Tier 1 (Level 99) Talents for Vengeance Demon Hunters
It’s no surprise that Abyssal Strike is the most preferred option. How can we spice that up a bit?
-
REWORK! Agonizing Flames: “Immolation Aura’s initial burst has a chance to shatter Lesser Soul Fragments from enemies. Deals 20% increased damage” <— This keeps it more or less in the fantasy of how the ability should be combining fall out with pre-agonizing flames.
-
REWORK! Razor Spikes: " While Demon Spikes it active, you deal 10% increased damage and reflected 10% physical damage back to enemy attackers per hit." <–This makes you stronger when razor spikes is active and provides a similar thorns feeling keeping it in line with the fantasy of when you are big and bulky with spikes sticking outside your body.
Tier 2 (Level 100) Talents for Vengeance Demon Hunters
-
REWORK! Feast of Souls: " Consuming lesser soul fragments increases your haste by 3% up to 15% for 10 seconds." <-- This gives us more haste and keeps up on par with Protection Warrior Talent “Into the Fray” and Monk “High Tolerance”. Pretty sure BDK has 10% haste passive somewhere.
-
Fallout: REMOVED
-
NEW! Flaming Soul: “Damage from Soul Cleave and Immolation Aura increases the duration of Fiery Brand by 0.5 seconds for each enemy hit.” <-- Decent for single target fights.
-
REWORK! Burning Man: “Your Fiery Brand now reduces damage by 20% spreading instantly and deals 588 extra Fire Damage per enemy hit. The cooldown is reduced by each enemy hit.” <— This makes it similar to demoralizing shout but keeping it only for aoe if you talent into it giving you a choice.
Tier 3 (Level 102) Talents for Vengeance Demon Hunters
-
Charred Flesh: Fiery Brand increases the Fire damage your abilities deal to the target(s) by 20%. <-- would function well with burning man finally.
-
Felblade: REMOVED
-
NEW: Erupting Souls: Soul Cleave deals 2,696 additional damage for each soul fragment it consumes and heals you for an additional 7812 over 6 seconds.
-
Flame Crash: Unchanged.
Tier 4 (Level 104) Talents for Vengeance Demon Hunters
-
Soul Rending: REMOVED
-
Fracture: BASELINE
-
NEW: Shattered Souls: Fracture has a 20% chance to shatter 2 lesser soul fragment from your target while they are below 50% health.
-
Feed the Demon: Unchanged.
-
NEW! Soul Carver: 40 second cooldown. Carve into the soul of your target, dealing 15,131 Fire Damage and an additional 13,623 fire damage over 3 seconds. Immediately shatters 2 lesser soul fragments from the target and 1 additional lesser soul fragment every 1 second for 3 seconds.
Wow look, this row actually competes with itself for once.
Tier 5 (Level 106) Talents for Vengeance Demon Hunters
- Sigil of Chains: Baseline.
- Sigil of Misery has been added to the talent row in replace of Sigil of Chains.
Tier 6 (Level 108) Talents for Vengeance Demon Hunters
-
Spirit Bomb: Baseline. Frailty 10% leech removed.
-
Fel Devastation: Unchanged.
-
Gluttony moved to Tier 7.
-
NEW! Charred Warblades: You heal for 15% of all fire damage dealt.
-
NEW!: Hour of Reaping: Lesser Soul Fragments heal you for 1200 additional health. <-- this really should be a talent, not an azerite trait
Tier 7 (Level 110) Talents for Vengeance Demon Hunters
- NEW! Painbringer: “Each soul fragment you consume reduces all damage taken by 5% for 4 seconds”
- NEW! Gluttony: Consuming a soul fragment reduces the cooldown of Metamorphosis by 0.5 seconds Additonally increases the duration of Metamorphosis by 0.5 seconds for each soul consumed and leech is increased by 25% while Metamorphosis is active"
- Last Resort: Cooldown reduced by 3 minutes.
- Soul Barrier: Removed.
- Void Reaver: Removed.
Anyways, let me know. We need an apparent rework from anyone that plays this spec.