Hi,
Vengeance DH Problem #1: The drastic imbalance between the mitigation of physical and magic damage respectively in both PvP and PvE, specifically the overall lack of magic damage mitigation in general.
Explanation of and proposed solution to Problem #1:
VDH desperately needs a buff to magic damage mitigation or at least give us empower wards back on a 30-45 second cooldown.
The way armor works with VDH is it reduces the amount of incoming physical damage you take from bosses, trash and enemy players. I’m at 400ilvl equipped right now and even without demon spikes up I reduce around 30% physical damage just from my unbuffed armor plus 11% chance to parry. With Demon Spikes active, the amount of physical damage I reduce goes up to roughly 68% plus 15% additional parry chance for a total of 26%. The problem is and has been since the end of Legion is VDH doesn’t have enough magic damage mitigation. Blizzard at least needs to give us Empower Wards back at minimum, and it doesn’t need to be 40% magic damage reduction…even a 20-30% magic damage reduction on use ability with a 30-45 second cooldown. Along with that, I could see possibly scaling up the overall damage reduction of tatto’s from 10% up to 15-20% or maybe even an addition of a Shattered Souls type mechanic for lesser soul fragments to add a stacking buff that reduces overall damage for each lesser soul fragment consumed…SOMETHING to give more balance to overall damage reduction but not mitigate too much magic or physical damage at the same time. Right now we have excellent physical damage reduction when demon spikes is up plus the chance to parry frontal melee attacks, with no magic damage reduction aside from 10% overall from tattoo’s and a relatively weak absorb shield from soul barrier. This is also a major problem not only trying to survive in higher level mythic plus but also in rated battlegrounds. Having no magic damage reduction ability or without a substantial buff to passive magic damage reduction, I stand a very small chance of surviving an enemy offensive push of even a 2-3 man caster dps team, forget trying to survive against a 4 or 5 caster offense, and rbg teams know this. That’s why higher rated RBG teams will run with a guardian druid on flag maps now, they can survive a lot more abuse from an offensive push by far. Lastly and just as important, the fact that there’s absolutely 0 changes to VDH or HDH in the new patch except fixing the glide bug makes me not want to play my DH at all this patch because it’s not even close competition compared to other tank classes. If Blizzard doesn’t understand this fact or other major design changes that VDH needs then really they should hire me to fix the class because I’ve played VDH and HDH for thousands of hours each since Legion began. I know 100% of how the DH class and both specializations and how all talents function in PvP and PvE. The current state of the class primarily VDH is not able to compete with other tank classes in mythic raids, mythic+ or higher rated PvP.