Vdh literally no threat generation

Blizzard,
please fix VDH damage and threat generation and make it on par with other tanks.
You VDH? Tought luck, forget invites for 12+.

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Or you could simply learn how to play the class properly…

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Here’s the thing. The vast majority of demon hunters are still in the “roll your face on the keyboard for easy victory” mindset.

or I do play class properly and threat generation is severely gimped compared to other classes…

Your green and blue parses, heck you even have a grey one, tell me otherwise. Safe to assume you are not playing properly.

Post from main, lets see if your opinion hold any water or see yourself out from thread.
I also have purple parses and it was weird kill, and I do not raid,
but I dont have to explain myself to anyone (you especially).

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Literally just stop, you’re embarrassing yourself.

> [EĂ u - Warsong - Warcraft Logs](https://www.warcraftlogs.com/character/us/warsong/e%c3%a0u)

As I thought, begone troll,
go and complete normal dungeon.
Told you, show main or get out.

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I don’t need to “show my main” which is on EU by the way. I could be one of the worst players in WoW, and it doesn’t change the fact that you simply don’t know how to play the class well. The logs show, without a shadow of a doubt, that you don’t know what you’re doing.

Another nameless troll goes into block list.
Yawn.

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While I don’t necessarily entirely agree that Vengeance has insane threat issues (because let’s face it, if specific DPS classes decide to rip threat on pull they’re going to and that’s their problem)…

Why does it feel like Sigil of Flame generates no threat or next to no threat?

Because you need to enter into combat with the mobs before using sigil. So many bad VDH players refuse to make this one simple change which would alleviate the vast majority of these whine posts.

And before the bads show up with pitchforks… yes it’s dumb and it should be fixed. However, you not playing accordingly is still a you problem until it is fixed.

Fair enough. I tend to drop it as I jump into a pack in keys, so it does generate threat in that circumstance. Was just wondering why I would drop it to pick up something (raid trash or whatnot) from a distance and it would generate none. Thanks.

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“I am the dumbest person in the world but I can teach others how to be smart”.
Logic please.

Point out what I said that was wrong. I’ll wait… It’s sad that I doubt you even have the wherewithal to grasp the irony of what you posted.

the curse of being meta

i mean, i can give you a log review if you want. vdh threat is gona wonky but you shouldnt be having this much issue in keys. especially if you have spiritbomb

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i mean, i dont agree with aggression right off the bat. but after peeaking at ops logs for a second, hes right? theres alot of rotational mistakes and issues that hampering his ability and causing said threat issues. key lgos btw not raid logs.

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I dont have much issues, but periodic yes,
what I do know is radical difference from previous seasons where agro was not a question period.

Also I see you timing only +6 do you think my mistakes are so severe in rotation, since they didnt prohibit me from pugging 11?

Sigil of flame did have a bug where it would not generate threat. I believe they fixed it. Unless they accidentally “unfixed” it with all the rogue and shaman fail updates. And the mix up between Druid and DH insect swarm and Fairyland charge (just the icon, but come on).

well that was because vdh did a metric ton of damage with minimal effort. hence why aggro wasnt much of a issue unless it was the start of a pull if you used sigil first before tg or taunt. which ment sigil didnt generate aggro

for example in your 11 city of threads, your pressing TG way to much as felscarred. those globals could be used for oher more impactful thing for aggro since tg does 0 damage and thus 0 threat, you really should only be using it as a opener before sigil and then never again.

your basically pressing tg on cd which isnt good. your immo aura uptime could be better as well since you could press it like 160 times instead of the 120 times. also the build you have is also takin away qutie a bit of damage and your not nearly hitting demon spikes as much as you should.

now the main issue, your pressing spirit bomb way to little times and majority of times your pressing it at 2 souls. probably just to proc demon surge. now if you wanna do a nospb build thats fine. but you gotta be alot more aggressive in your puls and soul cleave usage if yo uwant that to happen. or else your gonna have threat issues especially in another specs burst window

infact looking at your build for this 11 city of threads. i have no doubt that you’re having threat issues cause your barely pulling enoguh numbers to keep threat from affic lock, fdk, or ww monk.

no felblade, feast of souls, soulomnger when it has 0 value right now, sigil of chains being pressed negative times, chaos nova being pressed a second before sos, NO FALLOUT FOR SOME REASON? EVEN tHO tHats LIKE A HNUGE AMOUNT OF SOUL GENERATION AND MAKE IMMO A GREAT BUTTON TO PRESS? 62% spike uptime when you should have way more with feed the demon, meta as a button being pressed 0 times, immo aura uptime at 40%. the more i look the more im horrified.

like thats going on here man? not only are you playing the weirdest build ive ever saw, your also not using the weird choices your picking at all, your also misplaying at a level that shouldnt be allowed on 11’s

if your so pressed about me timing only 6’s then maybe you should go back to them too? cause this is just not good

i legit dont understand what world you think fel fire fortification is better than FALLOUT of all things

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