Vanish is still busted

So, since Blizz closed this thread without a word, I’m going to repost it, and keep reposting it until they either do something about it or stop ignoring me.

I’ve posted about this and seen countless others post about it and blizzard has yet to address this issue.
Vanish is not dropping target right away as it should so Vanish is constantly being broken by auto attacks from players, there is a massive delay on Vanish that is game breaking. Here’s what you do blizzard, take 2 rogues, fight each other, and watch them as they break each others vanish. Easy test. Blows my mind this was never discovered or addressed in the beta, did you guys even test the game before releasing it?

EDIT: So I’ve noticed a few other bugs recently. I will continue to add as I play, until blizz sees fit to grace us with a response.
Distract is a bit awkward. Say you’re attacking target A, and have combo points on them. Target B approaches from behind you, so you distract them to avoid aggroing. Distracting target B will wipe the combo points off target A despite never dropping or changing targets. It appears, for whatever reason, the game thinks distract is an attack on target B and registers it as such, thus removing the combo points on target A.
I’m not exactly certain whats causing this bug, but please look into it.

EDIT 2: So aside from all the other bugs I’ve mentioned, which have thus far not been addressed or acknowledged, I’ve stumbled a couple more to pile on the list:
Hunter’s flare is a major issue, I’m uncertain why this happens, but if you get flared by a hunter, running out of the flares radius does not remove the debuff immediately as it should. I tested this several times with my brother, who is a hunter, and when he flares me, I sprint and run out of the radius of it, I’ll sometimes be 10-20 or so yards from the thing and the debuff remains on me for several seconds after getting out of the radius and I cannot stealth or Vanish. Someone else test this and see if you come up with similar results.
Another bug I seem to have encountered…You can’t stun a mage after he blinks. Which is just laughable. I’ve attempted on many occasions to stun a mage immediately after their blink and it registers as “Immune”. There is a delay, you have to wait a second after his blink to land the stun, otherwise it just says “Immune”. I feel like I don’t have to explain why this absurd. Mage Rogue fights are typically fast paced fights, if your reaction time is slow, you basically lose. But this bug basically forces slow response time when I have to wait a second or two to stun a mages blink. Again, someone else please test this to see if they experience similar results, or I’m just imagining things.
In a nutshell, rogue is pretty janky right now.

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They’re too busy hard at work trying to decide how best to implement the WoW token / Microtransactions than to be bothered wasting their time on silly bugs. How dare you ask them to take time away from classic wow token implementation in NA.

Happened in Vanilla.

https://web.archive.org/web/20060503170057/http://forums.worldofwarcraft.com/thread.aspx?fn=wow-bugs&t=123468&p=1&tmp=1#post123468

Vanishing in PVP is allowing autoattacks from the opponent directly after vanish, instantly breaking stealth if they swing right after the rogue vanishes. This is happening at a far greater rate than it used to.