I plan on making a warlock as my main. I was wondering what might be the best initial professions to pick up.
I was thinking I’d start off with herbalism and alchemy and just save my cloth as I level up and then drop herbalism after maxing out alchemy. I read there was some pretty important gear you can make once you start gearing up for raiding with tailoring, but I have a feeling potions and elixirs might be better for actually getting up to 60, as well as having a stock pile of herbs for important consumable once I get there.
Honestly? My advice on professions would be to pick ones that work well together. Herbalism/Alchemy works well, since you can gather the materials you need to make your potions easier, and Alchemy is always useful at all levels. I wouldn’t drop Herbalism, though, because then you’ll be paying tons of money for the herbs for your consumables (and you run out faster than you’d think).
If you’re going with Tailoring, just go with it from the beginning. Being able to make bags may sound boring, but it is essentially a license to print money. To go with Tailoring, I would either pick up a gathering profession (for more money) or Enchanting. Enchanting is expensive to level up, but you can make some good coin later on supplying high-level enchants. And since Inscription won’t be in the game, you can’t just buy the enchantments off the auction house, you have to actually track down an enchanter to do the deed.
If you’re not going Tailoring/Enchanting, then Tailoring and any of the gathering professions would serve you well. You’re going to need gold, and supplying materials on the AH is a great way to get it.
To start take Skinning and Mining, First Aid
Skin every mob, sell all mats to the vendor.
Mine nodes send to bank alt to use later for Engineering.
Save cloth for Tailoring if you want.
Mages do not really have money problems once you get to say 30ish. After that drop Skinning and pick up tailoring.
At least that is how I would do it.
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I plan on taking Tailoring/Skinning with my warlock. I’m not a min/maxer though, I just take those for convenience of levelling and maintaining good momentum. You don’t really have to wander around much at all for either of those professions, and skinning does lend itself to tailoring once in a while.
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Im not a minmaxer either but I was thinking alchemy over enchanting and tailoring or other gathering professions because of how powerful consumables are in vanilla. Ive been brushing up on vanilla raids and Im seeing how important they are, whether its through FAPs, spell enhancers, resistance potions, health and mana potions, and so much more that can be used during the leveling process. Not to mention the wealth to be gained once PvP amps up to its peak.
I also read warlocks are less gear dependent till later tiers(yes they still need good gear) so i was thinking I could make up for it by boosting my stats with consumables and just farming gear or mats for another tailor to craft some gear for me. Like for example the bloodvine set is crucial, but i could just pay a tailor to make me that right? Whereas with alchemy I can make a plethora of potions to excel my progression and even help future guildies too.
Long post sorry but i like everyones input, I still have a lot to learn about classic. Barely made it to level 50 before TBC came out.
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Judging by your post, go tailor/herb, then drop tailor for alchemy once you’ve crafted what you needed at 60.
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the thing about the bloodvine set is it has bonuses for tailoring (300). i forget what they are but they are good.
For min maxing you want tailor /engi at level cap.
For leveling I recommend tailor and enchanting.
Why enchanting?
Initially you get your wands from it if you want them… Beyond that it’s a “gathering profession” that requires absolutely no effort on your part and you will have a ton of things to DE on your leveling journey.
Mining and herbalism aren’t worth it until you have a mount at 40, and I personally wouldn’t bother on either until 60.
Skinning is often one people like while leveling, HOWEVER, warlocks really don’t have a ton of inventory space to spare and it really slows you down, all for slightly more gold while leveling, that you don’t even need because you get your mount at 40 for free. Imo you can make up the gold difference (from doing skinning vs not doing skinning) by simply hitting cap that much faster and then farming good at level cap.
So yeah… (dis) Enchanting + tailor… It’s my recommendation while leveling, then ditch enchanting is you like for ideally engineer.
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I main a warlock since vanilla, I was skinning tailoring back then, and will probably go skinning herbalism to level with. At 60 I will drop one and level tailoring.
The benefit of skinning as a warlock is, 1 we can solo elites that drop high end leather. 2 we need Dragonscales for the dreadsteed quest line.
I also used to drop skinning, pick up enchanting, and DE my bank every once in awhile.
Definitely want an alt that can herb too, preferably one with stealth for ghost mushroom mauradon runs.
I’m going alch/skinning to level. Skinning purely to sell mats; while leveling alch I intend to gather and keep all the herbs I’ll need to level alch 1-300. As soon as I start running dungeons with flask recipe drops I’ll drop skinning and quickly powerlevel alch, which I intend to use as my moneymaker for the foreseeable future.
I MIGHT drop herb for engineering at some point, but I’m a pretty casual player. I don’t believe I’ll be able to raid regularly due to my schedule; I AM a pvper at heart, but I haven’t decided between focusing on 60 pvp or twink pvp. Probably twink pvp, so I can just forego the endgame gear rat race altogether, but we shall see!
Personally, I like alchemy because you ALWAYS need more potions, and will save money making your own. Most warlocks will go tailoring though for the ZG set. This makes perfect sense, as warlocks have enough health already. What they don’t have any of, is spell hit. This 3 slot trade sacrifices very little health, while gaining 4 hit. If you want to go the extra mile, engineering has a 4th item with 2 more hit on it. See bloodvine: xhttps://classicdb.ch/?search=bloodvine
Having at least 3% hit on gear allows you to totally dump suppression, saving your points.
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My favorite combination while leveling is <any_gathering_skill> + Enchanting. Once you hit 55+, then consider switching Tailoring in if you want to make your own clothing. There are reasons for splitting the professions up this way and waiting before you start Tailoring.
First, while leveling you need cash flow and some easy boosts. A gathering skill gives you some cash flow, but something like Enchanting gives you the convenience of throwing low-level enchants on every gear slot that takes an enchant, as well as immediately re-enchant on gear upgrades, PLUS you can make your wand(s), PLUS significant cash flow from selling wands. Very early on.
Once you get near 60 you can switch Tailoring in (if that is what you want to do), and the nice thing about starting Tailoring late is that you can very, very quickly level it up just buying mats on the AH and selling the results. You literally just park your toon in IF for a few days and you’ve maxed it out. It takes a day to get the gold pipeline going, so you need a good bit of initial gold to get it kick-started. But then, there you have it.
If you don’t want to mess with gathering, then you can do something like Alchemy + Enchanting at level 1 instead of <gathering_skill> + Enchanting.
This is my recommendation for a caster class.
-Matt
I’m going herbalism/alchemy on my warlock. I want to look as “witchy” as possible. Cackling madly while brewing potions and casting curses. It’ll be awesome.
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I think I will initially go herbalism and alchemy. I think it would be cheaper to farm mats and tip those who went enchanting to get any enhancements I need, which shouldnt be until post60 anyways. And for tailoring, ill have plenty of time to farm mats for the bloodvine set as it wont be released for many months after launch. I can probabaly sacrifice the 2% crit anyways avoiding having to level tailoring up anyways since threat control can actually be a burden on raiding warlocks. So i wont be topping meters per se(maybe not even till AQ40) but I will still have reliable damage, boosted through decent gear and consumables.
I wont be in some hardcore guild anyways, never needed to for progression. So i think being able to support my group with potions and as well as reliable damage will be more than satisfactory.
In that case, I’d go with Herbalism and Alchemy from the start, and just keep them. Alchemy alone will get you a place in groups, since consumables are a big deal in high end raids. And high end consumables need high end mats, which are expensive on the AH.
Lots of good advice above, but there are some other things to consider:
- Are you leveling an alt at the same time? If so, the alt can feed your main. As an example; your main is skinner/enchanter and the alt is leatherworker/tailor. Cloth drops from humanoids all over the place, so gathering leather makes sense and the alt make gear of both leather and cloth for your main to DE.
- Are you going to be a casual player or a full time raider? If your intention is to be a raider herbalism/alchemy is super important for the flasks in end game. If you are going casual then any combo is valid just whatever you feel like doing.
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I do plan on leveling an alt, but not so soon. I really want to flesh out my warlock as it will be my first time really playing one in classic. I think the farthest I got was around level 20 or so back in 2006.
I’m not sure what a full time raider is but definitely will be searching for the right guild with the right raiding schedule and attending any days I can. I’ve never been in a classic raid, aside from when I joined PTR’s back when I was just a kid. Never understood anything that was going on. Never even made it past trash in MC. I do vaguely remember downing Hakkar… but we were also all in like really good gear so the whole dungeon was a joke.
I’m thinking once I get comfortable with my warlock. I will make an alt that will have herbalism and mining. Then for my warlock, I can drop herbalism and pick up engineering ; getting an edge in world content seems like the edgy thing to do.
I’ve debated on getting tailoring for the bloodvine set bonus, but I’m considering forgoing that simply because its BoE. As a warlock hit chance is our biggest friend. While crit’s are a huge part of our DPS, after much reading I’ve discovered reliable damage, reliably hitting, is very important. Not only will bloodvine give me the extra hit chance, but with my engineering probably ramping up near ZG release, I’ll be able to secure another hit chance percentage with that profession as well.
I feel like I have more research to do, but I also feel like tailoring will become a bit redundant after I surpass BiS gear.
I’ve also discarded the idea of enchanting because I don’t want to have to vendor myself in trade chat and I can just tip those who have the time to make money from the profession to get what I need. I won’t need wands early on either as I’m not speed running.
Overall I feel like alchemy has the hugest impact on a grand scale. Simply because once you drink it, its gone. You have a time limit. And people will need more and more and more depending on if they die, or if they want to be top notch all the time. Whereas tailoring… well its a one time thing. You will probabaly out grow it. Not only does it benefit yourself to basically put a really nice buff on you whenever you want, but other want it too. It makes money, and it has some quirkyness to it as well, for those niche occasions. For shenanigans ofcourse.
Anyways that’s just my take on it.