issues (lack of mitigation upfront / unreasonably long meta cd / no cdr on meta / squishiness esp at the start of a pull)
the last thing I want is Gluttony or DGB because especially the latter just turns us into a casino spec that may or may not be able to tank the pull but there’s no way to tell ahead of time
serevre is down fix tgis we tryin to play
fix server
I could be wrong, but to me it feels like one of VDH’s biggest issues is that it just feels like it has less value per point than some of the other tanks, the two Prots in particular. They even have some fairly directly comparable talents where VDH’s just feel miles behind and often for more points invested. That, paired with some weak options in the spec tree and a class tree that feels like it’s mostly designed for Havoc (plus way too many 2 point nodes between the two imo) all add up. It’s not horrible, but could use some polishing.
I’m not too much of a theory crafter, just going based off feel leveling all my alts, and have only cleared ~20s, but that’s how it seems from my perspective.
feels like more uptime on meta would b good with some added dmg because demon spikes and CS is good it just does not compare to ignore pain and shield block and anyone that ses VDH is not doing bad their not running anything passed 20 because yes we can do it ofc all tanks can even bears but the struggle of having to kite and getting nuked with almost everyhit kinda sucks specially on fort weeks wen u habe other tanks face tanking most dmg with NP
It’s crazy fodder got straight gutted because of havoc. Then it took them close to 5 tiers to fix the health scaling so we could one shot it. I would be so down for a legion soul barrier. That is the one talent i miss for sure.
Agree, they can clear mythic raid and 20s just fine. Blizz doesn’t really buff based on the top end of mythic plus, so it’s safe to say we are not getting any tweaks until next season.
Being in demon form is fun to me. There are other ways, as I suggested, to have that happen but you tunneled on the first line of my statement and ignored the rest.
I also suggested the tier bonuses from SL’s because more soul generation, uptime and CDR on IA and FD would be a good start. BDK got their SL’s tier set bonus in their talent tree, and I don’t see why VDH couldn’t either. It helped smooth things out quite a bit.
I mean, BDK has perma uptime on bone shield.
Pwar has perma block uptime and ignore pain on top
Ppal has perma spell block uptime coming 10.0.7 and can always stand in Consecration
Druid has perma Ironfur uptime
Monk has perma stagger
Vdh has perma – oh wait. not even our mastery is permanently active.
the SL tiersets werent great either, rather toxic due to DGB interaction, forcing you to do big pulls so you get the souls for the CDR you so badly needed for Fel Dev to be ready again via 4set, at the same time, if you dropped out of Meta you suddenly couldnt handle the big pull anymore, leading to a feedback loop.
the 2set wouldnt be terrible, but is just more rng. im not particularily happy with fallout ultimately either in this regard, although its still one of our best talents. why the unpredictability? no other tank is gambling about how many resources they get.
make fallout deterministic, min 1, max 5 souls depending on targets hit (which tbf is also a small buff). and once youve done that, suddenly the 2set is redundant unless you’re into - again - gambling.
it feels bad to press fracture at 2 souls in meta, knowing you should be at 5 now, but you proc 2 souls the same moment, so youre actually at 7 by the time they spawn, now 2 are autoconsumed for nearly 0 value.
the 4set would eventually lead to a spb only playstyle because soul cleaving consumes only 2 and wouldnt be enough consumption to keep up with the “be in meta” demand of high keys, so its counteracting frailty due to only granting 1 stack per spb. the alternative would be not to play the 4set bonus as talent which is also kinda silly because its naturally a strong talent.
VDH doesnt need a major rework. Converting frailty from debuff to buff, and giving VDH blur should solve all the problems.
Blur will solve the squishyness on pull, frailty buff can help soul cleave’s target cap and maintaing frailty when kiting.
Frailty is VDH’s perma defensive mechanics now.
I really liked the Shadowlands legendary that had this. (I once got 7 Fel Devastations in a row!) Sadly, this is not incorporated into the tree.
ah yes, the mitigation that isnt enough and is target capped
it is, in a healthier fashion
I’m fairly new to the spec, but it seems like calcified spikes should be baseline. I don’t understand a situation where you would not want calcified spikes.
there is none, which is also why its so far up in the tree. granted, you could opt to not pick it but atm the alternatives are so hilariously bad, theres no build without it.