Vanilla was the peak of PvP

*ganks a grey level warrior*

Ahh... I feel like Grim... PvP can't be any better...

*spams Engineering items*

Truly this is when skill shined the most!

*does the backdoor exploit in Alterac Valley with a premade, ending it within 5 mins*


Back when Alterac Valley was fun!

*uses Dragonslayer buff to solo 3 people who were on their way to Scholo*

Arenas killed PvP, if you disagree with me you are a scrub.
Sounds like you are/were mad/bad.
Vanilla pvp was imbalanced af, but thats why we love it. No constantly shifting meta in a vain attempt to make every spec in the game equal. You know whats good, and if you want to pvp, you do that. Simple.
Balanced != Fun.

Because it was definitely the most fun.
The most epic World PVP I've ever seen was spontaneous stuff on the way to and from dungeons.

You enter Blackrock Mountain and the floor is covered with skeletons. On the bridge a dauntless and outnumbered group of Horde are fighting what seems like 20 Alliance.

/y "Convert to raid and invite us!"

An hour later.... Oh yeah, anyone still up for LBRS?
Vanilla had the most potential for counter-play, mistakes were punished, healers weren't braindead-easy to play and you weren't pigeonholed into irrelevance due to the lack of very specific gear, to obtain which, you were required you to participate in PvP minigames that revolved around finding the most cheesy comp for easy wins over and over for weeks upon weeks.

Not that you would know.
Vanilla had the most potential for counter-play, mistakes were punished, healers weren't braindead-easy to play and you weren't pigeonholed into irrelevance due to the lack of very specific gear, to obtain which, you were required you to participate in PvP minigames that revolved around finding the most cheesy comp for easy wins over and over for weeks upon weeks.

Not that you would know.


No instead you had to sit at your computer for 10 hours every day for a few months grinding bgs where skill ment nothing before even dreaming about getting decent pvp gear. That or you had to grind endgame pve content to compete, ironic isn't it.
I played like legitimate crap, even on the couple of toons I played a lot. I am so crap at PVP that when attacked now, when I find myself PVP enabled by joining a group for a boss fight, I just kneel and take it.

And yet...I loved it, I loved world PVP, the idea that I was defending a small town from 'evil' attackers, or in AV which I adored. I saw so many graveyard angels, we were on a first name basis. i LOVE IT.
If I can do an old school AV from time to time, I'll be pretty happy. Fight in the middle of the map for two hours, then annoy everyone by summoning that elite elemental. Just... just one more time.
too bad AV is horrendously imbalanced in favor of the alliance, even with the backdoor exploit
all it takes is 1 frost mage to stop 40 people from hiking around the bridge
and all it takes is 1 frost mage to stop 40 people from running across the bridge

meanwhile the alliance can jump over the horde's gate, the horde has no guards in their towers(unlike the alliance bunkers), and in the alliance base you immediately get zerged by maybe half the base's npcs including the archers in the 2 alliance bunkers when you get 20 or so yards past the bridge, and in the horde base you only fight a reasonable amount of npcs at a time
also, don't forget about the positioning of the horde base's gys and alliance base's gys; to get the second-closest gy to drakmar is a major victory, whereas getting the second-closest gy to van is only the halfway point for the horde

i think blizzard secretly favored the alliance from vanilla(bok+bom+bos vs soe totem+wf OR tranq air totem(tranq is 20% salv is 30%)) to TBC(heroic presence) and at least wotlk during which I quit(every man for himself), and also afterwards according to what I'd read about every man for himself

flying mounts and arenas did mostly kill WPvP though
It wasn't PvP unless it was Southshore vs Tarren Mill.
11/20/2017 08:03 AMPosted by Lagspike
Vanilla pvp was imbalanced af, but thats why we love it. No constantly shifting meta in a vain attempt to make every spec in the game equal. You know whats good, and if you want to pvp, you do that. Simple.


Exactly, this time we'll know ahead of time what ends up being good or bad. We can finally be super 1337 just by being a clicker on the character creation screen :)
11/20/2017 08:45 AMPosted by Nermal
It wasn't PvP unless it was Southshore vs Tarren Mill.
The grimiest of AV, AB and WSG battles were exactly as much PvP as the back-and-forth SS/TM battles.
While wrath probably had what I'd consider the best overall PvP experience, it also strongly lacked wPvP - so that PvP experience really only came at the maximum level.

Some people have the ruby glasses, but most find the imperfect product far preferable to the current 'polished' experience.
What? lol

Ya i disagree, TBC and wrath arena was the best pvp the game ever had.

But I will concede back in vannila world pvp at hillsbrad STV and BRM was pretty damn fun.
11/20/2017 08:00 AMPosted by Bmuns
*ganks a grey level warrior*

Ahh... I feel like Grim... PvP can't be any better...
Things are different today how? Oh yea. You can fly in leveling zones now and lowbies are now almost literally low-hanging fruit.

Back then, you had to deliberately hunt lowbies. Today, there's a dozen of them in a straight line between where you are and where you're going and you can hop off the flight path whenever you want.

11/20/2017 09:32 AMPosted by Raerá
Ya i disagree, TBC and wrath arena was the best pvp the game ever had.
The introduction of resilience was a stain on PvP. It prevented literally everybody else from being able to arbitrarily engage in battle and split WoW into two separate games.

PvP gear had no place in PvE, either and almost nobody had time for both grinds and let's be clear, most people spent a lot of time on their characters then.

Resilience was probably the biggest contributor to the idea of twinks, mainly because, since endgame gear grinds were not only double, but they reset themselves every two+ years. Twinks stayed forever, which means that even though the grind was still pretty significant, you still had time for your other characters because of this.

The removal of this, a goal aimed at making the game safe for newbs, made the game decidedly unsafe for people with any sense of time thriftiness. All they did for newbs was to show them that there's literally nothing interesting in PvP and there are no goals to chase. You're max-level and max-item level as soon as you step in there.
To me, Arenas ruined PvP. Everyone had to be able to kill everyone 1-on-1, every moved every class could you had to have some counter for and people screamed and cried until they could.
you are wrong the real peak is legion hahaha
Arena was fun, and is fun. Having rewards and then later balancing pvp exclusively for arena sidelined a lot of players. I'm hoping the wpvp theme of next Bfa will see pvp rewards and balance broaden back out again.
To be perfectly honest I found the peak of PVP to be during TBC. That may be biased, but I remember the very first arena tournament server. It was free, you had access to any gear, and you could world pvp. It was truly an amazing look into the actual pvp balance.

See, on live servers gear always ran things over class imbalance mostly, and so there was never a good look at what things truly were. But once everyone had access to the same collection of gear, gems, enchants and put on equal footing I saw just how fun and balanced the game was.

Not every class and spec was OP viable, but each section of the game had its purpose, each class had a place to shine in when played properly, and skill mattered once gear was leveled. And everyone could have fun in world pvp.