VE Nerf is way too much on PTR

VE is now down to 4% fully talented in the PTR. This is way to big a nerf and severely impacts a Shadowpriests ability to do things outside of raids. If you feel that VE was too impactful in raids, this is not the means to do that as you’re gutting the signature sustain ability of the Shadowpriest which is key to things way outside groups and raids.

Please find another way here.

Corrected as it is 4% total, initially misread as 4%+2%.

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Wrong, its actually down to 4% fully talented on the PTR.

As a shadow priest player this is UNACCEPTABLE to remove our primary and sole way of healing ourselves to compensate for raid balance.

This will be the change that makes me quit SoD if anything. Imagine joining SoD as a priest that has 30% self healing and watching it wither away down to 4% because the devs cant be bothered to separate the self healing from party healing.

One of the best solo classes has been rendered entirely unviable in solo play.

Season of discovering the devs hate priests.

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The self healing should have remained 30%, why the hell is this being nerfed?

For a different perspective a lot of spriests in my guild at least actually want changes like this. They are tired of having lower dps be countered by the argument “you’re a support dps”. If they don’t have as much utility -can’t complain about them having higher numbers (well I’m sure they will still find a way but you get the point)

Just a different perspective.

Good riddance

It makes no sense to not have it be some kind of rune option to forsake VE healing for more dps. Killing VE has made shadow priest far and away the worst class in pvp.

I think they gave up on Pvp awhile ago tbh, but I understand your frustration.

They released a pvp patch a couple weeks ago that made casters do absolute baby damage and melee can still kill you in 3 seconds.

Incidentally, every time they increase the pvp damage reduction, shadow priest becomes that much worse due to the way shadow word death and absorbs are adversely effected by the reduction.

Losing shadow healing as a shadow priest is like rogues losing stealth or druids losing shape shifting. The entire identity of the class is being stripped away in the name of homogenization.

Yeah I mean lets be real, the majority of the time in world pvp it’s just paladins and shamans farming the rest of the classes.

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No, it doesn’t.

I cleared Dedication (Khonsu x17) on SP on the PTR. VE basically negates all the damage as long as you don’t get one-shot.

When you say “out in the world” what you really mean is that you liked being imba in PvP.

Heal mage here.

How do you expect to have competitive DPS with other DPS classes while converting 15% of that into healing for an entire group? Shadow Priests are simming ~12000 DPS for phase 8, that’s 1800 HPS times 5, a total of 21000 DHPS combined.

This nerf is fully warranted. You can’t have your cake and eat it too. 4% is still relatively decent healing, even.

By making VE self healing instead of group healing.

I’d much rather be a powerful self healer than a “relatively decent” group healer.

Thats for the people who think Blizzard balance thinking about pvp. Shadow was defenseless with 15% imagine now.

Hey welcome to the club, heal mages have been PvP NPCs since phase 1.

Mages can full heal in a single cast with chronostatic.

Priests have a 10 min cooldown heal that heals for less than a potion and takes us out of shadow form and flash heal.

They were also killing 40 man raids with a single living flame back in p1.

I mean arcane healing that makes sense. If you’re talking about the hybrid spellfrost healing, that was gutted too with the changes lol what made the hybrid spec heal so much was the ZG 5 set bonus on the shoulders. It increased your spellfrost bolt damage by 65%, which means 65% more healing. They’re killing this in P8 by making it so the 65% damage set bonus will no longer translate to healing (so 65% less healing essentially), as well as doubling the mass regen cd from 6 seconds to 12 seconds. So TL;DR they got screwed hard too. Seems like they’re gutting all forms of dps hybrid healing for next phase.

Lol. I’ve played a ton of battle for ashenvale in p1 and i can guarantee you that was not a thing. Living flame was annoying at best.

As for phase 8 pve, we might have caught some even bigger nerfs than you guys, as Bloodyshots said.

That you have to cast.

I’ve done dedication on both Mage and SP. it’s much more unnatural for Mage to develop muscle memory to periodically cast a self heal than it is for SP to simply out heal the damage passively. And it is out healed fully passively especially because shadow form slows down the physical damage coming in as well.

Priests aren’t complaining about the nerf in PvE… that’s fine, but it’s a huge penalty in PvP that runs counter to how the class is made to play and it doesn’t even need to be. Blizzard could adjust it for PvE only

The reality is that PvP is not a big driver for balance. The OP is obviously worded as “do things outside raid” in a vague way to imply that somehow it is limiting to SP in a wide sense, when really OP means it is a very specific way that falls outside the scope of what Blizzard is trying to achieve.

Now do I think it would be nice if Blizzard balanced both PvE and PvP? Sure, I suppose. This nerf was absolutely deserved to limit SP’s insane utility in raid (to allow some design space to increase SP’s damage as well), and if there’s a way to do that while also keeping them balanced in PvP they could do that but it isn’t a blocker from moving forward (by the way, I massively disagree with the notion that SPs are somehow weak in PvP as a result of this, they just might fall from A tier to something like B tier - but they’re still a strong PvP class, they’re certainly not a Warrior after this change).